CyberPunk One-Page RPG - Squarespace [PDF]

hire in the semi-legal twilight between the monolithic megacorpora- tions, vicious gangs, and downtrodden denizens of th

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Idea Transcript


1

PLAYERS: CREATE YOUR TEAM As a group, pick from the following tables or roll 3d6 to determine 2 advantages and 1 disadvantage for your team: YOUR CREW HAS...

A TechnoNoir-themed hack of John Harper’s Lasers & Feelings THE YEAR IS 20X6. You are a crew of Runners – skilled operatives for hire in the semi-legal twilight between the monolithic megacorporations, vicious gangs, and downtrodden denizens of the neon-soaked urban Sprawl. After a botched mission, your leader, Dar.C, is in an underground hospital on life support, and your funds are running dangerously thin. You’ll have to take any job you can get just to make it through another week.

PLAYERS: CREATE YOUR CHARACTER

1

Pick from the following tables or roll 3d6 to determine your personality, background, and team role:

1 A high-tech safehouse

4 High-quality forged credentials

2 An advanced 3D printer

5 Military-grade gear BUT THEY...

1 Are in debt to some nasty folks

4 Don’t blend in at all

2 Are new at this

5 Have a lot of enemies

3 Are wanted by corporate police

6 Have scavenged gear

Give your team a slick cyberpunk name, too, like The TechRaiders or Chiba 5.

ROLLING THE DICE

YOU ARE A... 1 Charming

3 Naïve

5 Unhinged

2 Grizzled

4 Savvy

6 Zen

FORMER... 1 Cop

3 Ganger

5 Sexbot

2 Corp Employee

4 Megacorp Heir

6 Soldier

When you do something risky, roll 1d6 to find out how it goes. Roll +1d for a favorable situation and +1d if you’ve got the right skills/equipment. (The GM tells you how many dice to roll, based on your character and the situation.) Roll your dice and compare each die result to your number.

TURNED... 1 Driver/Pilot

3 Hacker

5 Living Weapon

2 Gun-Fu Master

4 Infiltrator

6 Street Medic

2

Choose your number, from 2 to 5. A high number means you're more CYBER (tech, science, logic, precision). A low number means you're more PUNK (intuition, improvisation, street smarts, recklessness).

3

Give your character a kickass cyberpunk name, like Dek Micr0n or Harmonyx.

YOU HAVE: An augmentation of your choice (robot arm, bionic eyes, Net-brain interface, etc) A ranged weapon of your choice (submachine gun, wrist rockets, sniper rifle, sonic blaster, etc) A melee weapon of your choice (katana, stun baton, titanium knuckles, etc) A Net-enabled personal communication device A sick cyberpunk outfit YOUR GOAL: Complete the mission and stay alive.

If you’re using CYBER (tech, rationality), you want to roll under your number. If you’re using PUNK, (intuition, recklessness) you want to roll over your number.

0 1 2 3 !

GM: CREATE THE MISSION Roll 4d6 or pick from the tables below to create the Runners’ mission:

6 Someone on the inside

3 A sweet ride

2

HELPING: If you want to help someone who’s rolling, say how you try to help them and make a 1d6 roll against your own number. Add your result to theirs.

If none of your dice succeed, it goes wrong. The GM says how things get worse. If one die succeeds, you barely manage it. The GM inflicts a complication, harm, or cost. If two dice succeed, you do it well. Good job! If three dice succeed, you get a critical success! The GM tells you some extra benefit you get. If you roll your exact number, you are a true CYBERPUNK. You get a special insight into what’s going on. Ask the GM a question and they’ll answer you honestly. You can change your action if you want to, then roll again. GM: Frame the answer by explaining how the character knows the new information. Is it something they deduced, intuited, remembered, observed... ?

THE TEAM HAS BEEN CONTRACTED TO... 1 Destroy/Kill

3 Protect

5 Sabotage/Disarm

2 Investigate

4 Recover/Rescue

6 Steal/Kidnap

A... 1 Batch of artificial organs

4 Netstream celeb

2 Bioengineered animal

5 Secret corporate tech schematic

3 Cybernetically-enhanced kid

6 Sentient AI HELD BY...

1 A competing crew of Runners

4 An anarchist biohacker collective

2 A gang of technopunks

5 The mob/yakuza/triads

3 A hyper-rich tech mogul

6 The Sprawl’s biggest megacorp BUT...

1 For one of you, it’s personal

4 The target is in a hyper-secure vault

2 That part of town is a deathtrap

5 The target moves every 6 hours

3 The client says no other deaths

6 They know you’re coming

GM: RUN THE GAME Introduce the team by asking each player 2 questions about their character. This can be a short flashback to a “job interview” scene between the player and Dar.C. Some good questions: Why did you decide to become a Runner? What in your former life prepared you for your current role? What do you think of [Character X]? Play to find out how the Runners complete the mission. Begin the game with the team arriving at a starting location, or by having a contact approach them with a new job. Before a threat does something, show signs that it’s about to happen, then ask what the characters do.“The technopunk racks his arm-cannon and takes aim at you. What do you do?” Call for a roll when the situation is uncertain. Don’t pre-plan outcomes – let the chips fall where they may. Use failures to push the action forward. The situation always changes after a roll, for good or ill. If you don't know something, ask the players! “Who’s your contact? What’s the name of the nightclub? Where's the corp scientist’s apartment?” v1.4

43 79 62 65 72

GM: SET THE SCENE

01

Need a cool person or place for your players to encounter? Pick or roll from the tables below!

01000011 01111001 01100010 01100101 01110010

43 79 62 65 72

LOCATIONS 1 Abandoned overpass

4 Megatower slum

2 Crowded street market

5 Neon-lit nightclub

3 Domed pleasure park

6 Office park turned warzone NPCS

1 Augmented femme/homme fatale

4 Quiet, super-smart engineer/coder

2 Gruff but friendly bartender/tech

5 Shadowy information broker

3 Nervous , uptight corp employee

6 Streetwise con artist

ENEMIES 1 Bionic ninjas

4 Drug-crazed gangers

2 Breakdance-fight squad

5 Gun drones

3 Cyber-hounds

6 Piloted mech suits

CYBER//PUNK is a mod of Lasers & Feelings by John Harper, and is distributed under a Creative Commons BY-NC-SA 4.0 License. creativecommons.org/licenses/by-nc-sa/4.0/ Original game at onesevendesign.com Modifications & design by David Brunell-Brutman davidbrunellbrutman.com Download this pdf at cyberpunk-rpg.com Stream the game soundtrack at goo.gl/gmeo4y

A ONE-PAGE RPG

50 75 6e 6b 01010000 01110101 01101110 01101011

02 Print double-sided and fold here to create a booklet! -->

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