Agile Product Line Architecture [PDF]

Complete lifecycle through field support and upgrades. Airborne ISR Product Line. Context. Agile Development in a. Produ

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Idea Transcript


4/15/2011

Agile Product Line Architecture SATURN 2011 May 2011

Paul Clarke Chief Architect

COPYRIGHT 2011 NORTHROP GRUMMAN

Agile Product Line Architecture Airborne ISR Product Line Context

Our Achievements from Agile Architecture

 Leader in design, development, and integration of advanced AISR system architectures

 Lower costs

 Complete lifecycle through field support and upgrades

 More flexibility and adaptability

 Faster time-to-market  More capability  Higher performance  Smaller size, weight, and power (SWAP)

Agile Product Line Architecture

Agile Dem Al;sdfsa Architecture

Agile Development in a Product Line

 Adapt to change

 Scrum sprints for iterative development

 Customer needs  Market opportunities

 Focus is on managing implementation details

 Competition  Technology evolution

*

Core Assets

 Flexibly adapt to needs of multiple product teams

 Use a systematic process  Create architecture roadmap with Business Case

 Retain Architecture Practices

 Follow through

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Life Before the Product Line •

Matrix Organization –



Engineering supplied talent to projects

A project delivered a system to a customer’s specification Project A

Project B

Program Manager

Program Manager

Chief Engineer

Engineering Department Systems

Chief Engineer Good Stuff!

Systems Team

Software

Systems Team

Software Team

Software Team

Hardware Team

Hardware Team

Hardware Baseline Requirements Doc Board Design Chassis Design Test Tools …

Hardware Baseline Requirements Doc Board Design Chassis Design Test Tools …

Software Baseline

Software Baseline

Requirements Doc Design Doc Test Doc Code Test Tools …

Hardware

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Requirements Doc Design Doc Test Doc Code Test Tools …

COPYRIGHT 2011 NORTHROP GRUMMAN

Product Line: A Strategy of Planned Reuse Across Products Services

Program A

Core Asset Identification

Mining Process

SSE

PSU

PND

DCL

CFI

RRD



Core Asset N

Diagnostics

System Control

Asset Mgmt

Messaging

Data Mgmt

Logging



Core Asset M

Processor

Host



Core Asset O

Processor Processor Processor Processor

Core Assets contain: Requirements Specification Inputs Start( ) Interface Control Document Stop( ) Design Document Terminate( ) Outputs Domain Models Result Performance Models Status Variation Points Test Plans, Test Cases Refresh Rate Regression Tests Supporting Test Tools

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Hardware

Core assets are software or hardware components developed for systematic reuse across the product line. Core assets share a common architecture.

Program A

Services

Adaption Layer

Hardware

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Managing Variation in a Product Line

• Requirements – Additional requirements or differences in performance levels

• Design – New features are “configurable” so the software can run in either a “basic” mode or in extended modes with the new features available

• Change Management – Requirements – Software code and unit test – Design documents – Test documents – Re-test

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COPYRIGHT 2011 NORTHROP GRUMMAN

Airborne ISR Product Line Features • A variety of different types of hardware components (circuit cards or larger) – Including custom hardware components

• Most products require some customization • Products are highly customizable and support a broad variety of requirements across customers – This can run the gamut from software configuration changes to custom hardware – Scale: Size, Weight, and Power (SWAP) – Aircraft variations – Capabilities and features

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Agile Product Line Architecture

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COPYRIGHT 2011 NORTHROP GRUMMAN

Agile Architecture: Strategic Architecture Roadmap • Objective: An Action-Based Plan for Moving Forward • Guide Product Line Improvements – What improvements and features significantly generate revenue – When do improvements and features need to be available – How will they be implemented

• Validate the Business Case • Selectively Target R&D Investments • Align Products and Services with the Business Long-Range Strategic Plan

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The Strategic Technology Roadmap combines multiple views into a Time-phased Plan to effectively fill capability gaps COPYRIGHT 2011 NORTHROP GRUMMAN

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Strategic Architecture Roadmap Methodology

1. Track Business Environment Changes: Gap Analysis 2. Develop Business Case 3. Evaluate Technology Trends 4. Re-evaluate Entire Architecture 5. Define End-State Architecture 6. Create Architecture Roadmap to Realize the Architecture 7. Periodically Reassess the Roadmap and Adjust it as Conditions Change

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Business Case: Gap Analysis

Market Evolution • Faster response • More customized

Payload Size Large

Products

• More integrated functions

Medium Small

Size corresponds to size of opportunity

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Customers

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Business Case: Gap Analysis (2) Current Capability Future Capability

Processing

Size corresponds to priority

Legacy Architecture

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Architecture Compared Against Needed Capabilities COPYRIGHT 2011 NORTHROP GRUMMAN

Evaluate Technology Trends

• New Capabilities – Require greater processing and I/O performance

• Processing Performance – Low-power processor technology transition

• I/O Interconnects – High-speed interconnects

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Re-Evaluate Entire Architecture • Re-Evaluate Customer Needs – Identify gaps in “Missions” and “Threats” in our domain

• Re-Evaluate Market Opportunities and Competitive landscape – Link the gaps to market opportunities

• Re-Evaluate Technology – Incorporate new technologies that address a gap

• Re-evaluate portions of the architecture – e.g. I/O fabrics, middleware, available interface standards, processors, operating systems, chassis form factors, bottlenecks, …

• Re-evaluate overall architecture 13

COPYRIGHT 2011 NORTHROP GRUMMAN

Define End-State Architecture

What to change • Refactor Architectural Boundaries – For greater flexibility and adaptability • Adaptable to aircraft • Adaptable to missions & threats • Adaptable to new hardware • Adaptable to new algorithms – Scalable – Easy to integrate new capabilities – Create “standard” products

• Upgrade Technology – Processing – I/O Fabrics

• Reduce Size, Weight, and Power (SWAP) – Compress hardware features

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Strategies Used to Change the Architecture • Simplify

• Unbundle

– Remove features rarely needed – Exploit newer standards – Replace proprietary implementations with purchased technologies

• Isolate

– Split monolithic functions into smaller modules – Can independently tailor performance of each module – Can choose best of breed for each module

• Bundle

– Reduce internal interfaces • A simple interface with a complex implementation was more cost-effective than a complex interface with a simple implementation – Add abstraction layers to hide complexity • Hide hardware complexity and variation

– Create larger-grained modules as standard reusable components

• Find New Modularity – Create modular hardware components for reuse and flexibility

• Retain backwards compatibility

• Downsize – Re-package for smaller-scale problems – Compress hardware functions opportunistically

Reduce Costs, Time to Market, SWAP

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More Flexibility Adaptability

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Create the Strategic Architecture Roadmap to Realize the Architecture

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Define Transitions in the Roadmap

Align Roadmap with Business Pursuits

• Identify time sequence

• Place Roadmap on a schedule

• Identify funding sources

• Align Roadmap timeline with key opportunity milestones

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Strategic Architecture Roadmap Driven by Business Case Strategic Architecture Roadmap More Flexibility, Adaptability, Capability

Customer Missions

Threats

(Customer Environment)

Assess Changes

Reduce Costs, Time to Market, SWAP

Markets

Business Case

New Architecture

Architecture Changes

Technologies Legacy Architecture

Changing Missions, Threats, Markets, and Technologies Drive Dramatic Improvements in Capability, Adaptability, Cost, and Time to Market 17

COPYRIGHT 2011 NORTHROP GRUMMAN

Agile Development in a Product Line A Short Story…

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We Stumble into Agile… • We were entering system I&T for a project… • We had an extreme problem: – A major component was not going to meet performance and availability requirements – We were late in the game and we need a software rewrite

• We decided to use extreme programming to re-architect and reimplement the component – We paired a domain expert with a OO development expert

• The pair finished in time! – We met the deadline and passed factory acceptance test

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We Try Scrum for the Product Line… • Based on that experience, we decided to explore Scrum for the product line

• We obtained training from Rally Software and read books • We took over a conference room and made it our Scrum room • The team was excited and motivated • We had great planning sessions – – – – –

Retrospectives (start/stop/continue) Engineer availability Story development/sizing using poker Task creation/development Rush the wall – self organizing

• Agile and Architecture – For new core assets we created design stories – Once the architecture was complete we followed the process to develop the detailed design and implementation 20

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We Make Adjustments Along the Way…

• We adjusted sprint duration to the type of software – Longer sprints were more effective for embedded development

• We added more products – We created a scrum for each product – Established repeatable sprint activities

• Added Problem Tracking Reports (PTRs) to the sprints – Create a story for PTR’s and a task for each PTR

• When we couldn’t finish a story in a sprint: – Create a new story for the next sprint with whatever remaining tasks are left – Estimate hours to complete

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COPYRIGHT 2011 NORTHROP GRUMMAN

We Surmount Challenges… • Integrating with traditional schedules

• Buy-in from engineers • Buy-in from project managers • Transitioning leadership and management roles

– We added stories to traditional program manager (PM)schedules via unique IDs managed in the PM and sprint tools

– Follow through/action by management – Instilling discipline

• Culture change and fear of change • Scaling for large team implementation – scrum of scrums • Meeting CMMI requirements – how to do this in an agile environment – Architectural design and agile – PTRs and agile 22

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We Achieve Agile Nirvana (Benefits)… • In addition to frequent tangible milestones, we have improved our: – Teamwork – Communication – Technology transfer – Planning and re-planning • Release planning • Sprint planning • Mid-sprint reviews – Development estimates by engineering staff – Ability to accommodate change

Scrum!

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We achieve Agile Benefits for Software and Hardware Development COPYRIGHT 2011 NORTHROP GRUMMAN

Summary • Architecture changes are driven by – Gap analysis and business case

• Agile Architecture Evolution is achieved by – Following a strategic roadmap process – Using agile development to facilitate execution

Benefits Achieved • • • • •

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New capabilities Flexibility and adaptability Reduced costs Reduced time to market Reduced SWAP Acknowledgements: Portions of this presentation based in part on material provided by Ragan Wilkinson and John Dydiw of Northrop Grumman COPYRIGHT 2011 NORTHROP GRUMMAN

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