Idea Transcript
Advanced
Dungeon Dragons
&
Character Sheet First Edition - And Damn Proud Of It!
General Information Players Name
Character Name
Character Class
Character Race
Version 2 By Mark O’Reilly
Family Details / Character Description
Characters Name:
Characters Class:
Characters Alias :
Characters Level Title:
Family Name :
Sex:
Race: Religion:
Age:
Height:
Alignment:
Weight:
Homeland:
Eye colour:
Languages:
Hair colour: Leige Patron: Number of siblings: Social Class:
Visions:
Birth rank:
Detections:
Father: First Name:
Surname:
Profession: Alignment:
Age: Level:
Status:
Relevant History:
Mother: First Name:
Surname:
Profession: Alignment: Relevant History:
Age: Level:
Status:
Add Lang
Wt Adj
Know Spell
Mental Save
Spell Failure
Open Doors
Bend Bars
Min Spells
Max Spells
Bonus Spells
CHR CON DEX
Dmg Adj
HP Adj Max # Henchmen
Experience Points Current Experience Log
Missile Adj
Surprise Adj
Defence Adj
System Shock Loyalty Base
Ressurect Survival Reaction Adj
Cms Adj
Saving Throws
Current Level
Modifiers: Cause
Modifier
Paralyse / Poison Do you get 10% extra? Next experience target
Petrify / Polymorph Rod / Staff, or Wand
Imperial Information Imperial Status
Breath Weapon Spells / Deathmagic
Honours Awarded
Other Family Members First Name:
Surname:
Profession: Alignment:
Age: Relation:
Level:
Status:
Relevant History:
First Name:
Surname:
Profession: Alignment: Relevant History:
Age: Relation:
Status:
Level:
Character Abilities / Saving Throws / Experience Points
WIS INT STR
Hit Adj
Armour Class AC
Wounds
Current Hit Points
Adjusted AC Armour Type
AC Adj
Hit Points per level log
Movement Max Hit Points
Base Rate Adjusted Movement
Hit Point Adjustments
Cause
Adj
Weapon Combat Weapon
# AT To Hit Adj/Dmg Adj THAC0 1 0 9
8
7
6
5
To Hit Armour Class Zero (THACO) Chart 10 9
8
7
6
5
4
3
2
1
0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
10 9
8
7
6
5
4
3
2
1
0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10
4
3
2
1 Dmg vs. Size
Range / Special
Special Attacks
Unarmed Combat Attack Form
AC Adj
# AT
To Hit / Dmg Adj THAC0
Damage / Effect
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○
Style
○
Combat Section / Hit Points / Special Attacks
Hit Points
Ammunition Type:
Type:
Type:
Type:
Special Maneuvers
Treasure
Money Conversion
Cp
Sp
Ep
Gp
Pp
Ap
Op
Mp
ChP
Tp
Copper (Cp) = 1/100 Gp | Silver (Sp) = 1/10 Gp | Electrum (Ep) = 1/2 Gp | Gold (Gp) = 1/5 Pp | Platinum (Pp) = 5Gp | Adamantite* (Ap) = 10 Gp | Orichlem* (Op) = 20 Gp | Mithril* (Mp) = 50 Gp | Chromenium* (ChP) = 100 Gp | Tellon* (Tp) = 500 Gp | * Imperial Currency, only accepted in Imperial Cities.
(Bars) Copper (Cb) = 50 Gp | Silver (Sb) = 500Gp | Electrum (Eb) = 5,000 Gp | Gold (Gb) = 10,000 Gp | Platinum (Pb) = 50,000Gp | Adamantite* (Ab) = 100,000 Gp | Orichlem* (Ob) = 200,000 Gp | Mithril* (Mb) = 500,000 Gp | Chromenium* (ChB) = 1,000,000 Gp | Tellon* (Tb) = 5,000,000 Gp | * Imperial Currency, only accepted in Imperial Cities.
Bars Cb
Sb
Eb
Gb
Pb
Magic Items Ab
Ob
Mb
ChB
Tb
Gems / Misc.
Special Items
Gear Item
Location
Size
Item
Location
Size
Supplies Type:
Type:
Type:
Gear / Money / Magic Items / Special Items / Supplies
(Coins)
Coins
Proficiencies / Skills
General Proficiencies Proficiency Acting Agriculture Alertness Animal handling Animal training Artistic ability Balance Bargain Barkeeping Bartending Bee-keeping Blacksmithing Blazoning Boasting Boating Boatwright Body language Brewing Butcher Candle making Caravaneer Carpentry Carpentry (spelljammer) Cartography Cartwright Catching Chanting Cheese making City lore 1 City lore 2 City lore 3 City lore 4 Cobbling Comedy Commerce 1 Commerce 2 Cooking Craft instrument Crowd working Cryptography Dairyman Dancing Danger sense Debate Differencing Diplomacy Direction sense Disguise drunken/hangover Distance sense Diving Draftsmanship Drinking/boozing Drinking skills/tricks Drover/shepherd Dyer Eavesdropping Etiquette Falconry Farming Fashion Find water Fire building Fire control Fishing Freefall Fungi recognition Gaming Geography Geology Glazier Goldsmithing Heat protection Heraldry Hiding History, family Intimidation Kissing Laijutsu Languages, modern Law Leatherworking Masseur
Slots 1 1 1 1 1 1 1 1 1 2(3) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 1 1 1 1 1 1 1
Weapon Attrib Cha Int Wis Wis Wis Wis Dex Wis Int Special Wis Str Int Cha Wis Int Wis Int Int Int Wis Str Str Wis Int Dex Wis Int Int Int Cha Int Dex Cha Wis Wis Int Dex Cha Int Int Dex Wis Int Int Cha Wis Int Wis Dex Dex Special Dex Int Int Int Cha Wis Wis Wis Int Wis Dex Wis Dex Int Cha Int Int Dex Dex Int Int Int Int Special Cha Dex Int Int Int Str
Mod -1 +1 +1 -1 0 0 0 -2 0 Special 0 0 +1 +3 +1 -2 -2 0 +1 0 0 0 0 0 0 0 +3 0 +1 -2 -1 -2 0 0 -1 -2 0 0 +2 Special 0 0 -2 0 +2 0 +1 -4 0 0 0 Special Special +1 -1 +1 0 -1 0 +1 0 -1 0 -1 0 +3 0 0 -1 0 0 -2 0 -1 0 0 -2 0 0 0 0 0
Non-weapon
Mathematics Merchant Miller Mime Mind over body Mining Monster trivia Mortician Navigation, underground Nightsight Observation Orienteering Persuasion Pharmacy Poetry Poison Pottery Psionic detection Riding, airborne Riding, land based Riding, sea based Riding, space based Rope/net making Rope use Sail manipulation Scribing Seamanship Seamstress/tailor Seduction Semaphore Shipwright Sign language Signaling Signaling, underground Signaling, wildspace Silversmithing Singing Skiing Skinning Slow respiration Smelting Sound analysis Spacemanship Spell mimicry Spelljammer History Spying Statecraft Stealth Stewardship Stonemasonry Story telling Survival, wildspace Swimming Teaching Throwing/shooting Toasting Torture Torture resistance Weather sense Weaving Whistling/humming Wine making Wine pouring Wine tasting Yelling
1 2 1 1 1 2 2 1 1 1 1 2 1 1 1 2 1 1 2 1 2 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1
Int Int Int Cha Wis Wis Int Int Int Wis Int Wis Cha Int Cha Int Dex Wis Wis Wis Wis Wis Dex Dex Dex Dex Dex Dex Cha Int Int Int Int Int Int Dex Cha Special Int Con Int Wis Dex Int Int Int Int Dex Int Str Cha Wis Str Wis Dex Int Int Con Wis Int Dex Wis Wis Wis Cha
Class Proficiencies
0 -1 0 +1 -2 -3 -2 +1 0 -2 0 0 0 0 0 Special -2 -2 -2 +3 -2 -3 0 0 0 0 +1 -1 -2 0 -2 +2 +2 +2 +2 0 0 Special 0 0 -1 0 +1 -2 -1 0 0 0 0 -2 0 -3 0 0 0 -2 0 -2 -1 -1 +2 0 0 0 0
1
2
3
4
5
6
7
8
Optional new levels for Magic Users. Level of character: 20 21 No. of level 10 spells: 1 1
22 2
23 2
24 3
25 4
26 5
27 6
28 7
29 8
Name of Spell
Lv
Cast
Rng
Dur
Area
Save
Dmg
Mem (No.)
9
10
Maximum Number of Spell Levels Chance to know each listed spell
Comp (V,S,M)
Comp Consumed (Y/N)
%
Spell list
Spells Available by level
Additional Notes / Spell Components Component
No.
Component
No.
Component
No.