AD&D Character Sheet - FillAnyPDF [PDF]

Dragons. Character Sheet. First Edition - And Damn Proud Of It! Advanced. &. Dungeon. General Information. Players Name. Character Name. Character Class. Character Race. Version 2. By Mark O'Reilly ...

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Idea Transcript


Advanced

Dungeon Dragons

&

Character Sheet First Edition - And Damn Proud Of It!

General Information Players Name

Character Name

Character Class

Character Race

Version 2 By Mark O’Reilly

Family Details / Character Description

Characters Name:

Characters Class:

Characters Alias :

Characters Level Title:

Family Name :

Sex:

Race: Religion:

Age:

Height:

Alignment:

Weight:

Homeland:

Eye colour:

Languages:

Hair colour: Leige Patron: Number of siblings: Social Class:

Visions:

Birth rank:

Detections:

Father: First Name:

Surname:

Profession: Alignment:

Age: Level:

Status:

Relevant History:

Mother: First Name:

Surname:

Profession: Alignment: Relevant History:

Age: Level:

Status:

Add Lang

Wt Adj

Know Spell

Mental Save

Spell Failure

Open Doors

Bend Bars

Min Spells

Max Spells

Bonus Spells

CHR CON DEX

Dmg Adj

HP Adj Max # Henchmen

Experience Points Current Experience Log

Missile Adj

Surprise Adj

Defence Adj

System Shock Loyalty Base

Ressurect Survival Reaction Adj

Cms Adj

Saving Throws

Current Level

Modifiers: Cause

Modifier

Paralyse / Poison Do you get 10% extra? Next experience target

Petrify / Polymorph Rod / Staff, or Wand

Imperial Information Imperial Status

Breath Weapon Spells / Deathmagic

Honours Awarded

Other Family Members First Name:

Surname:

Profession: Alignment:

Age: Relation:

Level:

Status:

Relevant History:

First Name:

Surname:

Profession: Alignment: Relevant History:

Age: Relation:

Status:

Level:

Character Abilities / Saving Throws / Experience Points

WIS INT STR

Hit Adj

Armour Class AC

Wounds

Current Hit Points

Adjusted AC Armour Type

AC Adj

Hit Points per level log

Movement Max Hit Points

Base Rate Adjusted Movement

Hit Point Adjustments

Cause

Adj

Weapon Combat Weapon

# AT To Hit Adj/Dmg Adj THAC0 1 0 9

8

7

6

5

To Hit Armour Class Zero (THACO) Chart 10 9

8

7

6

5

4

3

2

1

0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10

10 9

8

7

6

5

4

3

2

1

0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10

4

3

2

1 Dmg vs. Size

Range / Special

Special Attacks

Unarmed Combat Attack Form

AC Adj

# AT

To Hit / Dmg Adj THAC0

Damage / Effect





































Style



Combat Section / Hit Points / Special Attacks

Hit Points

Ammunition Type:

Type:

Type:

Type:

Special Maneuvers

Treasure

Money Conversion

Cp

Sp

Ep

Gp

Pp

Ap

Op

Mp

ChP

Tp

Copper (Cp) = 1/100 Gp | Silver (Sp) = 1/10 Gp | Electrum (Ep) = 1/2 Gp | Gold (Gp) = 1/5 Pp | Platinum (Pp) = 5Gp | Adamantite* (Ap) = 10 Gp | Orichlem* (Op) = 20 Gp | Mithril* (Mp) = 50 Gp | Chromenium* (ChP) = 100 Gp | Tellon* (Tp) = 500 Gp | * Imperial Currency, only accepted in Imperial Cities.

(Bars) Copper (Cb) = 50 Gp | Silver (Sb) = 500Gp | Electrum (Eb) = 5,000 Gp | Gold (Gb) = 10,000 Gp | Platinum (Pb) = 50,000Gp | Adamantite* (Ab) = 100,000 Gp | Orichlem* (Ob) = 200,000 Gp | Mithril* (Mb) = 500,000 Gp | Chromenium* (ChB) = 1,000,000 Gp | Tellon* (Tb) = 5,000,000 Gp | * Imperial Currency, only accepted in Imperial Cities.

Bars Cb

Sb

Eb

Gb

Pb

Magic Items Ab

Ob

Mb

ChB

Tb

Gems / Misc.

Special Items

Gear Item

Location

Size

Item

Location

Size

Supplies Type:

Type:

Type:

Gear / Money / Magic Items / Special Items / Supplies

(Coins)

Coins

Proficiencies / Skills

General Proficiencies Proficiency Acting Agriculture Alertness Animal handling Animal training Artistic ability Balance Bargain Barkeeping Bartending Bee-keeping Blacksmithing Blazoning Boasting Boating Boatwright Body language Brewing Butcher Candle making Caravaneer Carpentry Carpentry (spelljammer) Cartography Cartwright Catching Chanting Cheese making City lore 1 City lore 2 City lore 3 City lore 4 Cobbling Comedy Commerce 1 Commerce 2 Cooking Craft instrument Crowd working Cryptography Dairyman Dancing Danger sense Debate Differencing Diplomacy Direction sense Disguise drunken/hangover Distance sense Diving Draftsmanship Drinking/boozing Drinking skills/tricks Drover/shepherd Dyer Eavesdropping Etiquette Falconry Farming Fashion Find water Fire building Fire control Fishing Freefall Fungi recognition Gaming Geography Geology Glazier Goldsmithing Heat protection Heraldry Hiding History, family Intimidation Kissing Laijutsu Languages, modern Law Leatherworking Masseur

Slots 1 1 1 1 1 1 1 1 1 2(3) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 2 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 1 1 2 1 1 1 1 1 1 1 1

Weapon Attrib Cha Int Wis Wis Wis Wis Dex Wis Int Special Wis Str Int Cha Wis Int Wis Int Int Int Wis Str Str Wis Int Dex Wis Int Int Int Cha Int Dex Cha Wis Wis Int Dex Cha Int Int Dex Wis Int Int Cha Wis Int Wis Dex Dex Special Dex Int Int Int Cha Wis Wis Wis Int Wis Dex Wis Dex Int Cha Int Int Dex Dex Int Int Int Int Special Cha Dex Int Int Int Str

Mod -1 +1 +1 -1 0 0 0 -2 0 Special 0 0 +1 +3 +1 -2 -2 0 +1 0 0 0 0 0 0 0 +3 0 +1 -2 -1 -2 0 0 -1 -2 0 0 +2 Special 0 0 -2 0 +2 0 +1 -4 0 0 0 Special Special +1 -1 +1 0 -1 0 +1 0 -1 0 -1 0 +3 0 0 -1 0 0 -2 0 -1 0 0 -2 0 0 0 0 0

Non-weapon

Mathematics Merchant Miller Mime Mind over body Mining Monster trivia Mortician Navigation, underground Nightsight Observation Orienteering Persuasion Pharmacy Poetry Poison Pottery Psionic detection Riding, airborne Riding, land based Riding, sea based Riding, space based Rope/net making Rope use Sail manipulation Scribing Seamanship Seamstress/tailor Seduction Semaphore Shipwright Sign language Signaling Signaling, underground Signaling, wildspace Silversmithing Singing Skiing Skinning Slow respiration Smelting Sound analysis Spacemanship Spell mimicry Spelljammer History Spying Statecraft Stealth Stewardship Stonemasonry Story telling Survival, wildspace Swimming Teaching Throwing/shooting Toasting Torture Torture resistance Weather sense Weaving Whistling/humming Wine making Wine pouring Wine tasting Yelling

1 2 1 1 1 2 2 1 1 1 1 2 1 1 1 2 1 1 2 1 2 2 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1

Int Int Int Cha Wis Wis Int Int Int Wis Int Wis Cha Int Cha Int Dex Wis Wis Wis Wis Wis Dex Dex Dex Dex Dex Dex Cha Int Int Int Int Int Int Dex Cha Special Int Con Int Wis Dex Int Int Int Int Dex Int Str Cha Wis Str Wis Dex Int Int Con Wis Int Dex Wis Wis Wis Cha

Class Proficiencies

0 -1 0 +1 -2 -3 -2 +1 0 -2 0 0 0 0 0 Special -2 -2 -2 +3 -2 -3 0 0 0 0 +1 -1 -2 0 -2 +2 +2 +2 +2 0 0 Special 0 0 -1 0 +1 -2 -1 0 0 0 0 -2 0 -3 0 0 0 -2 0 -2 -1 -1 +2 0 0 0 0

1

2

3

4

5

6

7

8

Optional new levels for Magic Users. Level of character: 20 21 No. of level 10 spells: 1 1

22 2

23 2

24 3

25 4

26 5

27 6

28 7

29 8

Name of Spell

Lv

Cast

Rng

Dur

Area

Save

Dmg

Mem (No.)

9

10

Maximum Number of Spell Levels Chance to know each listed spell

Comp (V,S,M)

Comp Consumed (Y/N)

%

Spell list

Spells Available by level

Additional Notes / Spell Components Component

No.

Component

No.

Component

No.

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