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Star Wars General Anonymous Wed 04 Mar 2015 18:16:55 No.38461599
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Quoted By: >>38483521
Post about FFG, d6, Saga/d20, X-wing, armada, lego and everything else star wars related. RPG books and resources(EotE, AoR, F&D, D6, Saga, RuneQuest) http://pastebin.com/K8431tGY Rescue on Glare Peak (AoR adventure module) https://mega.co.nz/#!JAlyjQpA!k747TWhL3pES9NqQPle3DHjacA3KaqRav3mJjdQSs3k Visual Guides http://pastebin.com/VFKVvSd7 Deckplans and such https://www.mediafire.com/folder/pn7zx4xnsqx8d/Star_Wars_Files
121KiB, 1000x1153, Justice For Greedo.jpg View Same Google iqdb SauceNAO
Most of the ships that I have statted https://drive.google.com/folderview?id=0B_SltXILAZ7-eGJld2ViZjlDSVk&usp=sharing Shipfag's Ugly Starfighter Creation System http://pastebin.com/AKnrbsjn Danon's Star Wars Uglies Compilation v1.0 (illustrated) http://pastebin.com/JDr27cBc Just what IS a Gundark? The Wildlife of Star Wars: a Field Guide is here to answer you! http://www.mediafire.com/view/p5knoa7hxtodkac/The_Wildlife_of_Star_Wars_-_A_Field_Guide.pdf Coruscant Translator - Like Google, but for the GFFA http://starwars.myrpg.org/coruscant_translator.php FFG Dice and You http://pastebin.com/ELpp1pPY Writefaggotry http://pastebin.com/nXspTQRn Daily reminder that Han shot first and he din do nuffin Anonymous Wed 04 Mar 2015 20:30:38 No.38462589
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Quoted By: >>38462660 >>38482830
first for mad about 'fulcrum' Danon Wed 04 Mar 2015 20:36:19 No.38462660
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>>38462589 I liked Ashoka actually, at least by the end of TCW. Felt like she'd grown as a character and all that. But I didn't like her scene in Rebels, though that might just be my general dislike of Rebels so far. Anonymous Wed 04 Mar 2015 20:41:17 No.38462708
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Quoted By: >>38462800 >>38467452
So after laying low for a few years, lets say no more than five at the most, after order 66, you decide the trail is dead enough. Time to resurface. Where's the best place to go for opportunities given you've got no real ID and no old connections you can get in touch with (I presume) Danon Wed 04 Mar 2015 20:50:14 No.38462800
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Quoted By: >>38462923
>>38462708 I assume you mean as a Jedi? Probably a friend, old comrade or whatever outside of the Jedi Order and Republic at large. As for actual planets, just Bumfuckistan IV or the like, shitholes so far into the Outer Rim the Empire doesn't care enough to look to close, even then though, what do you mean by 'opportunities'? Opportunities to fight the Empire? to revive the order? make money? get murdered by Vader? A combination of all four? View Same
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Anonymous Wed 04 Mar 2015 20:52:47 No.38462825
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Quoted By: >>38463903 >>38463988 >>38466409
So is there anywhere that elaborates on religions in Star Wars? Beyond the Force that is. Wookieepedia hasn't been much of a help there and it's something I want to include more in my Star Wars games. Oh, and has any of the older Star Wars RPG's dealt with slavery? My group is likely going to buy a cargohold full of slaves and I've been trying to find the pricerange for slaves in Star Wars. X-Wing Writefag Wed 04 Mar 2015 20:58:54 No.38462873
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Was the Doomgiver a unique starship or were there other vessels of its ship class? And would those things actually be cost-effective? Anonymous Wed 04 Mar 2015 21:05:51 No.38462923
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>>38462800 An inevitable death, not necessarily even at the hands of Vader Essentially, opportunities to reinvent oneself. The ability to help the galaxy without waving a lightsaber about like a retard. I had a vague idea how one good way to set up a fighting core would be by recruiting down on their lock former Clone Wars veterans, Seps and Reps that got drummed out for one reason or another. Make it look like a bounty hunters fraternity or a PMC if those exist in star wars Anonymous Wed 04 Mar 2015 21:19:27 No.38463061
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Leia time. https://www.tusfiles.net/boqe56seklsb Anonymous Wed 04 Mar 2015 21:40:40 No.38463280
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Quoted By: >>38466091 >>38469522
I am in a 10 man 33 point free for all tonight in X-wing... How screwed am I? Im flying soontir fel. my opposition is flying.... Sigma Squadron - Tie Phantom Onyx Squadron - Tie Defender Luke "Return of the Jedi" Skywalker - X-wing Rhymer - Tie Bomber N'dru - Scum Z-95 Jonas - Tie Bomber Some flavor of generic b-wing Dace Bonehead - Scum HWK Palob - Scum HWK Anyone have any advice for me? Anonymous Wed 04 Mar 2015 21:43:29 No.38463308
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Quoted By: >>38463381 >>38463386
Last thread I was looking to know if the repulsor fist is strain or normal damage and someone replied the book was in the pastebin but I don't see it can someone link me it or just tell me the answer to the question? Anonymous Wed 04 Mar 2015 21:51:16 No.38463381
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>>38463308 It's normal damage with quite a few bonuses The link is pasted in the old thread, just ctrl-f and search Anonymous Wed 04 Mar 2015 21:51:46 No.38463386
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>>38463308 Normal damage. Slow firing attack to make it do something like 8 base damage, when you're not using that, it defaults to your Brawn. View Same
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Anonymous Wed 04 Mar 2015 22:09:18 No.38463598
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Quoted By: >>38463657 >>38465350
Hey guys. I know this isn't actually /tg/ related but I will seek your help. We have to present a project for school on any topic and I chose Making of Star Wars (original trilogy) knowing that my teacher is a huge fan. It should be about 10 minutes. What should I include by all costs in my presentation? Also any tips or advice would be appreciated. Anonymous Wed 04 Mar 2015 22:14:25 No.38463657
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>>38463598 Just read the Secret History of Star Wars and you'll have enough material to make a hundred ten minute presentations. Anonymous Wed 04 Mar 2015 22:30:19 No.38463855
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Quoted By: >>38463915 >>38463936
Hey, really getting into X-Wing, and I have a few questions -Any must haves? I have all, or at least most, of the single ship packs, and then the lambda class and the two aces packs. - Anything I should never take due to it being too shit? - Is the Tantive IV worth it? Seems like its just going to be eating fire all game more than really doing much, since its so damn big it will always be in the line of sight. Thanks for any help that can be given. Anonymous Wed 04 Mar 2015 22:34:06 No.38463903
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Quoted By: >>38463954
>>38462825 well, we know that a podracer and a slave is a roughly equivalent trade from episode 1 so try working from there? Anonymous Wed 04 Mar 2015 22:35:29 No.38463915
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Quoted By: >>38463960
>>38463855 That's the thing about X-Wing, there aren't really any bad lists, you just need to be clever and fly it right, only thing I could think of that you'd want less of is Interceptors and Bombers, but I might just be biased towards the tie fighter and Firespray list I always run. Just pick ships you like and play with them, the new scum ships are all pretty good, and ones like the M3-A give you a bunch of cannons you can use elsewhere, not to mention the awesome that is the Starviper. I can't say much about the Tantive as I don't own one, but it sounds like you're more of an Imperial player, so it'd be less useful to you, so you'd want to wait for the Imperial Raider to come out if you want a large ship. Anonymous Wed 04 Mar 2015 22:36:40 No.38463936
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Quoted By: >>38463987
>>38463855 Well, i mean, if you already have almost every ship, you most likely have everything you need. what do you like to fly? what are some of your favorite lists? Anonymous Wed 04 Mar 2015 22:38:07 No.38463954
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>>38463903 It's not, slaves are more valuable. Watto was screwing Qui-Gon over. Anonymous Wed 04 Mar 2015 22:38:26 No.38463960
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Quoted By: >>38463982
>>38463915 Thanks, I'll keep that in mind, just fly what's fun. And I'm basically shopping for both, since I'm one of the few people who play in my area, so I figured keep a good supply of both on hand. Also, what are scum ships? Upgrades of older ships? View Same
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Anonymous Wed 04 Mar 2015 22:39:59 No.38463982
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Quoted By: >>38464041 >>38466266
>>38463960 Its a third faction. Pirates n shit. Anonymous Wed 04 Mar 2015 22:40:25 No.38463987
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Quoted By: >>38464019
>>38463936 I prefer Rebels, but shop for both. I really like the B-wing, nice stats (though it could do with more evasion) and good effects, though I have a hard time finding good compliments for it besides maaaaybe the A-wing. Anonymous Wed 04 Mar 2015 22:40:27 No.38463988
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>>38462825 Trandoshans have that god or goddess named Scorekeeper Anonymous Wed 04 Mar 2015 22:43:12 No.38464019
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>>38463987 arguable the best list in the game as far as not being a cheap anti fun looser is the BBXX, 2 b-wings with advanced sensors and 2 x-wings. A-wings could be wingmen, but honestly, they just dont provide the frightening girth of BBXX. Even some large ships have trouble outlasting them. Anonymous Wed 04 Mar 2015 22:44:38 No.38464041
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Quoted By: >>38464071
>>38463982 Oh, cool, always liked that bit of Star Wars. Anything worth picking up, or should I wait until they have more options? Seem a bit limited at the moment with so few ships. Anonymous Wed 04 Mar 2015 22:46:43 No.38464071
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>>38464041 hehe, thats not all of them. you can fly the slave and the HWK with scum, so if you have either of those ships, buy the most wanted pack. about $40 gives you 2 z95s and a Y-wings, plus the cards and dials for everything else firespray and HWK. questanon Thu 05 Mar 2015 00:05:04 No.38465350
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>>38463598 You should be trawling youtube and stuff, man. There's one video where they talk about the sound design, and head of sound relates that when he took an uninsulated wire and waved it near a broken speaker, it created a peculiar humming.... Basically, emphasize how Star Wars was just a convergence of the right ideas and people at the right time. View Same
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Anonymous Thu 05 Mar 2015 00:06:09 No.38465372
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Quoted By: >>38465466 >>38466286
Does anyone in here have their hands on Fly Casual? I am intrigued by the gun duel rules they apparently have in it, and was wondering if anyone could snap just some phone pics of the relevant text and tables or something.
Anonymous Thu 05 Mar 2015 00:11:34 No.38465466
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>>38465372 https://community.fantasyflightgames.com/index.php?/topic/135406-fly-casual/?p=1456259 Post has the essentials: >3 steps: >1. Face off (choice of) >-A.Size up (opposed streetwise, or Perception against cool to gain upgrades to initiative Step >-B. Intimidate (oppose Deception or Coercion against Disipline to add setback to opponents initiative step 2) >2. DRaw, Simple cool check to determine who goes and shoots first. Use manuvers to draw, and action to shoot, etc >3. Combat continues as normal Anonymous Thu 05 Mar 2015 00:38:24 No.38465953
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Quoted By: >>38466048
Are there any good Edge of the Empire, Force and Destiny, or Age of Rebellion careers or specializations for someone who wants to be a kung fu master? Maybe one that can get good use out of the Talisman of Iron Fists? I want to make a possibly-force-using kung fu monk, but I'm not sure where to begin. Anonymous Thu 05 Mar 2015 00:43:26 No.38466048
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Quoted By: >>38466190
>>38465953 Hired Gun/Marauder, then Force-Sensitive Exile. You start out in a tree with Brawl and Soak boosts. You get access to the Hired Gun Signature Abilities (for high temporary Soak or instant Minion/Rival killing). And the Force Sensitive tree gives you access to innate Defense increases. Force Powers you should mostly focus on should be Enhance and Sense so that you can increase the chances of never being hit and doing more and more damage. Anonymous Thu 05 Mar 2015 00:45:21 No.38466091
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Quoted By: >>38466235
>>38463280 I think you're in pretty good shape. Avoid the HWKs if you can- those turrets are a major threat to an arc-dodger like Fel, and their de-buff abilities are nasty. I expect Luke will probably be one of the last men standing, so if you can get some damage on his hull early you might be in decent shape. Stay out of people's firing arcs whenever possible. Enjoy having the top Pilot Skill. Anonymous Thu 05 Mar 2015 00:49:58 No.38466190
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>>38466048 I heard that the Doctor's Pressure Point talent was rad for unarmed combat, and that Gadgeteer had a branch all about unarmed crippling and takedowns. That and Gadgeteer has Deadly Accuracy. Are those worth pursuing if I end up picking up a third specialization, or are they safe to ignore? Anonymous Thu 05 Mar 2015 00:52:21 No.38466235
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>>38466091 The turrets are less dangerous now if he takes autothrusters, but otherwise you're right on the money. Anonymous Thu 05 Mar 2015 00:54:16 No.38466266
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Quoted By: >>38466345 >>38466348 >>38466366
>>38463982 What's the fragile-looking thing at the far right? Anonymous Thu 05 Mar 2015 00:55:22 No.38466286
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>>38465372 OH god the mission hologram guy. Anonymous Thu 05 Mar 2015 00:58:30 No.38466345
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>>38466266 StarViper. Anonymous Thu 05 Mar 2015 00:58:45 No.38466348
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Quoted By: >>38466467
>>38466266 The Starviper. A collaboration between Mandalmotors and the Black sun crime syndicate, essentially watered-down versions of Xizor's Virago. (Which is a unique ship card for the Starviper) Also Tyber Zann stole the design to troll Xizor and equipped them with Buzz droids to troll everyone else. Anonymous Thu 05 Mar 2015 00:59:24 No.38466366
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>>38466266 That's a Starviper, made by MandalMotors and used by Prince Xizor and the Black Sun syndicate. They're pretty much made to be really damn agile floating gun platforms. Anonymous Thu 05 Mar 2015 01:01:38 No.38466409
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Quoted By: >>38471617
>>38462825 Some TotJ stuff mentioned a "twi'lek goddess" Anonymous Thu 05 Mar 2015 01:04:44 No.38466467
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Quoted By: >>38466534 >>38466549
>>38466348 Am I the only one that *almost* likes Zann's assholishness? Like, I know he's a giant Mary Sue who gets away with everything, but he gets away with so much it almost starts being funny. Fucker steals the Eclipse, kills Han and Chewie, recruits the Nightsisters strong arms the Mandos to make shit for him, and doesn't have to face the consequences for any of it. He's like if Sheevy P was even more of an asshole. Anonymous Thu 05 Mar 2015 01:08:27 No.38466534
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>>38466467 I like a lot about him and do find all the shit he gets away with hilarious, I would love a toned down version of him.
Also his strong-arming mandalmotors really was predictive of the quasipacifist stuff that came in later. Anonymous Thu 05 Mar 2015 01:08:59 No.38466549
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Quoted By: >>38466928 >>38467333
>>38466467 That's it, I'm reinstalling Empire at War, gave up from the awful land battles before I got to the expansion last time, sticking it out this time. Anonymous Thu 05 Mar 2015 01:11:19 No.38466592
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First game against Scum today. He went with http://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v3!s!114:-1,-1:-1:-1:;114:-1,113:-1:7:;120:-1,37,-1,-1,121:-1:-1:;117:8,-1,-1,114,-1,-1:-1:-1: and I went for http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!88:18,44,110,-1,-1:-1:11:U.75;30:72:7:15:U.101;8:0,-1,-1,69:21:-1: The first two turns were perfect, I put two stress and an Ion on Kavil, put the Firespray down to four HP after Arvel had it faceplant into him and everything seemed to be on track. Then Kavil critted my Y-Wing, giving me the -1 agility crit, and the Headhunters and Firespray finished it off and everything went downhill immiediately afterwards. I just couldn't roll a single hit therafter against the Firespray and after two turns, Kavil was back in the game, and I couldn't stop him either. I killed a Firespray, but that guy had already more than earned his paycheck this game, rolling a staggering 4 crits (3 in the same attack!) over the course of the game and effectively being the guy who killed Horton in a single turn. Anonymous Thu 05 Mar 2015 01:12:22 No.38466608
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Quoted By: >>38466651 >>38466665 >>38466682
So how long until we see a D&D5E conversion for Star Wars? Also, one Jedi class? Or Archetypes? Anonymous Thu 05 Mar 2015 01:14:37 No.38466651
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>>38466608 Someone was working on that actually It went by the name of Star Wars NEXT, I think Anonymous Thu 05 Mar 2015 01:15:32 No.38466665
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Quoted By: >>38466770
>>38466608 Never, hopefully. Anonymous Thu 05 Mar 2015 01:16:10 No.38466682
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Quoted By: >>38466770
>>38466608 Who would even want that? Edge of the Empire is far better for class-based Star Wars than D&D could ever be. Anonymous Thu 05 Mar 2015 01:21:35 No.38466770
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Quoted By: >>38466847 >>38466891
>>38466665 >>38466682 Why do you say that? Not judging, just curious. Anonymous Thu 05 Mar 2015 01:26:51 No.38466847
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>>38466770 The way D&D constantly scales upwards in terms of survivability and power relative to the rest of the universe doesn't mesh well with Star Wars fluff and meta-fluff. With few exceptions, even the most powerful Jedi will die to a single unexpected blaster shot or lightsaber shanking - see Order 66, for example. Trying to make D&D's rules - in any edition - work for Star Wars is very much trying to fit a square peg in a round hole, and you're better off just using an actually-really-good class-based RPG - like Edge of the Empire - for your Star Wars needs than a poorlyconceived hack of an ill-fitting system. 5e isn't as bad as some D&D editions for Star Wars conversions, but that's like saying a kick in the balls isn't as bad as getting stabbed in the balls. It's damning with faint praise, and it's a poor choice all around. At least, that's my stance on the matter. If someone wants to make a conversion, that doesn't harm me in the slightest. At worst, my reaction is 'Fucking really? Not everything needs to be D&D.' View Same
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Anonymous Thu 05 Mar 2015 01:29:20 No.38466891
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Quoted By: >>38467254
>>38466770 Not them, but a lot of people have a severe distaste for D&D for a variety of reasons. (I'm one of them, but I'll keep my grievances to myself because I really don't want the thread to derail too badly) That said, if people wanna adapt Saga to 5E and play it, good for them. People should be free to play whatever they want. Anonymous Thu 05 Mar 2015 01:31:11 No.38466928
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Quoted By: >>38467079
>>38466549 I personally liked the land Battles. Also get the Imperial Civil War/Thrawn's Revenge mod. It's much better than the base game at some things. Though the republic needs better intel gathering. Anonymous Thu 05 Mar 2015 01:40:17 No.38467079
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Quoted By: >>38467145
>>38466928 The land battles are alright as an Imperial, since you can actually replace losses thanks to the AT-AT. The rebels are just kinda stuck with what they have. Anonymous Thu 05 Mar 2015 01:43:37 No.38467137
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Quoted By: >>38468041
The Mediafire folder now has Stay on Target, in case anyone wants it. Anonymous Thu 05 Mar 2015 01:44:17 No.38467145
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Quoted By: >>38467231
>>38467079 Didn't the AT-AT have only 2 charges of its ability in the base game? And on the defense you have Garrison unit spawns while the offense can bring huge swarms and deploy them ten points at a time. (I am also way too used to how godly infantry are in ICW/TR) Anonymous Thu 05 Mar 2015 01:48:22 No.38467231
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Quoted By: >>38467301 >>38467401
>>38467145 True, but you can actually take minimal losses and it not hurt your budget, which you can't do as rebels. You can have a the stormies taking normal hits and it not be that bad, which is something you can't do with Zann or the rebs, so land battles stop breaking the bank. Anonymous Thu 05 Mar 2015 01:49:34 No.38467254
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Quoted By: >>38467297
>>38466891 What an astonishingly dumb way to transport what are already delicate vehicles. View Same
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Anonymous Thu 05 Mar 2015 01:51:51 No.38467297
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>>38467254 There is precedent. Anonymous Thu 05 Mar 2015 01:51:57 No.38467301
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>>38467231 Kamino my good man. Or Wayland in ICW.
Also like I Said, ICW makes infantry hit HARD once they get up to their full cyclic rate and you get 4-6 squads per point and you need to lose almost all of them to lose the unit on the overmap. Anonymous Thu 05 Mar 2015 01:53:56 No.38467333
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>>38466549 I completely get what you mean. I've owned the game for ages yet never really did more than space skirmishes. View Same
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Anonymous Thu 05 Mar 2015 01:57:29 No.38467401
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Quoted By: >>38467597 >>38467608
>>38467231 >Zann >Tyber Zann >mfw when I just realized his name was a riff on Timothy Zahn But for real, I'm retarded Artanon Thu 05 Mar 2015 01:59:45 No.38467452
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Quoted By: >>38467520 >>38468352
>>38462708 It depends - are you wanting to go around with your lightsabre on your waist, or not? If not, Nar Shaddaa would be a fine place, since there are more than enough people there that you could just disappear. Or down to Level 1313 on Coruscant View Same
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Anonymous Thu 05 Mar 2015 02:02:11 No.38467520
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Quoted By: >>38467580 >>38467597 >>38467673
>>38467452 >If not, Nar Shaddaa would be a fine place, since there are more than enough people there that you could just disappear. That is actually where the Jedi Knight in Jewel of Yavin spent 20 years hiding. Nothing like a whole planet radiating the hopelessness and destitution of billions of sapients to hide one's presence from Inquisitors and the like. Anonymous Thu 05 Mar 2015 02:04:42 No.38467580
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>>38467520 Yup, it's pretty much a cesspool of humanity or hiding out near a powerful dark side spot that does the trick. Anonymous Thu 05 Mar 2015 02:05:18 No.38467597
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>>38467401 You really are Retarded. >>38467520 Same for Vima Da Boda in Dark Empire. Anonymous Thu 05 Mar 2015 02:05:50 No.38467608
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Quoted By: >>38467673
>>38467401 Well if you want to know something else >Zahn means woman in farsi >Tyber Zann >River Woman Anonymous Thu 05 Mar 2015 02:09:03 No.38467673
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>>38467608 That would explain his flowing locks, I suppose >>38467520 That's why the awesome mustachioed Jedi in KotOR 2 went there too Anonymous Thu 05 Mar 2015 02:25:03 No.38468041
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Quoted By: >>38469094
>>38467137 Nice! Would you be interested in adding a low quality copy of Lords of Nal Hutta as well? If so, here is the link: http://www.mediafire.com/view/22pw47m1tt1o71r/EotE_-_Lords_of_Nal_Hutta__Poop_Scan_v2.pdf Anonymous Thu 05 Mar 2015 02:35:31 No.38468247
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Quoted By: >>38468293 >>38468374 >>38468544 >>38478315 >>38478407
Alliance Worlds Sourcebook: Strongholds of Resistance https://www.fantasyflightgames.com/en/news/2015/3/4/strongholds-of-resistance/ >some of the planets: Chandrila, Sullust, Mon Cala >4 Bases and how to make your own base including Echo Base >Species: Polis Massan, Quarren, Verpine >Example gear: Artificial vocal chords, organic gills, Verpine bond gauntlets, and submarines Anonymous Thu 05 Mar 2015 02:38:03 No.38468293
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Quoted By: >>38468495
>>38468247 Were Verpine statted for EotE already? (I know they plan to have them doubled up and stuff) Anonymous Thu 05 Mar 2015 02:41:01 No.38468352
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>>38467452 >It depends - are you wanting to go around with your lightsabre on your waist, or not? Definitely going discrete, well, as discrete as you can be with a .48 Enforcer Anonymous Thu 05 Mar 2015 02:42:02 No.38468374
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>>38468247 This actually (almost) sounds like a Dungeon supplement for an imperial campaign. See the bases, raid the bases! Anonymous Thu 05 Mar 2015 02:48:52 No.38468495
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>>38468293 They haven't. They were in the Unofficial Species Menagerie though. View Same
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Anonymous Thu 05 Mar 2015 02:51:58 No.38468544
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Quoted By: >>38468577 >>38468583 >>38468619 >>38468627 >>38468654 >>38472278
>>38468247 I had to look these guys up, even. Damn, that's a minor race.
Anonymous Thu 05 Mar 2015 02:53:31 No.38468577
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Quoted By: >>38468619
>>38468544 They're the moronic doctors that said Padme had lost the will to live. Anonymous Thu 05 Mar 2015 02:53:47 No.38468583
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Quoted By: >>38468612 >>38468619 >>38468625
>>38468544 Are those masks, or is that their face? Creepy. How do they eat? Anonymous Thu 05 Mar 2015 02:55:13 No.38468612
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>>38468583 Telepathy is a pathway too many forms of consumption some consider to be...unnatural Anonymous Thu 05 Mar 2015 02:55:39 No.38468619
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>>38468544 I mean they DID deliver Luke and Leia, so they had a fairly big impact on the galaxy for such a small amount of screentime. They also live in asteroids like the verpine so I guess this is the Asteroid expansion. >>38468577 Losing the Will to live when you just got hit with the Dark Side tends to be fatal since it feeds on hopelessness. Alternatively Sheev was draining her to keep Vader alive till the machines took over. >>38468583 I think they can absorb stuff through the membranes, it may actually be a mask since we only see them in a surgical setting. Anonymous Thu 05 Mar 2015 02:55:52 No.38468625
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Quoted By: >>38468667
>>38468583 They consume the fear of lesser species. Anonymous Thu 05 Mar 2015 02:56:01 No.38468627
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>>38468544 > Blue aliens that could have been made with a rubber suit in 1963 > Probably cost 3 million in CGI and show up for one scene Keep on keeping on, you glorious bastards. Anonymous Thu 05 Mar 2015 02:57:26 No.38468654
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>>38468544 They're cuties View Same
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Anonymous Thu 05 Mar 2015 02:57:59 No.38468667
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Quoted By: >>38468700
>>38468625 >They consume fear Anonymous Thu 05 Mar 2015 03:00:01 No.38468700
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Quoted By: >>38468784 >>38468794
>>38468667 >Fear will keep the systems in line >My lord! The Rebels have allied with the Fear eaters >...this will not stand! Prepare for Operation Fear Eater View Same
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Anonymous Thu 05 Mar 2015 03:04:27 No.38468784
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Quoted By: >>38468947
>>38468700 A solo infiltration of a young but gifted stormcommando behind enemy lines to recover the scientist behind the fearsome Rebel fear concentration lens system >Snake, you have to choose...your loyalty to the Empire or your loyalty to me. Your orders or your ideals. The Empire or the Alliance. >Show your patriotism! View Same
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Anonymous Thu 05 Mar 2015 03:04:59 No.38468794
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Quoted By: >>38468947
>>38468700 Tarkin was ready for this day. He shall unleash the Death Star's sister station. THE JOY STAR. Anonymous Thu 05 Mar 2015 03:13:12 No.38468947
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Quoted By: >>38469125 >>38469340
>>38468794 >Disco Stu has ouzo for two-zu! >>38468784 I could write this. Krayt, right? >Crix Madine as the Boss >Bria Tharen as Eva? >Gen'dai veteran of the Clone wars as the End >Slughtrower Borsk as the ultimate chronic backstabbing disorder guy Anonymous Thu 05 Mar 2015 03:20:01 No.38469094
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>>38468041 If anyone has Fly Casual, I'd add it as well. Any better scans, I can replace the lower quality versions with them as they show up. shipfag Thu 05 Mar 2015 03:21:28 No.38469125
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Quoted By: >>38469155
>>38468947 I think the end would be best as an ancient renegade jedi; his whole shtick is very jedi Anonymous Thu 05 Mar 2015 03:23:06 No.38469155
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>>38469125 >ancient renegade jedi For some reason I can see him as a clunkly iron Knight using a frame from a really long time ago while spouting jedi wisdom View Same
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Anonymous Thu 05 Mar 2015 03:25:06 No.38469196
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Quoted By: >>38469220 >>38469247 >>38469278
Can't wait to see this thing in action in S2 of Rebels. Upgunned transport frigate turned into Rebel pocket carrier/cruiser. View Same
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Anonymous Thu 05 Mar 2015 03:26:12 No.38469220
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Quoted By: >>38469278 >>38471663
>>38469196 It'd be cool to throw into a AoR game too. Anonymous Thu 05 Mar 2015 03:27:56 No.38469247
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Quoted By: >>38469284 >>38469296
>>38469196 I'll admit, I laughed my ass off at the one that just rammed a tie fighter without caring. Also: Man, Rebels is not remotely holding back upping the stakes. I was expecting it to stay more of a sideshow. Anonymous Thu 05 Mar 2015 03:29:52 No.38469278
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Quoted By: >>38469373
>>38469196 >>38469220 They mentioned a budget increase and that the Ghost crew will be visiting more planets in Rebels Recon. Anonymous Thu 05 Mar 2015 03:30:08 No.38469284
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Quoted By: >>38469295
>>38469247 Well, by the time Luke's adventure starts the rebellion's clearly gotten big and bold enough for word of it to reach a remote shithole like Tatooine. Anonymous Thu 05 Mar 2015 03:30:54 No.38469295
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Quoted By: >>38469587 >>38469724
>>38469284 >remote shithole Everyone keeps calling it that, and yet, every motherfucker and a half who is important visits the place at some point. View Same
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Anonymous Thu 05 Mar 2015 03:30:56 No.38469296
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Quoted By: >>38469339 >>38470379
>>38469247 You mean one of the Corvettes in the finale? The ship in that art isn't a modified CR90 (if thats what you're thinking) its a Pelta frigate from The Clone Wars. View Same
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Anonymous Thu 05 Mar 2015 03:32:03 No.38469320
Anonymous Thu 05 Mar 2015 03:32:54 No.38469339
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Quoted By: >>38469387 >>38469396
>>38469296 You are right. My bad. I never watched the clone wars. Anonymous Thu 05 Mar 2015 03:32:57 No.38469340
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>>38468947 >Slugthrower Borsk >Implying Borsk Fey'lya would ever willingly walk into a fight Anonymous Thu 05 Mar 2015 03:34:49 No.38469373
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>>38469278 They're nearly doubling the episode count as I understand. So budget has gone greatly up. I hope it shows in the art too View Same
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Consular Cruiser.jpg, 58KiB, 788x460
Anonymous Thu 05 Mar 2015 03:35:23 No.38469387
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>>38469339 No prob, it does look a bit like a CR90 in some places. It looks like a frankenstein of resized parts to save on design time, the tower is the prow from a Consular class cruiser. Anonymous Thu 05 Mar 2015 03:35:45 No.38469396
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Quoted By: >>38469446
>>38469339 I would recommend watching it the show does many things right and even manages to make Anakin a likable character. View Same
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Anonymous Thu 05 Mar 2015 03:37:57 No.38469446
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Quoted By: >>38469485
>>38469396 While he has his moments in the series, I'm not sure I'd say "Likeable". It is, however, a lot easier seeing why he'd decide on his own point of view with the added experiences from TCW. Anonymous Thu 05 Mar 2015 03:39:43 No.38469485
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Quoted By: >>38470379
>>38469446 It does make his grievances with the council in RoTS more believable especially with what happened to Ahsoka Anonymous Thu 05 Mar 2015 03:41:50 No.38469522
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>>38463280 Alright, you've got 6 points. Barring Luke, Rhymer, or Dace running with VI, you WILL move last and shoot first. 3 of those points are pretty much reserved for PTL, so you've got a choice between Autothrusters, Hull Upgrade, or Stealth device. If you have the card, AT is probably the way to go. None of the other ships are a significant threat. You can double-focus vs Palob, Dace can't easily punch through AGI3+AT, and the other ships probably can't keep you in arc at all. X-Wing Writefag Thu 05 Mar 2015 03:44:52 No.38469587
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>>38469295 Isn't Tatooine right next to a major Outer Rim hyperlane (Death Wind Corridor)? Anonymous Thu 05 Mar 2015 03:45:01 No.38469591
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Quoted By: >>38469705 >>38469895
Who exactly is in charge of nar shaddaa? Does it have a police force? Anonymous Thu 05 Mar 2015 03:50:31 No.38469705
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Quoted By: >>38485290
>>38469591 Vigilantes, corporate security, Hutt enforcers and the fact that pretty much everyone is armed. questanon Thu 05 Mar 2015 03:51:15 No.38469724
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Quoted By: >>38469762 >>38469900
>>38469295 That's because it's been in five out of six main stream Star Wars movies. This gives people the mistaken impression that anybody who's anybody has been there at least once in their life. But, as Luke points out, Tatooine is WAAAAY out there. Think of it like a frontier town; not on the edge of the galaxy, but certainly on the edge of the known one and is probably at the absolute limit of the Empire's reach. Course, that doesn't stop every game, book, and tv-show from going there because it's an Iconic Location TM. Anonymous Thu 05 Mar 2015 03:53:18 No.38469762
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Quoted By: >>38469900 >>38470058
>>38469724 I was referring more to the meta aspect of how every damn storyteller including Abrams feels the need to have the story fly by Tatooine for no reason at all. It's the same reason all Hutts are crime lords, are twi'leks are dancer, and so on. Hack writing. Anonymous Thu 05 Mar 2015 03:59:42 No.38469895
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>>38469591 Whatever crime lord or gang is in charge of the area you're in keeps the peace. As a result, many parts of Nar Shadaa are in anarachy at any given time. Remember, Hutts ruled kajidics, which were equal parts mafia families, feudal fiefdoms, and international crime syndicates. Legality aside, they all hard internal rules and enforcement, because only certain crimes are profitable, and they have to be profitable to the right people. When a kajidic is in control, you can expect at least some semblance of stability as a whole, if not an abundant respect for any given individual's property or safety. Attroc Thu 05 Mar 2015 03:59:57 No.38469900
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Quoted By: >>38469953
>>38469724 >>38469762 Important Hutts live on Tattoine. Anonymous Thu 05 Mar 2015 04:02:34 No.38469953
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Quoted By: >>38469995 >>38470027
>>38469900 A single important Hutt lives on Tatooine. There's nothing to suggest that more than one actually lives there. A second shows up in TPM, but it's during the podrace - everybody shows up to watch races. Anonymous Thu 05 Mar 2015 04:04:38 No.38469995
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Quoted By: >>38470027 >>38470030 >>38470032
>>38469953 >second in TPM Isn't that Jabba? Anonymous Thu 05 Mar 2015 04:05:49 No.38470027
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>>38469953 EU wise Gardula did live there and feuded with Jabba until he had Jango feed her to her own Krayt Dragon (Who spit her out, but from then on she was under Jabba's thumb.) >>38469995 Nah, Gardula was in Jabba's box too. Anonymous Thu 05 Mar 2015 04:05:59 No.38470030
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>>38469995 Behind him was Gardulla the Hutt who in the Bounty Hunter game actually had a palace on Tatooine. You fight a Krayt Dragon in their gladiatorial arena View Same
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Anonymous Thu 05 Mar 2015 04:06:03 No.38470032
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>>38469995 One of them, yes. Anonymous Thu 05 Mar 2015 04:07:24 No.38470058
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>>38469762 Yeah, it definitely makes Tatooine no longer feel like the directionless backwater it was supposed to be in a New Hope, which is a damn shame, because it makes the Skywalker family being from there seem way less important. It feels less like people of grand importance coming from extremely humble backgrounds, and more like, "Well, yeah, I mean, obviously all important people end up on Tatooine at some point. It's the nexus of basically all of the adventure in the galaxy. It's where criminal syndicates, freelancers, adventurers, governments, galactic saviors, ancient artifacts, and more all collide simultaneously at all times!" Attroc Thu 05 Mar 2015 04:08:44 No.38470085
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Cannon wise there was a story important Hutt who lived there in EVERY SINGLE CANNON PRODUCT OF STAR WARS, and it clearly resonated as a place that had to be visited in Ep 1-3 at some point be because Aunt and Uncle skeleington lived/died there. Skywalkers are from there. Skywalkers are a focus of the movies. Anonymous Thu 05 Mar 2015 04:15:24 No.38470239
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Quoted By: >>38470302 >>38470355
So Jango seemed to have pretty tricked out armor in terms of gadgets and the like. How common is that? Is it all that expensive building your own mini iron man suit? View Same
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Anonymous Thu 05 Mar 2015 04:18:24 No.38470302
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>>38470239 Well, Cad Bane was similar in that regard, so probably common enough that EotE was willing to have a "Gadgeteer" specialization for Bounty Hunters.
Attroc Thu 05 Mar 2015 04:21:15 No.38470355
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>>38470239 He was by no means as cool as iron man, but it was fairly common for bounty hunters to have unique sets of armor. In the case of Mandolorians and those who wore their style of armor, grappling hooks, rocket/grenade launchers, jetpacks, ect were all very common. In saga edition you can make a similar set of NON-beskar'gam armor (like that seen in Jedi) for several thousand credits. Anonymous Thu 05 Mar 2015 04:22:12 No.38470379
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Quoted By: >>38470464
>>38469485 That's one thing I have to give the new Clone Wars show. They actually did a nice slow burn that gave anakin real grievances beyond just "is a bitch". >>38469296 Gotta day, that hyperjump hit n' run was some real Rebellion shit. Very minor intrusion for a specific target, but well backed and ballsy enough to do it in front of that many star destroyers. Attroc Thu 05 Mar 2015 04:25:45 No.38470464
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Quoted By: >>38470552 >>38470568 >>38470614 >>38470647 >>38470674
>>38470379 So i don't watch the series, I saw a gif, would you please tl;dr me the actual point of, duration, and outcome of the hit and run attack? Anonymous Thu 05 Mar 2015 04:29:53 No.38470552
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Quoted By: >>38470674
>>38470464 Including the part inside the star destroyer or just that rescue op? The part on the star destroyer is hard to judge due to the episode format. But it wasn't very long, maybe 20 minutes tops. Anonymous Thu 05 Mar 2015 04:30:43 No.38470568
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Quoted By: >>38470614
>>38470464 Kanan got captured and taken to Mustafar. Our Rebels cooked up a plan to get him, but they had a few issues along the way. Chopper, their droid, got the attention of that group of Rebels, lead them to Mustafar, where they met up with our rebels. The whole thing lasted maybe a minute, tops. A few TIEs were downed, a Star Destroyer lost (not due to the Rebel fleet, they didn't engage the capital ships), and they got the heroes out safely. Anonymous Thu 05 Mar 2015 04:32:45 No.38470614
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>>38470464 >>38470568 The ships part was the length of that clip plus 15-30 seconds of the protagonists fleeing in stolen TIEs and lamenting the fact they may have been abandoned. View Same
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Anonymous Thu 05 Mar 2015 04:34:33 No.38470647
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Quoted By: >>38470707 >>38470831
>>38470464 Basically the main characters just rescued one of their own members. They had stolen an Imperial Transport and conveniently had a TIE fighter they'd stolen earlier sitting around (which unfortunately one member had completely graffitied, luckily by the time the Imperials SAW the TIE instead of simply scanning it, it would be too late). They used stolen clearance codes to get close to the Star Destroyers and sent their TIE in on autopilot to land in Tarkin's ISD. The TIE was loaded with a shitton of EMP charges which they set off, disabling his ship. However Tarkin was too smart for them and had basically been sending occasional "all clear messages" to the other ISDs. When his next one failed to happen (ships comms were down), they sent reinforcements. fast forwarding a bit, they rescued their friend and accidentally an Tarkin's Star Destroyer, and escaped in their Hot-Rod painted TIE and a stolen TIE pseudo-Advanced. They were supposed to meet up with their Astromech, who was watching the stolen imperial transport they used to sneak aboard the Star Destroyer. Except he wasn't there! Cue chase sequence where they run from/fight TIEs, wondering WTF they're gonna do. Then their droid hyperspaces in with the transport and reinforcements. Cue smash and grab to recover the protagonists. That webm is basically the whole rebel attack with some talking edited out. Anonymous Thu 05 Mar 2015 04:35:46 No.38470674
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>>38470552 >>38470464 Basically the main cast attacked Tarkins own fleet to rescue their Jedi friend with little to no plan. They were stuck in stolen TIEs with no jump, until that gif happens. Rebel fleet jumps in and grabs the TIEs, jumps out. Honestly looked like only a few minutes long. Anonymous Thu 05 Mar 2015 04:37:04 No.38470707
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Quoted By: >>38470761
>>38470647 Aaaaand there's my new desktop image. View Same
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Anonymous Thu 05 Mar 2015 04:39:35 No.38470761
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>>38470707
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Rebel Blockade Runner A.jpg, 577KiB, 1920x1714
Anonymous Thu 05 Mar 2015 04:41:09 No.38470809
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Quoted By: >>38470833 >>38470922 >>38471760
If I ever get into Armada, I'd be sorely tempted to paint a couple CR90s like these.
Anonymous Thu 05 Mar 2015 04:42:16 No.38470831
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Quoted By: >>38470977
>>38470647 What's interesting is how it forced Bail to play his hand like this. An organized fleet like this seems unusual for this point in the rebellion, especially with Tarkin right there. Still, I like that the rescue was based on their importance as a war asset after the message stunt the cast pulled, instead of "lol Jedi" View Same
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Anonymous Thu 05 Mar 2015 04:42:17 No.38470833
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Quoted By: >>38470922 >>38471760
>>38470809
Anonymous Thu 05 Mar 2015 04:46:13 No.38470922
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Quoted By: >>38470977 >>38471186
>>38470809 >>38470833 Shame we don't have names for them. View Same
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TIEs coming in - How many - TOO (...).webm, 1MiB, 634x356
Anonymous Thu 05 Mar 2015 04:48:28 No.38470977
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Quoted By: >>38471050 >>38471073 >>38471186 >>38471277 >>38471349
>>38470831 Well, Bail himself is still in the clear. He wasn't present personally, and none of the Corvettes were Taintive IV (which we saw in Droids in Distress). They were Fulcrum's Corvette (from Gathering Forces) and the two posted above. >>38470922 I'm curious about what Fulcrum's Corvette is named as well, assuming it is Fulcrum's. Attroc Thu 05 Mar 2015 04:50:12 No.38471025
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This all being said, I think I'm rather upset at how tongue and cheek the show is. Even worse then clone wars, possibly worse then a new hope in terms of how much plot armor is piled on the party. Anonymous Thu 05 Mar 2015 04:51:17 No.38471050
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Quoted By: >>38471186 >>38481731
>>38470977 >I'm curious about what Fulcrum's Corvette is named as well, assuming it is Fulcrum's. Perhaps "the Ring" or the Bartowski? knowing the shitty naming practice of rebel ships it'll be named something like "due process" or "fertilizer" View Same
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X-Wing Writefag Thu 05 Mar 2015 04:52:08 No.38471073
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Quoted By: >>38471186
>>38470977 >I'm curious about what Fulcrum's Corvette is named as well Fishbed? Flogger? Foxbat? questanon Thu 05 Mar 2015 04:55:55 No.38471186
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>>38471073 >>38471050 >>38470977 >>38470922 They are named, in order; Whiskey, Tango, and Foxtrot. Anonymous Thu 05 Mar 2015 04:58:54 No.38471277
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>>38470977 Yeah, I guess I mean Bail's cell than he himself. Seems like an escalation Anonymous Thu 05 Mar 2015 05:01:31 No.38471349
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Quoted By: >>38471437 >>38471453 >>38471483
>>38470977 >I'm curious about what Fulcrum's Corvette is named as well. If she doesn't know who Vader is, I'm willing to bet it's named "Skywalker" Otherwise, I would bet it has the name of one of the gunships from TCW, such as "Lucky Lekku" or "Bad Kitty" View Same
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Anonymous Thu 05 Mar 2015 05:05:21 No.38471427
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Its just nice to see the CR90 get some more love.
Anonymous Thu 05 Mar 2015 05:05:47 No.38471437
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Quoted By: >>38471483 >>38471485 >>38471521 >>38472621
>>38471349 Actually, I was wondering about this today. How common was knowledge of Vader's identity? Obiwan knew, but it seemed like most others didn't. X-Wing Writefag Thu 05 Mar 2015 05:06:42 No.38471453
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Quoted By: >>38471483 >>38471521 >>38471579 >>38472492 >>38473806
>>38471349 >I'm willing to bet it's named "Skywalker" Would Vader find this hilarious or infuriating? Anonymous Thu 05 Mar 2015 05:08:06 No.38471483
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Quoted By: >>38471579 >>38471620
>>38471349 The Twilight >>38471437 Bail knew, and he'd tell Fulcrum. >>38471453 That's one thing he wouldn't comment on aloud, though it would likely cause him to stare off into space for a bit till whatever officer he's talking to noticed. View Same
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The Big Man comes to Town.webm, 3MiB, 960x540
Anonymous Thu 05 Mar 2015 05:08:12 No.38471485
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>>38471437 Not very well known I would assume. Though he quite suspects Vader is Anakin even Tarkin isn't 100% certain in the novel "Tarkin". Anonymous Thu 05 Mar 2015 05:10:06 No.38471521
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Quoted By: >>38471579
>>38471453 Probably just depressing. It shows that there is someone who remembers who he was and still looks up to that person. >>38471437 I would imagine that it isn't common knowledge. Plus that would build up to a really feelsy scene when they do meet and she feels who he is in the force. Anonymous Thu 05 Mar 2015 05:12:29 No.38471579
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Quoted By: >>38471682
>>38471453 >>38471483 >>38471521 Bail, Yoda, And Obi-Wan all knew, and Fulcrum is in contact with at LEAST one of them. And SOMEONE had to know Obi-Wan went to Tatooine for Leia to go there(Most likely Bail but still) Anonymous Thu 05 Mar 2015 05:14:32 No.38471617
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>>38466409 i wonder how many strippers, hookers, and spies have used that in some way Anonymous Thu 05 Mar 2015 05:14:55 No.38471620
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>>38471483 Oh right, I forgot Bail was in on it. I wonder if that was part of the reason behind Fulcrum? Other than all the Seperatist sympathy and guerilla training Anonymous Thu 05 Mar 2015 05:16:47 No.38471663
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Quoted By: >>38471705
>>38469220 >A-wings fuck yeah! Anonymous Thu 05 Mar 2015 05:17:39 No.38471682
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Quoted By: >>38471732
>>38471579 I wonder what Bail's plan was then, had Leia not been captured and her message sent to her brother instead of Obiwan View Same
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Rebels A-Wing concept.jpg, 262KiB, 1440x814
Anonymous Thu 05 Mar 2015 05:18:36 No.38471705
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Quoted By: >>38471732 >>38471996
>>38471663 Yup. Rebels and the A-Wing are gonna punch a speedy hole right through previous continuity with them showing up 4-5 years before Yavin. Anonymous Thu 05 Mar 2015 05:19:49 No.38471732
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Quoted By: >>38471764 >>38471872
>>38471682 Get Obi-Wan to help move the plans and stop the Death Star. Whether or not he went and brought Luke would have been up to him. >>38471705 R22 spearheads were called A-wings and the they were around for the Droids cartoon and at least one mission of the X-Wing game. View Same
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Anonymous Thu 05 Mar 2015 05:20:56 No.38471760
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Quoted By: >>38471796 >>38471812
>>38470809 >>38470833 >no ventral gun turrets every fucking time View Same
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Anonymous Thu 05 Mar 2015 05:21:09 No.38471764
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Quoted By: >>38471812 >>38471817
>>38471732 Yeah, but I'm willing to bet the Falcon that Rebels will call them A-Wings. The Concept Art there already does. Anonymous Thu 05 Mar 2015 05:22:27 No.38471796
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Quoted By: >>38471860
>>38471760 They need to leave at least ONE docking ring un-turreted! Anonymous Thu 05 Mar 2015 05:23:06 No.38471812
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Quoted By: >>38471860
>>38471760 There's the standard double barrel ventral turret right behind the neck numbnuts. Plus the port and starboard guns can target ventrally. >>38471764 X-Wing and the droids cartoon both called them A-Wings too. View Same
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Anonymous Thu 05 Mar 2015 05:23:17 No.38471817
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>>38471764 FUCK YEAH! View Same
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Anonymous Thu 05 Mar 2015 05:24:50 No.38471860
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Quoted By: >>38471895
>>38471796 >>38471812 but muh blind spots and limited overlapping fields of fire Anonymous Thu 05 Mar 2015 05:25:31 No.38471872
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Quoted By: >>38472621
>>38471732 I suppose the Death Star was a big enough threat to bring Kenobi back for. Wonder if they would have grabbed Yoda next. Either that or Leia already knew Obiwan well enough to ask for his help when she got captured in his neighborhood. So was Obiwan originally supposed to train Luke eventually? Leia never really got any training. Although I guess training your best friend's kids to kill him is a little rough. X-Wing Writefag Thu 05 Mar 2015 05:26:36 No.38471895
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Quoted By: >>38471932 >>38471937 >>38481892
>>38471860 Have you tried spinning? Anonymous Thu 05 Mar 2015 05:28:36 No.38471932
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>>38471895 Given how fast and nimble those CR90s were I've got to say it's not beyond their powers. Anonymous Thu 05 Mar 2015 05:28:44 No.38471937
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>>38471895 cap'n won't let us spin anymore on account of how his secretary broke his junk during the last smuggling run Anonymous Thu 05 Mar 2015 05:31:02 No.38471996
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Quoted By: >>38472022 >>38472063
>>38471705 The recent Leia comic reveals that there's more Rebel fleets outside of Yavin. Yavin probably didn't have 'em. Anonymous Thu 05 Mar 2015 05:32:14 No.38472022
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>>38471996 I'd love seeing some early rebel fleets with separatist ships in em Anonymous Thu 05 Mar 2015 05:34:11 No.38472063
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>>38471996 Yavin had precisely one in the old canon. One of the prototypes was stashed in the basement. View Same
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Anonymous Thu 05 Mar 2015 05:44:26 No.38472278
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>>38468544
Anonymous Thu 05 Mar 2015 05:53:55 No.38472492
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Quoted By: >>38472661
>>38471453 Well, it wouldn't be that weird, I mean Anakin was a fairly prolific and successful general in the clone wars that Palps was often seen with and probably did give heavy propaganda coverage to for his own purposes. It'd probably be like a ship called the General Lee. questanon Thu 05 Mar 2015 05:59:16 No.38472621
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Quoted By: >>38475229
>>38471437 During the Empire? Less than ten. Palpatine Yoda Obi-Wan Bail Organa (maybe his wife) Owen Lars Beru Lars R2-D2 The caretakers of the Skywalker twins get to know because I imagine that information is part of the 'Super Secret Plan to Overthrow the Empire' It's probably step one; Do not let Vader know about or have his children. >>38471872 Remember when Obi-Wan said he wanted to give Luke the lightsaber earlier? Luke was supposed to have been trained by the time we see him, but the plan went awry. The OT is basically Yoda and Obi-Wan having to improvise because of Owen being so stubborn. View Same
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Anonymous Thu 05 Mar 2015 06:00:55 No.38472661
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Quoted By: >>38473680
>>38472492 >Dukes of Hazzard in space Some one GM this please. Anonymous Thu 05 Mar 2015 06:40:33 No.38473680
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Quoted By: >>38473724
>>38472661 My party just joined the Rebellion. I'll see what I can do. Anonymous Thu 05 Mar 2015 06:41:56 No.38473724
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>>38473680 First mission? Agamar. View Same
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Anonymous Thu 05 Mar 2015 06:45:12 No.38473806
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Quoted By: >>38474018
>>38471453 >HFW
Anonymous Thu 05 Mar 2015 06:53:09 No.38474018
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>>38473806 >Darths and Droids >Padme is Vader Anonymous Thu 05 Mar 2015 07:41:34 No.38475229
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Quoted By: >>38475351 >>38475379 >>38475719
>>38472621 Is it canon (even within Legends) that the Lars know that Vader is Anakin ? Or are you just speculating ? Because I don't think that Obi-Wan or Yoda would give them an information that is that critical and dangerous to them. Anonymous Thu 05 Mar 2015 07:46:27 No.38475351
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>>38475229 Nah, that was never canon that they knew Anakin = Vader. questanon Thu 05 Mar 2015 07:47:19 No.38475379
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Quoted By: >>38475433 >>38475444 >>38475719
>>38475229 Beru: "He has too much of his father in him." Owen: "That's what I'm afraid of." Anonymous Thu 05 Mar 2015 07:49:26 No.38475433
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Quoted By: >>38475493
>>38475379 Then again, they know about the thing with the sand people Anonymous Thu 05 Mar 2015 07:49:45 No.38475444
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Quoted By: >>38475493
>>38475379 They met Anakin, they saw how rash and impulsive he could be (when he went off alone against a whole Tuskin tribe to save his mom). Doesn't mean they know he survived and is now Darth Vader. questanon Thu 05 Mar 2015 07:51:48 No.38475493
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Quoted By: >>38475543 >>38475562
>>38475433 >>38475444 I imagine they at least know that Anakin came to a very nasty end, even if they don't know the specifics of what happened. Anonymous Thu 05 Mar 2015 07:53:48 No.38475543
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>>38475493 That's pretty much a given, since Obi-Wan brings them babby Luke at the end of RotS. We don't know what, if any, explanation he gave them as to why they suddenly have to care for an infant, though. Anonymous Thu 05 Mar 2015 07:54:44 No.38475562
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>>38475493 Obi-wan showing up on their doorstep with baby Luke would imply that, yes. I really doubt he told them much "Anakin's dead, this is his son. Keep him safe, please." Judging by the fact he still uses the Skywalker surname and that they're willing to let him (eventually) join the Imperial Academy, I'm not even sure Obi-wan told them to keep Luke secret and as far away from the Empire as possible. shipfag Thu 05 Mar 2015 08:02:15 No.38475719
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Quoted By: >>38475824
>>38475229 not really. I imagine that what obi-wan told them was exactly what he told luke at first: luke was anakin's kid, anakin was dead, and the empire was hunting down all the jedi and presumably their children as well >>38475379 they were worried that luke would come to the same end as anakin; a big, dead hero questanon Thu 05 Mar 2015 08:07:49 No.38475824
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Quoted By: >>38475912
>>38475719 Which implies that it was normal for Jedi to have children but whoop, continuity errors, what continuity errors, never heard of them Anonymous Thu 05 Mar 2015 08:13:31 No.38475912
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>>38475824 They're farmers from Tatooine. They don't know jack shit about Jedi traditions. Alsoone of the few Jedi they've ever seen was sort of having an affair with a senator in front of them so not a great example. View Same
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Anonymous Thu 05 Mar 2015 08:52:20 No.38476826
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Quoted By: >>38476894
Given this and possibly wookies as a starting point how would you guys stat the Houk as playable? (Also wookies are really Waaaaaaaayyyyyy too easy to KO with strain based attacks, the devs really never thought through the fact that toughness helps bigger creatures resist stuns.) Anonymous Thu 05 Mar 2015 08:55:12 No.38476894
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>>38476826 1 in Willpower and naturally only 3 in brawn Keep brute strength Free rank in brawl. Some sort of stun resistance because at least one thing says it usually takes several blasts to bring them down. Anonymous Thu 05 Mar 2015 09:35:54 No.38477843
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Quoted By: >>38479075
Is this thread dead? Jeeze you lot. View Same
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Anonymous Thu 05 Mar 2015 09:55:11 No.38478315
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>>38468247 >Strongholds of Resistance Cool, always liked the location-type sourcebooks for ideas and stuff in games, they seem to be quite good value really View Same
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X-Wing Writefag Thu 05 Mar 2015 09:58:48 No.38478407
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>>38468247 >how to make your own base >Ridiculous turnover rate in starfighter combat Ha ha, time for X-COM! shipfag Thu 05 Mar 2015 10:28:58 No.38479075
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Quoted By: >>38479161 >>38479187
>>38477843 this thread goes in fits and spurts whenever there's a thing to talk about. in the spirit of getting things going, who wants to collaborate on a random rebel group generation system? Anonymous Thu 05 Mar 2015 10:34:33 No.38479161
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>>38479075 Could work. I wanted help with my Houks though,. Anonymous Thu 05 Mar 2015 10:35:44 No.38479187
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Quoted By: >>38479235
>>38479075 Random group generator how? Like a Five Men in Normandy sort of thing? shipfag Thu 05 Mar 2015 10:39:01 No.38479235
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Quoted By: >>38479308
>>38479187 more like a mix of battletech's RATs and some of palladium's stuff. essentially, you use a shit ton of D% tables to roll up a purely random rebel cell, which could theoretically vary from 1010,000 members, with equipment ranging from a handful of blasters all the way to capital ships Anonymous Thu 05 Mar 2015 10:43:20 No.38479301
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How easy is removing itunes now that they've cut out most of the DRM, I just want my Dennis Lawson thrawn audiobooks and it seems even itunes is better than Audible. Anonymous Thu 05 Mar 2015 10:43:51 No.38479308
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Quoted By: >>38479351 >>38479386
>>38479235 Holy shit, this does sound neat indeed. What sort of things would you need to get started? I'll start cracking what books I have over here. Anonymous Thu 05 Mar 2015 10:46:33 No.38479351
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Quoted By: >>38479403 >>38479501
>>38479308 The tables should probably include a 'style of operation' category, to distinguish, say, slicer cells from commando teams from front companies from battleship crews. shipfag Thu 05 Mar 2015 10:48:43 No.38479386
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>>38479308 I'm working out some basic tables for group size, as well as a few random starship tables (for fighters, gunships, freighters and capital ships in four classes: Light, Medium, Heavy and SuperHeavy) Anonymous Thu 05 Mar 2015 10:49:59 No.38479403
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>>38479351 So by mission capacity, similar to a cell. General tasks like communication, organization, recruiting, finances, acquisition, execution, transportation, sabotage, disinformation and the like? Anonymous Thu 05 Mar 2015 10:52:08 No.38479432
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https://www.youtube.com/watch?v=aAPDje3onJo Man, I forgot this existed It's worse than I recalled though Anonymous Thu 05 Mar 2015 10:56:06 No.38479501
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Quoted By: >>38479555 >>38479566 >>38479602
>>38479351 In fact: 0-10: Starfighter Squadron 11-20: Slicer team 21-30: Urban guerrilla 31-40: Guerrilla 41-50: Infiltration/Double Agent 51-60: Commando 61-70: Finance and Procurement 71-80: Line Infantry 81-90: Internal Security/Counterintelligence 91-99: Heavy Warships 100: Imperial Plant: reroll and combine Very tentative, of course. Anonymous Thu 05 Mar 2015 10:58:39 No.38479555
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>>38479501 I'd make Infiltration/Double Agent provoke a reroll to see what they are pretending to be. shipfag Thu 05 Mar 2015 10:59:13 No.38479566
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Quoted By: >>38479576 >>38479609
>>38479501 not bad. do you guys wanna do a weighted distribution or strictly equal like anon's current table? Anonymous Thu 05 Mar 2015 11:00:14 No.38479576
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Quoted By: >>38479636
>>38479566 Probably weighted. Anonymous Thu 05 Mar 2015 11:01:55 No.38479602
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Quoted By: >>38479782
>>38479501 You may want to have Cell size be linear from smallest to largest. That way each catagory can influence the next by straight roll/value. This will reduce the chance of a stupidly well supplied slicer team or a capital ship who can't afford blasters or fuel. Anonymous Thu 05 Mar 2015 11:02:18 No.38479609
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Quoted By: >>38479716
>>38479566 I'd go with weighted distribution; I just went with equal because that was least-effort. In fact, if we're going for maximum realism it should be weighted for size as well- a 1000-man 'cell' is almost certainly Line Infantry or Warship crew, while a slicer cell or urban guerrilla probably won't get above 50 at most. shipfag Thu 05 Mar 2015 11:04:09 No.38479636
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>>38479576 agreed. I think Heavy Warships should be the least common aside from imperial plant, followed by Counterintel, then Line Infantry and then Starfighters. urban guerrilla would be the most common, IMO Anonymous Thu 05 Mar 2015 11:04:22 No.38479641
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Quoted By: >>38479782 >>38479824 >>38482482
Staffing: 0-10 Sub-skeleton; not enough staff to maintain operations functionally, all members working overtime just to accomplish essential functions. 11-35 Skeleton; Barely enough members to accomplish their goals, positions are often doubled up on talented personnel putting undue strain on the more effective members of the team. 36-65 Near-adequate; There's enough staff to handle their tasks with little overlap or overwork. 66-85 Optimal; There's enough members of the cell to perform their tasks without overwork or doubling up, members have enough time to take on additional tasks. 86-99 Overstaffed; More agents than necessary means being able to assume responsibilities and tasks from other agencies, but the size unfortunately also opens vulnerabilities to imperial agents. shipfag Thu 05 Mar 2015 11:07:48 No.38479716
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Quoted By: >>38479752 >>38479782
>>38479609 I'm thinking that each cell category gets a base size, and the size table is a multiplier of the base size instead of flat numbers Anonymous Thu 05 Mar 2015 11:09:12 No.38479752
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Quoted By: >>38479824
>>38479716 That makes it nice and simple. Anonymous Thu 05 Mar 2015 11:10:49 No.38479782
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Quoted By: >>38479847 >>38479865 >>38480059 >>38480515 >>38482564 >>38482924
>>38479602 I dunno, a capital ship that can't afford blasters or fuel sounds perfectly in-line with early rebellion. Anyway, new sorting, by likely frequency: 0-10: Guerilla 11-20: Urban Guerilla 21-30: Finance and procurement 31-40: Slicer team 41-50: Commando 51-60: Infiltration 61-70: Counter-intelligence 71-80: Starfighter Squadron 81-90: Line Infantry 91-99: Warship crew 100: Imperial Plant: Reroll and combine This is even more tentative; most cell types would be more or less equal in size until you hit line infantry/warships and possibly starfighters. >>38479716 That makes much more sense, and works well with >>38479641. shipfag Thu 05 Mar 2015 11:12:24 No.38479824
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Quoted By: >>38479897
>>38479752 indeed. I'm thinking that after you roll the size, that's the 'ideal' size, after which you roll on >>38479641 to get the 'actual' size Anonymous Thu 05 Mar 2015 11:13:18 No.38479847
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>>38479782 Having most of the qualifiers work as a percentage of expected size would probably help a lot, so a role would have an "expected" size, modified by the roll on the staffing table. shipfag Thu 05 Mar 2015 11:14:16 No.38479865
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>>38479782 I dunno. an urban guerrilla unit could get to 100 or so members in some situations, and a guerrilla unit could easily reach a couple hundred Ikiryo Thu 05 Mar 2015 11:15:38 No.38479897
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Quoted By: >>38479937 >>38480515 >>38482564 >>38482924
>>38479824 That works. Staffing: 0-10 Sub-skeleton; not enough staff to maintain operations functionally, all members working overtime just to accomplish essential functions. 25%- Ideal Size. 11-35 Skeleton; Barely enough members to accomplish their goals, positions are often doubled up on talented personnel putting undue strain on the more effective members of the team. 50% Idea Size 36-65 Near-adequate; There's enough staff to handle their tasks with little overlap or overwork. 75% Ideal Size 66-85 Optimal; There's enough members of the cell to perform their tasks without overwork or doubling up, members have enough time to take on additional tasks. 100% Ideal Size 86-99 Overstaffed; More agents than necessary means being able to assume responsibilities and tasks from other agencies, but the size unfortunately also opens vulnerabilities to imperial agents. 150%+ Ideal Size shipfag Thu 05 Mar 2015 11:17:43 No.38479937
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Quoted By: >>38480059 >>38480191 >>38480245 >>38480282 >>38480354
>>38479897 looking good. here's the tentative base sizes: Guerrilla: 25 Urban Guerrilla: 10 Finance and procurement: 20 Slicer team: 10 Commando: 5 Infiltration: 5 Counter-intelligence: 10 Starfighter Squadron: 12 Line Infantry: 75 Warship crew: 100 View Same
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Anonymous Thu 05 Mar 2015 11:19:07 No.38479974
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Quoted By: >>38480013
So I saw the Imperial Duty PDF a while back, and I was wondering if /tg/ has any other stuff or advice for converting an Age of Rebellion campaign to an Imperial based one. I already looked at the Crush the Rebellion stuff posted on Triumph and Despair but wasn't sure how that would mesh with the core game. shipfag Thu 05 Mar 2015 11:20:30 No.38480013
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Quoted By: >>38480057
>>38479974 my suggestion is to run the PCs as a sector ranger or similar group, as they are one of very few groups within the empire that employs adventurer-type teams Anonymous Thu 05 Mar 2015 11:22:20 No.38480057
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Quoted By: >>38480158
>>38480013 what about imperial intelligence? Anonymous Thu 05 Mar 2015 11:22:21 No.38480059
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Quoted By: >>38480189
>>38479782 And a table for Infiltration cells, again tentative: 0-30: Bureaucracy (Port Authority, normal police, Accounting, all the stuff that is both vitally necessary to the functioning of the Empire and really boring.) 31-50: Imperial Army 51-70: Imperial Navy 71-80: ISB 81-90: Ubiqtorate 91-95: Any of the other intelligence agencies infesting the cluttered corners of the Imperial complex like mildew in a shower stall that hasn't been cleaned in a decade 96-99: R&D 100: The fucking Inquisition.How the hell did you manage this? >>38479937 Maybe split 'warships' between small things like corvettes, CR-90s, and the like, and the ships of the line that take thousands of people to crew? shipfag Thu 05 Mar 2015 11:26:54 No.38480158
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Quoted By: >>38480253 >>38480270
>>38480057 if you make them roll percentile dice to avoid being purged after every single mission, sure. but ImpInt is just too much of an unstable shitshow to be a good PC backer shipfag Thu 05 Mar 2015 11:28:06 No.38480189
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>>38480059 I figure that the 'base' Warship cell is corvette-sized; high rolls on the size table would be required for them to crew bigger ships. turning the base up to 200 or 250 might be better, though Ikiryo Thu 05 Mar 2015 11:28:10 No.38480191
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Quoted By: >>38480308
>>38479937 Would these numbers be independent of player characters? As I could see issues with Commando and Infiltration if it was not the case (or even CI, Cluce and Urban Commando in some cases) X-Wing Writefag Thu 05 Mar 2015 11:31:15 No.38480245
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>>38479937 Supply situation: 0-20: We ain't got shit. What little equipment the team has is in poor condition and even the most basic supplies must be procured via theft, scavenging, and the kindness of local Rebel sympathizers. 21-40: Inadequate. Most basic necessities are accounted for, but certain crucial supplies are still lacking, whether it's ammunition, vehicle parts, or fuel. 41-60: Adequate. Everything important is more or less in order. Certain rarer or high-clearance pieces of gear might be absent, but the cell has what it needs to get stuff done 61-80: Gear surplus. The cell may have recently scored big from a convoy ambush or been set up in a sympathetic system. It has gear, food, and fuel to spare, and possibly even highly sought-after gear like proton torpedoes, high-yield thermal detonators, or factory-new starfighters. 81-99: Why can't I hold all these MREs? If you need it, they've got it. Barring things like the Missile Boat, AT-ATs, or TIE Defenders, the local quartermaster should be able to scrounge up something good. The cell may be attached to Rebel high command, assigned to a high-priority sector, or fresh from a big supply convoy raid. This overabundance of equipment, however, may make it easier to smuggle in tracking devices or other unpleasant Imperial surprises. Anonymous Thu 05 Mar 2015 11:31:26 No.38480253
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>>38480158 >unstable shitshow >not a perfect environment for PCs It'll be just like Paranoia, but without any clones! Anonymous Thu 05 Mar 2015 11:31:53 No.38480270
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>>38480158 ImpInt is fine if you stay under Isard's radar, it's the ISB that's unpredictable. Anonymous Thu 05 Mar 2015 11:32:07 No.38480280
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Quoted By: >>38480515 >>38482482 >>38482564 >>38482924
Supply/Equipment: 0-15 No Resources; The cell is getting by entirely off of scavenged or stolen equipment which is wholly inadequate for their needs. They are in chronic shortage of supply as well, unable to keep anything running past short periods of time. 16-30 Poor Equipment; The cell is stuck with old, quirky, or obsolete equipment which is not ideal for their purposes, but have enough materiel to keep functioning for a while without resupply. 31-45 No Stockpile; The cell is operating with decent equipment and gear, but cannot keep itself with an adequate amount of essentials to put them in operations. Gathering supplies tends to be a top priority over missions. 46-55 High Tech; Cell has access to some cutting-edge tech that makes their operations work more effectively, but procuring parts and supplies for them is very difficult and traceable. 56-65 Abundant supply: The cell has access to a good deal of supplies and parts, well past what they need. It is difficult to conceal the abundance, and other cells are liable to be constantly making requests for some. 66-75 Heavily equipped; The cell is laden with More than enough equipment for their job, and material enough to keep what it needs running smoothly. 76-85 Overabundance: For some reason, this group is burdened with both excessive supply of both equipment and materiel, making it a challenge to keep their resources both out of the eyes of intelligence and keep it all in functioning order. 86-99 Compromised gear: Either the supply or equipment of the base is unreliable and prone to failure or breakdown, necessitating extra time and effort to make things available for a mission, or risk failures. Anonymous Thu 05 Mar 2015 11:32:07 No.38480282
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Quoted By: >>38480348 >>38480391 >>38480450
>>38479937 >Starfighter Squadron: 12 Are those pilots doing all their own maintenance/repairs/re-arming? Because the X-Wing novels to the contrary, if the 'tail' staffing for a starfighter is anything like a WW2 fighter, you're looking at a minimum of three or four wrench-benders for every spaceframe. 'Optimal' would probably be closer to ten per bird. shipfag Thu 05 Mar 2015 11:33:09 No.38480308
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>>38480191 yes, they would be. remember that with the size table in play, the majority of units will be 2-5 times the listed size shipfag Thu 05 Mar 2015 11:34:33 No.38480348
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Quoted By: >>38480361 >>38480432 >>38480481
>>38480282 remember that star wars starfighters require a hell of a lot less maintenance than IRL fighters. they're much closer to something like a truck Anonymous Thu 05 Mar 2015 11:35:03 No.38480354
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Quoted By: >>38480391
>>38479937 >Starfighter Squadron: 12 Is that pilots only? Because the X-Wing novels to the contrary, the support-staff for starfighters would probably run to 3-4 wrench-benders per starfighter minimum, and optimal would be closer to ten. Repairs, rearmament, fuelling, cooks and janitors to look after all the above - it adds up in a hurry. Anonymous Thu 05 Mar 2015 11:35:38 No.38480361
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Quoted By: >>38480406
>>38480348 Star Wars tech is just fucking baffling. Anonymous Thu 05 Mar 2015 11:37:12 No.38480391
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Quoted By: >>38480450
>>38480282 >>38480354 Even the X-Wing novels had a lot of techs. shipfag Thu 05 Mar 2015 11:37:32 No.38480406
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Quoted By: >>38480481
>>38480361 star wars tech is really, really tough, though not at all flashy. Anonymous Thu 05 Mar 2015 11:38:12 No.38480432
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Quoted By: >>38480525
>>38480348 daily reminder that the TIE Fighter's engines are a work of art on par with the Mona Lisa shipfag Thu 05 Mar 2015 11:38:49 No.38480450
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>>38480282 >>38480391 also, who's to say that any given 'squadron' HAS twelve fighters? the base unit could easily be a half-squadron with six techs View Same
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X-Wing Writefag Thu 05 Mar 2015 11:40:04 No.38480481
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Quoted By: >>38480778 >>38480808 >>38481842
>>38480348 >>38480406 Even starfighters need support personnel. The Rogues and Wraiths had multiple mechanics on hand and not every fighter squadron is lucky enough to have a gearhead pilot. X-wing and Y-wing squads might get by with a couple of mechanics and astromech assistance, but B-wing and A-wing units will definitely need a small army of techs on hand because of how finicky their rigs are. Anonymous Thu 05 Mar 2015 11:41:31 No.38480515
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Quoted By: >>38480587 >>38480610 >>38480697
[b]Rolled 21, 97, 74 = 192 (3d100) [/b]>>38479782 >>38479897 >>38480280 Testing. Also, do you think we should have tables for location and cell composition? Rim/Mid/Core, Mostly Human/Mixed/Mostly Nonhuman, etc. shipfag Thu 05 Mar 2015 11:41:52 No.38480525
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Quoted By: >>38480587 >>38480610
>>38480432 they surely are. hell, the TIE is probably the overall best interceptor ever invented in the star wars universe >inB4 A-wing the A-wing would be a contender if it didn't need a disgusting amount of maintenance hours and cost three-five times as much as a TIE Ikiryo Thu 05 Mar 2015 11:44:08 No.38480587
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Quoted By: >>38480675
>>38480515 The former, I'd say so. The latter I don't think is needed. If we wanted something like that (Like say, a large number of non-humans the empire hates, like wookies) that could be an entry on some for of additional complications chart. >>38480525 The Tie is efficient for mass production, the A-Wing is a Hanger Queen? Anonymous Thu 05 Mar 2015 11:44:53 No.38480610
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Quoted By: >>38480692
>>38480515 >Finance and Procurement >Overstaffed >Heavily Equipped Probably handles recruitment as well, so they're flush with newbies that haven't been distributed yet. Also, I just realized what we need. Distinguishing quirks! >>38480525 The TIE is the AK-47 of the starfighter world. Anonymous Thu 05 Mar 2015 11:46:54 No.38480652
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Quoted By: >>38482482 >>38482564 >>38482924
Experience: 0-15 Completely green; The entire cell is composed of volunteers with little to no experience or skill, with maybe one middling officer to try to herd them into shape. 16-40 Capable enough; The staff of this cell are skilled enough to perform their tasks at an average level, assuming no issues crop up during their work or other issues interrupt them. 41-50 Well-lead; The leadership of this cell is effective and skilled enough to handle the crew they've been given and inspire them to perform past their normal ability, though the group is highly dependant on these experts to operate. 51-75 Variable Quality; The group contains a mix of unskilled, near useless staff and some well-seasoned veterans, with a bulk of capable members as well. This functions quite well overall, with the veterans slowly pulling the rest of the group up closer to their level. 76-85 Exceptional Talents; The staff and crew are top-of the line talents, experts in their fields and very highly capable. They tend to be assigned the most challenging of tasks and put in more danger than most cells. 86-99 Indigenous volunteers; The members of this cell are native to their area, blend in better and operate efficiently as a group, although their skills might not be up to par. Much more difficult for intelligence agents to crack. View Same
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X-Wing Writefag Thu 05 Mar 2015 11:47:41 No.38480675
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>>38480587 >the A-Wing is a Hanger Queen Yes, by virtue of being mostly hand-made during the Rebellion era. But if you treat her right, she'll make up the cost in dead TIEs and Executors in no time. The mass-produced models made post-Endor are probably much more cost-effective.
shipfag Thu 05 Mar 2015 11:48:24 No.38480692
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Quoted By: >>38480824 >>38480868
>>38480610 actually, I'd call it the SIG of the starfighter world; precision engineered and reliable, but occasionally maligned. to me, the Z-95 is the 1911 of the starfighter world, and the Y-wing is the Browning Hi-Power Anonymous Thu 05 Mar 2015 11:48:36 No.38480697
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>>38480515 There could be roll modifiers based off of location, though the tables would need to be adjusted so the order is complimentary to the modifiers. Anonymous Thu 05 Mar 2015 11:52:08 No.38480778
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>>38480481 Exactly, not every pilot is a genius mechanic and engineer like Anakin Skywalker. Anonymous Thu 05 Mar 2015 11:53:29 No.38480808
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Quoted By: >>38480883
>>38480481 I do have to wonder, realistically, what it's like to maintain X- and Y-wings. Especially the ones with little to no moving parts. View Same
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Anonymous Thu 05 Mar 2015 11:54:12 No.38480824
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>>38480692 >the Y-wing is the Browning Hi-Power hhhnnnggg
Anonymous Thu 05 Mar 2015 11:56:42 No.38480868
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Quoted By: >>38480902 >>38480918
>>38480692 TIE as SIG? Are you talking about the civilian stuff or the Swiss military? Because the latter would probably be elite, high performance stuff like the ETA-2. X-Wing Writefag Thu 05 Mar 2015 11:57:11 No.38480883
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Quoted By: >>38481673
>>38480808 >Y-wings Mechanics generally hate the external armor plating because it needs so much babysitting. They're probably pretty maintenance-intensive due to their age and the abuse they take during fights. >X-wings Maintaining the s-foils seems like a bitch given the abundance of moving parts. Cubber also mentions in the Wraith books that factory-new X-wings are horrible to work on because Incom puts in "improvements" that generally just make mechanics' jobs harder. Given Incom's history with the Z-95 and Skyhopper, though, the X-wing seems like it would be pretty rugged and reliable overall. shipfag Thu 05 Mar 2015 11:58:33 No.38480902
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Quoted By: >>38480918
>>38480868 the Eta-2 was essentially the prototype for the TIE, though. and they were actually mass-produced for clone pilots, though the jedi liked them as bases for their ace customs shipfag Thu 05 Mar 2015 11:59:39 No.38480918
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>>38480868 >>38480902 so I suppose the Eta-2 is best described as the CZ-75 of starfighters Anonymous Thu 05 Mar 2015 12:12:34 No.38481218
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Quoted By: >>38481344 >>38481606 >>38482482 >>38482564 >>38482924
Tenacity: 0-15 Fragile Morale; This unit is not built very solidly, and the members will scatter at the first sign of imperial interferance, and possibly spill any secrets they may be privy to. 16-35 Uninspired; The cell performs their operations in a generally detached manner, Not willing to take any great risks in their duty, but willing to push a little or look for alternate means if opposed. 36-55 Trustworthy; The cell is dedicated to the cause and willing to engage in higher-risk activities in the name of the rebel cause. 56-70 Fanatical; This group is extremely devoted to the rebel cause, and even under intense risk of capture, will not give up the fight or surrender secrets. Additional oversight might be necessary to keep them in line. 71-85 Suspected; This group is on a list of suspected rebel agencies, and the occasional intelligence agent will attempt to investigate. 86-95 Independant; This agency is loosely aligned to the rebellion, and will often embark on their own agenda when it suits them, and prefers not to report back unless forced to. 96-99 Infiltrated; This cell has been infiltrated by an imperial agency, and is going to be in dire straits once they no longer have any used for this squad. shipfag Thu 05 Mar 2015 12:18:07 No.38481344
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Quoted By: >>38481400 >>38482564
>>38481218 looking good! Size: 01-10: Tiny: 25% of base size 11-20: Small: 50% of base size 21-30: Undersized: 75% of base size 31-55: Base size 56-70: Big: 200% of base size 71-85: Large: 300% of base size 86-92: Huge: 400% of base size 93-96: Massive: 500% of base size 97-99: Enormous: 750% of base size 00: Incredible: 1000% of base size shipfag Thu 05 Mar 2015 12:21:45 No.38481400
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Quoted By: >>38481489
>>38481344 now that I've thought on it, maybe Capital Ship cells should have a 50% chance of doubling the listed results, so as to accommodate stuff like Assault Frigates and the like without requiring 90+s all the time Anonymous Thu 05 Mar 2015 12:22:24 No.38481407
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Quoted By: >>38481441 >>38481461 >>38481885 >>38486882
On a related note: How many Rebels do you think oppose the Empire not for moral reasons but for personal gain and revenge reasons? I've got a character sitting about I want to play at some point who was an Imperial Engineer until they were framed for Rebel Sympathies and needed to go on the run. At this point, with their life in tatters, they figured that they might as well work to make sure that at the end of this, the people who don't want them dead are on top. Until then, they'll work for the rebels with efficiency and no real moral qualms about the fact they used to have 'Plant landmines to stop these people' as the previous job. Does that seem reasonable? Anonymous Thu 05 Mar 2015 12:24:25 No.38481441
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Quoted By: >>38481521
>>38481407 Tons of them. There are a lot of people who join the Empire out of a sense of revenge rather than any high-minded ideals. Depending on how nasty they are in their search for revenge and what their previous job was under the empire, they might be embraced into a new position, or kept at arms length due to the bad PR that might be generated. shipfag Thu 05 Mar 2015 12:25:43 No.38481461
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Quoted By: >>38481507 >>38481521 >>38486614 >>38486882
>>38481407 pure, ugly revenge is a motivation in a goodly percentage of rebels. of course, they have a nasty tendency to volunteer for suicide missions, so not many would be left by the NR era, but they're a decent fraction. personal gain would be pretty small, though. rebellion ain't a place to make money, unless you're the type to bet your life on a million to one shot at a high position in the post-success government, which would be EXTREMELY rare Anonymous Thu 05 Mar 2015 12:27:22 No.38481489
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Quoted By: >>38481572
>>38481400 Or you pick the ship first, and start stripping weapons/armor/engines from it as you realize your cell is vastly undersupplied to keep a top-end one running (Or start clipping external hangarbays on when you're tripping materials), maybe deciding to stage down (or up) when you realize you can't have -quite- what you wanted. Anonymous Thu 05 Mar 2015 12:28:26 No.38481507
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>>38481461 Never tell him the odds. He hates that. Anonymous Thu 05 Mar 2015 12:29:15 No.38481521
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>>38481441 >>38481461 They'd likely be not quite at terrorist level but definitely on the less-moral end of the Rebel spectrum. The previous job was acting as a engineer attached to a Stormtrooper squad. If they needed someone for the 'Breach' part of "Breach and Clear', she was it. Their life goal right now is to watch a Star Destroyer explode. The same one that her asshole framing officer boss ended up in command of. shipfag Thu 05 Mar 2015 12:31:45 No.38481572
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>>38481489 well, yeah, that's why my example was the assault frigate and not the Dreadnaught, and in general that's what rebs tend to do to their ships. (also, I figure you can run a ship with roughly half the listed crew if you only run a single shift; just spend the other ~14 hours of the day in hyperspace or camped out in intersteller space with a droid watching the sensors, so that'd be a big boost to 'what can we man' Anonymous Thu 05 Mar 2015 12:34:12 No.38481606
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Quoted By: >>38481997 >>38482564 >>38482924
>>38481218 You're doing God's work, anon. Also, tentative addition: Public Perception: 0-15: Hated. The sector they're working in is solidly Imperial, and they are widely regarded as terrorists. The average citizen will turn them in immediately. 16-30: Isolationist: The people here have no lost love for either Rebel or Imperial. They won't turn you in, but they may try to take you out themselves. 31-45: Apathetic: they have no lost love for either Rebel or Imperial, and not enough energy to actively oppose either. 46-60: Deserted. The civilian presence here, if any, isn't large enough for any but the smallest cells to really concern themselves with. 61-75: Supportive: the people here dislike the Empire, and are willing to turn a blind eye to your activities. Shelter, supplies, and possibly recruits will be easy to come by, although most aid will be passive. At the same time, however, ImpInt agents will be highly active. 76-90: Fanatical. The people here despise the Empire, and will give you everything you ask for. You are heroes. At the same time, however, these places almost always have intense Imperial presence, often literally enslaved. Imperial troops never dare to move in less than squads, but they have divisions to spare. 91-99: War. The phoenix flag flies, ragged and shot through with holes, atop the cratered barricades. Radar beams and AA fire rip through the sky, chasing formations of TIE Bombers. Ingenuity and IEDs are pitted against AT-ATs while Stormtroopers and flying squads war with knives through the rubble. The people here have chosen to live free or die. Probably die. 100: Loyal. This world is held by the Rebellion. All hail the New Republic! Now stop slacking and get out to the front. Anonymous Thu 05 Mar 2015 12:37:07 No.38481643
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Quoted By: >>38482482 >>38482564 >>38482924
Positioning: 0-15 Nowhere; Team is positioned in a place that even with a map, is hard to find. Good for not being caught, terrible for being able to perform most tasks. 16-40 Fringe; Based in a place out on the edges of civility, either in the outer rim or underpopulated regions closer in. 41-60 Accessible; The team is located in a position that enables them access either to strategically important areas, or a major hyperspace route that increases their range. 61-85 Busy area; The cell is located in a populous area, rife with traffic and people to hide among, often within striking distance of potential targets. 86-99 Embedded; This cell is squatting right on top of, or in some cases inside of, an important target. Secrecy is utmost to keep this group undiscovered, and ferrying orders or supplied back and forth becomes very tricky. Anonymous Thu 05 Mar 2015 12:38:45 No.38481673
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>>38480883 you need to see this https://www.youtube.com/watch?v=yke_BRK18pI Anonymous Thu 05 Mar 2015 12:42:43 No.38481731
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>>38471050 i see what you did there. i like you Anonymous Thu 05 Mar 2015 12:50:39 No.38481842
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>>38480481 Hell, x-wing squads need a team of tech just for pre-service certification due to incom fuckery Anonymous Thu 05 Mar 2015 12:53:13 No.38481885
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>>38481407 >revenge reasons? do we count alderaan survivors? but seriously, like 50% of the pre endor rebels qualify Anonymous Thu 05 Mar 2015 12:53:47 No.38481892
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>>38471895 That sounds like a good trick! Anonymous Thu 05 Mar 2015 12:57:29 No.38481947
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Quoted By: >>38482015
>http://www.ign.com/articles/2015/03/05/star-wars-rebels-co-creator-on-season-1s-big-death-and-big-return-and-where-season-2-will-go?page=2 >Our guys are like level three, maybe they got to level four this season. What’s Vader, like level 80? They’re not even rolling the same number of dice, for God’s sake. It’s not even close here.
lol Anonymous Thu 05 Mar 2015 12:59:57 No.38481997
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>>38481606 You know, I would kinda like to see stuff on an actually Empire-loyal (Not just empire cowed) world. See what it's like and why they support the Empire so. Anonymous Thu 05 Mar 2015 13:00:09 No.38482004
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Quoted By: >>38482482
Organization type: (This is where things get challenging to do) 0-10 Communication; This cell is responsible for moving messages from one location to another, via electronic, physical, or other means. Subtlety and ability to enter/exit secure areas quietly are valued most. 11-20 Supply; A cell devoted to the acquisition of resources and materiel. Knowing what's needed, where to get it, and how to hide it once you have it is integral. Also hides resources for other cells when needed. 21-40 Transportation; This team is dedicated to getting things from one point to another, be it equipment, people, messages, or entire ships. Smuggling experience valued highly. 41-50 Intelligence; Cell dedicated to espionage and fact-gathering missions. Can be as high-intensity as slicing secure databases, or as boring as Bothan call-botting. 51-65 Combat; This is the ground-pounding cell, designed to train for combat in any number of ways, from hit and run raids to facility sieges or property destruction. 66-80 Starfighter Service; The strong right arm of the Rebellion, these pilots and mechanics are on call to support any missions in their area, on top of being part of the major combat roles in space. 81-95 Navy; This group is dedicated to militarizing and drilling the various disparate ships of the Rebel Alliance's navy, from the smaller frigates and corvettes to the mighty (and obsolete) Dreadnaughts 96-99 Diplomacy; The rare cell dedicated to expanding Rebel policies through open channels and means. Anonymous Thu 05 Mar 2015 13:00:46 No.38482015
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>>38481947 Got an archive or other non IGN link? X-Wing Writefag Thu 05 Mar 2015 13:03:42 No.38482062
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Quoted By: >>38482154 >>38482340 >>38482475
Tech level(?): 0-10: Back in my day, every platoon had sticks and a rock. And we had to share the rock. 11-20: Low-tech. Slugthrowers, cheap vibroblades (or even regular old knives), and even crossbows make up the bulk of your arsenal. Don't expect to kick stormtroopers' asses without numbers and ambush tactics. 21-30: Pre-Clone tech. Equipment is old, outdated, and often jury-rigged in the absence of good replacement parts. C-73 trackers, Mk I Headhunters, and shitty blasters are the norm. Don't bother with the blasters. They're better off being used as grenades. 31-50: Clone Wars surplus. It's clunky, somewhat outdated, and unwieldy, but it gets the job done. Just don't expect to take on an equivalently-sized Imperial force without some lot of luck and backup. 51-70: Early Rebellion. Later Z-95 models and the BTL-S3 and -A4 Y-wing variants are available, if not always in good supply or condition. Gear is still outdated compared to the Empire's, but the cell is catching up. Equipment is nearly on par with those of the average Outer Rim Imperial garrison. 71-80: High Rebellion. Early X-wings replace the old Z-95s and Y-wings are available in far better condition. A-wings and B-wings also begin to appear in small quantities, though maintenance can be a pain. The cell's equipment is of similar quality to their Imperial counterparts' stuff. 81-90: Late Rebellion/New Republic. Mon Cal Star Cruiser support is readily available, as are A-wings, B-wings, and newer X-wing variants. Equipment is cutting-edge and military spec, occasionally even superior to that of the average stormtrooper or Imp pilot. 91-98: Shit, son, put the Missile Boat back on the shelf before the Imps find us! 99: You hail from a future where shit writing is law. Now, you have returned to the past to undo the future that is the Vong. Free StealthXs for everyone! shipfag Thu 05 Mar 2015 13:08:11 No.38482154
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>>38482062 I like it. maybe add 00:prototypes: for some reason, the rebellion decided that you're group is the one they want to test their newest starfighter: E-wings every damn where, even K-wings. get ready, there's no spare parts, but goddamn you've got nice fighters View Same
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Scarab class fighter.jpg, 93KiB, 1020x460
Anonymous Thu 05 Mar 2015 13:19:58 No.38482340
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Quoted By: >>38482489
>>38482062 Got a fun pre CW ship from when the Trade Federation was still straddling the line between quality and quantity before Naboo. Scarab fighters were slower and tougher (Even shielded) compared to the Vultures but mo4e expensive and needed a pilot, and even pilot OOMs are not quite up to pace with the Vulture's droidbrains View Same
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even image file is bomb.jpg, 339KiB, 996x1386
Anonymous Thu 05 Mar 2015 13:27:52 No.38482446
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Quoted By: >>38482480 >>38482564 >>38482684 >>38482924
Another tentative addition: Op Style: 0-15: Overcautious. The cell does almost nothing, for fear of being discovered and annihilated. If pressed, they may tell higher-ups they're waiting for the right moment to spring a major attack, but they're just chicken. 16-30: Sneaky. The Imperials will not only not know what hit them, they won't know they've been hit until days later. High-ranking officers die of previously unsuspected rare allergies. Important supplies go missing. Convoys simply miss their next check-in. Layers of misdirection- with any luck, they'll be able to send the ISB off on a witch-hunt that will do as much damage as the attack. 31-45: Traps: Pic related. 46-60: Direct Assault. High visibility, overt strikes. Daring commando raids, low-level bombing runs, petal to the metal and blasters blazing. High mortality, but high-impact when done right. Feel like an actual army fighting an actual war. Not pictured: all the meticulous operational planning and logistical buildup beforehand. 61-75. Pink Mohawk. You poor bastards, you actually brought the propaganda holos. Like direct assault, but without the planning or logistics or hope of success. 76-90: Covert. You collect data and relay it to the direct assault teams. All the meticulous operational planning? That was you. You got the the floor plans, the guard rotations, the safe paths through the minefield. You might not get all the glory, but that Army base wouldn't be a smoking crater now without you. 91-99: Martyrdom. You're the forlorn hope, the suicide bombers, the rearguard buying time for the last of the transports to get away. Volunteers all- when a mission has a projected 100% mortality rate, but someone /needs/ to do it, you're the one they call. Your names will be remembered. 100: The Woo Squad. The galaxy is a vast place; there was more potential Force skill out there than either Jedi or Sith managed to tap; now you're tapping it. Reroll for Warship, Line Infantry, and Infiltration. Anonymous Thu 05 Mar 2015 13:29:58 No.38482475
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>>38482062 I'd lop off Late Rebellion/NR; at that point they're not using a cell structure anymore. Anonymous Thu 05 Mar 2015 13:30:18 No.38482480
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>>38482446 >Martyrdom IMMA RIDE TO THE DEATH, YOU RAP THAT WAY? Anonymous Thu 05 Mar 2015 13:30:23 No.38482482
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>>38479641 >>38480280 >>38480652 >>38481218 >>38481643 >>38482004 Using the tables put together here, I've thrown a few rolls and I'm going to see what gets made. Cell 1: Staff: 82 (Optimal, High) Supply: 80 (Overabundance, Mid) Experience: 37 (Capable, Very High) Tenacity: 83 (Suspected, High) Position: 26 (Fringe, Mid) Type: 20 (Supply, Very High) So, this is a Supply cell operating out of a major shipping warehouse, staffed with as many people as they need, with maybe a few extra to help manage their massive stockpiles of materiel. It has a legitimate front moving and storing goods for other companies, but skims off things of strategic value for the rebellion and passes them off as damaged goods, theft or piracy. The place is staffed mostly by bureaucrats and disloyal mercantiles, some of which who may have been on the wrong side of the Clone Wars. They aren't particularly loyal, in fact some aren't even aware they're working for the rebellion. The empire suspects they're shuttling goods to the rebels, but the sheer quantity of things moving in and out of their possession makes it near impossible to pin anything on them, in addition to their remote location making regular inspections costly and time-consuming. Anonymous Thu 05 Mar 2015 13:30:47 No.38482489
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>>38482340 Aggressor ancestor? Anonymous Thu 05 Mar 2015 13:36:34 No.38482564
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Quoted By: >>38482637 >>38482654 >>38482967
[b]Rolled 8, 8, 5, 10, 1, 8, 5, 2, 7 = 54 (9d10) [/b]>>38479782 >>38479897 >>38480652 >>38481218 >>38481344 >>38481606 >>38481643 >>38480280 >>38482446 My own go at it. Anonymous Thu 05 Mar 2015 13:42:55 No.38482637
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Quoted By: >>38482777 >>38482791
[b]Rolled 66, 13, 31, 100, 22, 11, 78, 33, 37 = 391 (9d100) [/b]>>38482564 >Guerrilla >Sub-skeleton >Completely Green > No wait shit I rolled the wrong dice. Fuck it, continuing. >Fragile Morale >Hated >Nowhere >No Resources >Overcautious I'm picturing a bunch of middle-class teens deciding to rebel for typical middle-class teen reasons and getting in way the fuck over their heads. Now, for real this time. Anonymous Thu 05 Mar 2015 13:44:18 No.38482654
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Quoted By: >>38482791
>>38482564 >dem results ... Jesus, a handful of complete noobs with no resources, no skills, no popular backing, and not even enthusiasm or talent to make up for the other lacks. Sounds like a garage band that decided to go Rebel because they couldn't hack it playing the fifth-rate cantina circuit. questanon Thu 05 Mar 2015 13:46:21 No.38482684
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>>38482446 >The Woo Squad >now you're tapping it So you're tapping dat Force-sensitive strange? Anonymous Thu 05 Mar 2015 13:53:19 No.38482777
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Quoted By: >>38482859
[b]Rolled 72, 73, 35, 80, 37, 52, 90, 36 = 475 (8d100) [/b]>>38482637 >Counter-Intelligence >Skeleton >Capable >Infiltrated >Isolationist >Busy Area >No Stockpile >Traps (Mostly irrelevant to counter-intel) Stationed in a relative metropolis in the Outer Rim, their posting used to be a major transshipment point for a lot of rebel equipment and personnel. Their job was to monitor this stream for Imp infiltration; they found just enough to allay suspicion. However, as the tides of war shifted the station became redundant; now they're just supervising the packing-up, "ensuring" that no evidence as to where they went remains behind. Another roll. Anonymous Thu 05 Mar 2015 13:54:22 No.38482791
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>>38482637 >a bunch of middle-class teens deciding to rebel for typical middle-class teen reasons and getting in way the fuck over their heads. >>38482654 >a handful of complete noobs with no resources, no skills, no popular backing, and not even enthusiasm or talent to make up for the other lacks. Sounds like a garage band that decided to go Rebel because they couldn't hack it playing the fifth-rate cantina circuit. On reflection, either of these sounds like this would make a perfect 'D Team' for PCs to roll up on and be hailed as the Big Damn Heroes. Or a good origin-story for a PC who found themselves the only survivor of the inevitable disaster and, while healing up in a bacta tank, realised that since he's now a Forever Rebel to the Imps, he'd better serious the fuck up about how he does his Rebelling. Anonymous Thu 05 Mar 2015 13:55:28 No.38482806
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Favorite character moments anyone? >Be Kaleesh commando part of CIS recon unit >party of me, human officer in charge, custom Super Battledroid, and Mon Calamari defector agent. We're supposed to find suitable worlds for droid factory. >Jungle planet, fuckton of nasty creatures and shit >after burning a portion of it to the ground we decide to cheese it off world. >rustling in the trees, Jurassic Park tremors >motherfucking Rancor >team is tired, weak, and low on ordinance >I keep a vibro-axe on hand for certain situations. >rest of the team keeps the fuckers attention while I climb the tallest tree I can find >leap of faith >somehow rolled a 20, land on its back >fucking plunge my vibro-axe into its skull, I lose the blade >victory >gtfo, fuck their factory. I still don't know what's more amazing, that I roll like I did or that the GM let me get away with it. I still miss good old Rultsak. Dumb as fuck and socially retarded, but damn if he wasn't fast and mean. Anonymous Thu 05 Mar 2015 13:57:09 No.38482830
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Quoted By: >>38482853
>>38462589 Dude, people were calling it as Ahsoka since we first heard about Fulcrum. If you are honestly surprised, you're an idiot, because the clues were everywhere and that was really obviously Ashley Eckstein under the filter. Anonymous Thu 05 Mar 2015 13:59:18 No.38482853
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>>38482830 Though they actually had other people sub in after the first filter-buster which I think was rather clever. (Not that hard to do even in post because there's no lip synching needed for fulcrum's hologram) Anonymous Thu 05 Mar 2015 13:59:47 No.38482859
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[b]Rolled 23, 60, 37, 35, 36, 75, 17 = 283 (7d100) [/b]>>38482777 >Starfighters >Optimal >Capable >Suspected (No Shit, probably shouldn't be part of the Morale table) >Apathetic >Fringe >High Tech >Covert Squadron of specialized scouting vehicles, stealth and sensors, operating out of an asteroid in interstellar space. Mapping convoy patterns, orbital defenses, ship-spotting, signals interception. Plotting points of weakness. 99% of the time- as long as they do their jobs right- it's boring as fuck. But the Imps are closing in, they know /someone/ is operating in the area. Pretty soon it'll be time to pack up. Anonymous Thu 05 Mar 2015 14:06:55 No.38482924
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Quoted By: >>38483001
[b]Rolled 44, 70, 29, 1, 65, 29, 44, 52 = 334 (8d100) [/b]>>38479782 >>38479897 >>38480280 >>38480652 >>38481218 >>38481606 >>38481643 >>38482446 >Procurement >Near-Adequate >Capable >Uninspired >Apathetic >Busy Area >Poor Equipment The whole planet is stuck in a sort of malaise. The locals are lazy, Imp presence is light, and there's hardly any guns on the planet at all. That's what this cell says, anyway, to cover for their consistent failures in getting equipment for the other teams in the sector. They're even part right. Anonymous Thu 05 Mar 2015 14:11:05 No.38482967
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Using >>38482564 's table choices. Urban Guerilla role Near Adequate staffing Capable Enough Suspected by empire Big Base (200%) War! Planet at war with Empire Nowhere location Compromised Gear Direct assault team Team is a partial squad of street level fighters, combined with other partial squads into a larger but fractured command. The skills of the fighters are nothing special, earning their reputation the hard way on the streets of the capital city. The Imperial forces were sent after an ill-considered telegram declaring independance was sent to an imperal office which until then hardly knew the backwater existed. Rather than deplete the imperial navy, the governor dropped a pacification force consisting of Imperial walkers and troopers to serve as an example to others. While their plainclothes uniforms sometimes keep them from being shot on sight, the need to lug weapons around makes going to ground extremely difficult. They've been in the field far too long and most of their kit is damaged or broken, their power packs are operating at half charges or less, and there's little to no heavy weapons left operating to try challenging the AT-STs that guard major intersections. Anonymous Thu 05 Mar 2015 14:14:15 No.38483001
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Quoted By: >>38483100
[b]Rolled 45, 36, 49, 85, 13, 77, 47, 36 = 388 (8d100) [/b]>>38482924 >Commando >Optimal >Poor Equipment >Completely Green >Fanatical >Isolationist >Accessible >Direct Assault In many ways, this cell is in an ideal position. Its troops are eager, the Imps turn a blind eye to the thoroughly grey-market location, and a lot of other worlds are easily accessible. However, the other commando cell that would have served as training cadre was completely wiped out in a botched op, along with all their equipment, and the local procurement team >>38482924 has been laggard in procuring new ones. So they chafe, as they await the arrival of the new training cadre and equipment that would give them a reasonable chance of success. Anonymous Thu 05 Mar 2015 14:24:35 No.38483100
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>>38483001 >Commando >Near-Adequate >High Tech >Exceptional Talents >Fragile Morale >Fanatical >Accessible >Traps Once more, a commando cell that would be excellent, but. They have been broken. Flesh practically exploding away from carbonized bones under flamer burn. The desperate mewling of shrapnel-disemboweled men as they paw at the spilled intestines. The sunken-eyed look of months hiding in the jungle, wracked by parasites, malnutrition, disease, dozens of minor untreated wounds slowly festering. They want to go home. They're going to be rotated out, to serve as training cadre to a new group of up-and-coming firebrands, trying to tell them about how to properly kill a man silently without telling them about the look in their eyes as they desperately try to gurgle out a cry for help, a curse, a last prayer, or simply to ask why? Easy enough. Far away from actual action. For now, they wait, as patrol skiffs circle outside. Anonymous Thu 05 Mar 2015 14:32:05 No.38483184
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Quoted By: >>38483227 >>38483313 >>38483394 >>38486176
So I have a group that'll be doing some early A-wing flying, and I want each of them to have a few quirks. Gonna note down a few I've come up with, and ask for any suggestions. > A-wing built on Dantooine On such a shithole of a planet, its easier to paint something the same color as the ground and lay some sensor blocking materials over it. as such, this A-Wing is painted Dirt brown, with gold highlights. it also has the stench of the one time its builder accidentally left the cockpit open over night, and some of the local rodents used it for shelter. On the bonus side, her builder knew his way around shields, so shunting shields between areas is done mildly more quickly than on other fighters (can reduce a bit of damage coming at the pilot) >A-wing built on Alderaan has Alderaanian royal guard livery, and iff codes. has 'turn the other cheek' artfully marked over her laser recharge control rate. lasers are on a hair trigger, meaning snapshots at a slightly faster speed (quicker reactions to threats, but surprises might trigger a roll to prevent accidentally firing your lasers off if you're not used to the vessel.) >A-wing from Mon-Calamari built with impressive materials, can keep going even after taking damage that would destroy other A-wings. Unfortunately, its built for Mon-Cals or Quarrens, so she has a heavy duty humifider installed, and that's threaded through the reactor in such a way that none of the mechanics will risk removing an incredibly valuable piece of machinery to make your ride mildly more comfortable. have fun flying in a sauna! >A-Wing built on Anonymous Thu 05 Mar 2015 14:34:51 No.38483227
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Quoted By: >>38483245 >>38483320
>>38483184 >has Alderaanian royal guard livery, and iff codes When is this fucking set Why would Alderaan, which was secretly supporting the rebellion, paint the rebel spaceships with their own livery Anonymous Thu 05 Mar 2015 14:35:55 No.38483245
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Quoted By: >>38483274
>>38483227 Judging by 'Turn the other cheek', I'm guessing after the planet was blown the fuck up. Anonymous Thu 05 Mar 2015 14:37:59 No.38483274
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Quoted By: >>38483287
>>38483245 >A-wing built on Alderaan after it was blown up impressive factories Anonymous Thu 05 Mar 2015 14:39:07 No.38483287
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>>38483274 I'd guess it was built before it was blown up, repainted after the detonation. View Same
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Anonymous Thu 05 Mar 2015 14:39:08 No.38483288
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Quoted By: >>38483306
Admiral Ackbar is a speciest Fuck the rebels The Empire at least has a diversity program Anonymous Thu 05 Mar 2015 14:40:39 No.38483306
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>>38483288 POGROM. The Empire has a diversity POGROM. Anonymous Thu 05 Mar 2015 14:41:09 No.38483313
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Quoted By: >>38483480
>>38483184 >A-Wing built on Coruscant Has a cosmetic sabot built to make it look like a conventional sports speeder- fast, maneuverable, and not in the least bit unusual among the untold millions of similar rich-kid-toys clogging the Coruscanti airways. Anonymous Thu 05 Mar 2015 14:41:37 No.38483320
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Quoted By: >>38483343
>>38483227 Loner mechanics that don't agree with Alderaan's pacifist style and want to help build Rebel weapons. considering the Royal Guard was disbanded decades or centuries ago, its hardly a controversial statement. someone would have to know a lot about Alderaan to make the accusation, and Alderaan could easily refute such accusations by pointing out that one mans actions isn't representative of how the government and the whole of the populace feel. I could change the lore to being built on some other backwater planet by Alderaanian mechanics after ANH though, if that would work better. Anonymous Thu 05 Mar 2015 14:43:33 No.38483343
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Quoted By: >>38483412
>>38483320 That's one way to do it, but I honestly don't think even isolates would want to paint a target on their own world like that, even if it could be excused away. It's not like Mandalore, which retained the romance of its martial tradition. Anonymous Thu 05 Mar 2015 14:45:42 No.38483368
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Quoted By: >>38483408
The Jedi commit atrocities and violations of civil rights just like the Sith do. The Jedi are only better because they don't perform random ass shith experiments. Anonymous Thu 05 Mar 2015 14:48:08 No.38483394
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Quoted By: >>38483480
>>38483184 >A-Wing built on Kuat Exterior shell is made out of the same material as TIE side panels. Has additional pair of TIE laser cannons. Engines are six TIE engine pairs strapped together into two hexagonal arrays. Is actually new TIE prototype. View Same
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Anonymous Thu 05 Mar 2015 14:49:30 No.38483408
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Quoted By: >>38483427
>>38483368 Good is a point of view, Anakin. And the Jedi concept of good is not the only valid one. Take your Dark Lords of the Sith, for example. From my reading, I have gathered that the Sith believed in justice and security every bit as much as the Jedi—” “Jedi believe in justice and peace.” “In these troubled times, is there a difference?” Palpatine asked mildly. “The Jedi have not done a stellar job of bringing peace to the galaxy, you must agree. Who’s to say the Sith might not have done better?” “This is another of those arguments you probably shouldn’t bring up in front of the Council, if you know what I mean,” Anakin replied with a disbelieving smile. “Oh, yes. Because the Sith would be a threat to the Jedi Order’s power. Lesson one.” Anakin shook his head. “Because the Sith are evil.” “From a Jedi’s point of view,” Palpatine allowed. “Evil is a label we all put on those who threaten us, isn’t it? Yet the Sith and the Jedi are similar in almost every way, including their quest for greater power.” “The Jedi’s quest is for greater understanding,” Anakin countered. “For greater knowledge of the Force—” “Which brings with it greater power, does it not?” “Well…yes.” Anakin had to laugh. “I should know better than to argue with a politician.” “We’re not arguing, Anakin. We’re just talking.” Palpatine shifted his weight, settling in comfortably. “Perhaps the real difference between the Jedi and the Sith lies only in their orientation; a Jedi gains power through understanding, and a Sith gains understanding through power. This is the true reason the Sith have always been more powerful than the Jedi. The Jedi fear the dark side so much they cut themselves off from the most important aspect of life: passion. Of any kind. They don’t even allow themselves to love.” Anonymous Thu 05 Mar 2015 14:49:41 No.38483412
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>>38483343 fair enough. the games set between 4 and 5, so having the 'alderaanian' A-wing being built on a world by an angry mechanic after losing his homeworld works just as well. View Same
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palpatine smirk.jpg, 10KiB, 366x158
Anonymous Thu 05 Mar 2015 14:50:44 No.38483427
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Quoted By: >>38483485
>>38483408 Except for me, Anakin thought. But then, I’ve never been exactly the perfect Jedi. “The Sith do not fear the dark side. The Sith have no fear. They embrace the whole spectrum of experience, from the heights of transcendent joy to the depths of hatred and despair. Beings have these emotions for a reason, Anakin. That is why the Sith are more powerful: they are not afraid to feel.” Anonymous Thu 05 Mar 2015 14:56:01 No.38483480
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>>38483313 oh man, that could be extremely useful if they every have to support some infiltrators. good one, saving that for sure. >>38483394 I do like the idea of it having that gleaming black exterior. Having a bit of trouble trying to figure out how fast you'd be going with 6 TIE engine pairs, but at least it wouldn't be too hard to replace damaged engines. Anonymous Thu 05 Mar 2015 14:56:36 No.38483485
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Quoted By: >>38483528
>>38483427 The Sith are always destroyed because they fall into extremes and hubris. Even you, Palpatine. View Same
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cloud_city__bespin_by_tk769-d5t6 (...).jpg, 66KiB, 1024x585
Anonymous Thu 05 Mar 2015 15:00:44 No.38483521
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Quoted By: >>38483566 >>38483594 >>38483739 >>38483806
>>38461599 Quick SWG! Give me the name for an erotic prison adventure set in cloud city! View Same
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smiling sith lord.jpg, 285KiB, 1600x1200
Anonymous Thu 05 Mar 2015 15:01:21 No.38483528
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>>38483485 “The Sith rely on passion for strength,” Anakin said, “but when that passion runs dry, what’s left?” “Perhaps nothing. Perhaps a great deal. Perhaps it never runs dry at all. Who can say?” “They think inward, only about themselves.” “And the Jedi don’t?” “The Jedi are selfless—we erase the self, to join with the flow of the Force. We care only about others…” Palpatine again gave him that smile of gentle wisdom. “Or so you’ve been trained to believe. I hear the voice of Obi-Wan Kenobi in your answers, Anakin. What do you really think?” Anakin suddenly found the ballet a great deal more interesting than Palpatine’s face. “I…don’t know anymore.” “It is said that if one could ever entirely comprehend a single grain of sand—really, truly understand everything about it—one would, at the same time, entirely comprehend the universe. Who’s to say that a Sith, by looking inward, sees less than a Jedi does by looking out?” Anonymous Thu 05 Mar 2015 15:05:33 No.38483566
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>>38483521 The 60,000 Kilometer high Clubbed Anonymous Thu 05 Mar 2015 15:08:22 No.38483594
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>>38483521 Calrissian's Dungeon Anonymous Thu 05 Mar 2015 15:21:18 No.38483739
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>>38483521 >Quick SWG! Give me the name for an erotic prison adventure set in cloud city! Watch your Ugnought! Anonymous Thu 05 Mar 2015 15:26:42 No.38483806
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>>38483521 Up on Cloud 69 View Same
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Rebel Cell.pdf, 66KiB, 1x1
Anonymous Thu 05 Mar 2015 16:54:33 No.38484475
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Quoted By: >>38484632
Didnt get a chance to think up or add anything to this, so saved it for prosperity
Anonymous Thu 05 Mar 2015 17:16:26 No.38484572
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Quoted By: >>38484613 >>38484654
Anyone read it? View Same
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Heir_to_the_Jedi.jpg, 99KiB, 630x960
Anonymous Thu 05 Mar 2015 17:22:21 No.38484613
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Quoted By: >>38484654
>>38484572 Forgot my picture Has anyone read Heir to the Jedi? Danon Thu 05 Mar 2015 17:24:35 No.38484632
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Quoted By: >>38484668
>>38484475 Cool Idea, but work on the formatting. E.g. Tables for rolls would work well, and allow you to express alternative charts more efficiently, and unified titles that stand out a bit more as well as a clearer step by step guide might make it substantially easier to read. Anonymous Thu 05 Mar 2015 17:27:38 No.38484654
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Quoted By: >>38484739
>>38484613 >>38484572 I'm still waiting on my copy. Word is it's mediocre at best. Anonymous Thu 05 Mar 2015 17:29:23 No.38484668
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>>38484632 Yeah, might be a project for tomorrow, for people to continue working on I'm using my spare time at the moment to make up a fairly wicked F&D campaign Anonymous Thu 05 Mar 2015 17:41:14 No.38484739
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>>38484654 I'm worried I've been hearing that. I kind of want to read it for canon reasons but if it's really no good I might avoid it Anonymous Thu 05 Mar 2015 18:56:39 No.38485290
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>>38469705 >the fact that pretty much everyone is armed God bless America View Same
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gotta go fast.jpg, 93KiB, 816x496
X-Wing Writefag Thu 05 Mar 2015 20:36:34 No.38486176
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>>38483184 >A-wing built in the Cygnus System Shiny, glossy white, with--wait, is that a SLAM drive? >A-wing built on Fresia Built using spare X-wing parts and control systems using Incom's exacting standards. Contains no special qualities or equipment but is otherwise of excellent quality. Unfortunately, she may also come with minor "improvements" from Incom that can make your flight a bit less comfy or make maintenance a bit harder. >A-wing built by Koensayr Strapping Event Horizons to a Y-wing cockpit is just lazy. She's slower, you can't see shit out of the cockpit, and looks blockier than usual, but you end up with a free ion cannon turret and superior durability. >A-wing built on Naboo Ex-Theed/Nubia techs put this together using stolen bits from N-1 fighters. Sleek, curvy, and built like a supercar. She's fast, tough, and very, very nasty in a fight. Also features a slightly higher rate of roll than the average A-wing so you can try spinning. She just needs an eternity of maintenance after a fight. Thisen starfighter gon' be one bombad mackineek. View Same
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tumblr_n75i1jHDR71rp3vxko1_1280.jpg, 452KiB, 1280x1886
Anonymous Thu 05 Mar 2015 21:23:35 No.38486614
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>>38481461 >rebellion ain't a place to make money, unless you're the type to bet your life on a million to one shot at a high position in the post-success government, which would be EXTREMELY rare That's not at all accurate. If you're already the sort of person to be heavily entrenched in the criminal underworld, you stand to gain a fucking mint by selling to and buying from the Rebellion. You're not necessarily going to be volunteering for any suicide missions or anything, but playing shadowrunner for the Rebellion is extremely lucrative. Remember, sources of illicit arms, information, and deniable assets tend to be just as often mercenaries and smugglers and brave volunteers and charitable patrons. Anonymous Thu 05 Mar 2015 21:49:44 No.38486882
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>>38481407 >>38481461 Those after cash would most likely be pirates who have no love for the empire or the major crime syndicates. They've got targets, buyers and if they switch over to full privateer; a pardon if the Rebels win.
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