COURSE DESCRIPTION – COMPUTER ANIMATION

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COURSE DESCRIPTION – COMPUTER ANIMATION

COURSE DESCRIPTION This advanced course is designed to provide students with an opportunity to continue building up their portfolio of digital work by focusing on the further study and exploration of computer animation. Students will increase their knowledge of the process of animation from initial concept and storyboarding through final rendering by using animation software and studying both traditional and digital animation techniques. COURSE OBJECTIVES The student will: 1. 2. 3. 4.

Use animation software in the production of animated works. Study the history of animation. Study the concepts of storyboarding, lip-synching, spacing and timing. Approach assignments as problem-solving activities.

COURSE ACTIVITIES The student will: 1. Work on daily and long-term art assignments and projects. 2. Participate in discussions/critiques. 3. Read and discuss text materials 4. Use storyboarding and advanced animation techniques EVALUATION A. Each six-week grade will be determined in the following fashion:

1st Grading Period

ASSIGNMENTS PERCENTAGE (approx.) • Creature Walk............................................80% • History Quiz..............................................20%

2nd Grading Period

• Animal Speak………...............................100%

3rd Grading Period

• Musical Short (progress)........................100%

SEMESTER GRADE- NO FINAL (Grade will be determined by the three grading periods) -----------------------------------------------------------------------------------------------------------------------------4th Grading Period • Finished Musical Short...........................90% • Storyboard.................................................10% 5th Grading Period

• Short Story (progress).............................100%

6th Grading Period

• Finished Short Story...............................100%

FINAL EXAM PROJECT .....................................................................................................100%

1st 6 Weeks 2nd 6 Weeks 25% + 25%

3rd 6 Weeks + 25%

Final Exam + 25%

Semester Grade = 100%

ILLINOIS STATE GOALS FOR THE VISUAL ARTS 25. Know the language of the arts A. Understand the sensory elements, organizational principles and expressive qualities of the arts. B. Understand the similarities, distinctions and connections in and among the arts. 26. Through creating and performing, understand how works of art are produced. A. Understand processes, traditional tools and modern technologies used in the arts. B. Apply skills and knowledge necessary to create and perform in one or more of the arts. 27. Understand the role of the arts in civilizations, past and present. A. Analyze how the arts function in history, society and everyday life. B. Understand how the arts shape and reflect history, society and everyday life.

------ LEARNING TARGETS --------------------------------------------------------------------------

• Activities and Expectations - Recognize and evaluate strengths/areas for improvement by discussing progress with teacher (SEL 31A) - Participate in group discussion/critiques. (SEL 31A, 32, 33) - Recognize and meet behavior and performance expectations of teacher (SEL 31B, 32A)

Creature Walk - CREATE AN ANIMATION OF A PLANNED CAMERA MOVE, THROUGH A GROUP OF SELF-CREATED CREATURES THAT HAVE UNIQUELY-DESIGNED ‘WALK’ CYCLES. • Tools, processes, concepts, vocabulary terms, and historical references - Recognize and use specific ToonBoom Studio tools (K,S) - Know why and how animation works (S) - Demonstrate hand-eye coordination drawing with a mouse (S) - Recognize and recall certain major events in animation history (K) •Creature Design - Demonstrate skill and precision (S,P) - Show complexity and detail (S,P) •Walk Cycle - Demonstrate creativity (K,R,S) - Demonstrate ability to make objects move smoothly (S) - Demonstrate ability to create complex movements of multiple objects. (R,S) •Camera Movement - Demonstrate ability to make camera move smoothly (K,S,P) - Plan camera movements to create ‘close calls’ and points of interest (K,S,P) - Plan camera movement to create an interesting ending (K,S,P)

Animal Speak - CREATE AN ANIMATION OF AN ANIMAL SPEAKING AND ACTING OUT DIALOGUE FROM A TELEVISION SHOW OR MOVIE • Tools, processes, concepts, vocabulary terms, and historical references - Recognize and use specific ToonBoom Studio tools (K,S) - Demonstrate hand-eye coordination drawing with a mouse (S) •Concept - Demonstrate creativity (K,R,S) •Drawing - Demonstrate skill and precision (S,P) - Show complexity and detail (S,P) - Demonstrate creativity (K,R,S) - Demonstrate ability to make objects move smoothly (S) - Demonstrate ability to create complex movements of multiple objects. (R,S) •Lip-Synch - Demonstrate an understanding of ToonBoom’s pre-designated mouth positions (K,R) - Demonstrate ability to make animated mouth positions match up with spoken words (K,R,S,P) •Mannerisms -Demonstrate ability to animate body language that relates appropriately with spoken word (K,R,S,P) - Demonstrate ability to animate facial expression that relates appropriately with spoken word (K,R,S,P) - Demonstrate ability to make objects move smoothly (S) - Demonstrate ability to create complex movements of multiple objects. (R,S)

Musical Short - CREATE AN ANIMATION THAT SYNCHS UP WITH A SHORT SELECTION OF CLASSICAL MUSIC • Tools, processes, concepts, vocabulary terms, and historical references - Recognize and use specific ToonBoom Studio tools (K,S) - Demonstrate hand-eye coordination drawing with a mouse (S) •Story - Write/Create a distinct beginning, middle and end to a story. (K,R,S,P) - Write/Create a conflict and a resolution to that conflict within a story (K,R,S,P) - Demonstrate ability to think creatively (K,R,S,P) •Timing - Demonstrate ability to hear changes/repeated themes in a musical selection and synch animation to them (K,R,S,P) - Demonstrate ability to hear specific beats in a musical selection and synch animation to them (K,R,S,P)

Short Story / Choice - CREATE A 1 - 3 MINUTE ANIMATION OF YOUR CHOICE (SHORT STORY, MUSIC VIDEO, ETC.) • Tools, processes, concepts, vocabulary terms, and historical references - Recognize and use specific ToonBoom Studio tools (K,S) - Demonstrate hand-eye coordination drawing with a mouse (S) - Recognize different camera shots and angles (K) • Concept / Storyline - Use a storyboard to plan out an animation (S,P) - Demonstrate an understanding of what helps make a visual story enjoyable to a viewer (K,R,S,P) - Write/Create a distinct beginning, middle and end to a story. (K,R,S,P) - Write/Create a conflict and a resolution to that conflict within a story (K,R,S,P) - Demonstrate ability to think creatively (K,R,S,P) • Drawing / Tool Use - Demonstrate knowledge, understanding and use of different camera shots and angles (K,R,S,P) - Demonstrate ability to create clear, recognizable objects in ToonBoom (S,P) - Use appropriate ToonBoom tools to create objects with form (S,P) • Animation technique - Demonstrate ability to make objects move smoothly (S) - Demonstrate ability to create complex movements of multiple objects. (R,S) - Demonstrate ability to successfully animate an idea/concept in a clear, understandable way. (K,R,S,P) - Demonstrate ability to successfully add appropriate music and sound effects. (K,S,P)

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COURSE DESCRIPTION – COMPUTER ANIMATION

COURSE DESCRIPTION – COMPUTER ANIMATION COURSE DESCRIPTION This advanced course is designed to provide students with an opportunity to continue build...

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