Introduction: New D20 Concepts. D20 Modern uses the same core mechanic as D20 D&D. However, it introduces a few new concepts into the game, as outlined below. ACTION POINTS. Action points provide characters with the means to affect game play in signi
Dragons. Character Sheet. First Edition - And Damn Proud Of It! Advanced. &. Dungeon. General Information. Players Name. Character Name. Character Class. Character Race. Version 2. By Mark O'Reilly ...
Goodbyes are only for those who love with their eyes. Because for those who love with heart and soul
Idea Transcript
Character
Player
Class
Level
Race/Species
Alignment/Allegiance
Birthplace
Date of Birth
Sex
Age
Nationality
Residence
Height
Weight
Starting Occupation
Aliases
Hair
Eyes
ABILITIES
ABILITY MODIFIER
TEMP SCORE
HIT POINTS
TEMP MODIFIER MAXIMUM
STR
SKILLS
CURRENT
MAX RANKS = LVL+3(/2)
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
Die Type
CHARISMA
REPUTATION
ACTION POINTS
WEALTH BONUS
DEFENSE CLASS
EQUIPMENT
= 10 +
MISC
SIZE
DEX
MAX DEX
MISC
PENALTY
Dex ARMOR WORN
SAVING THROWS TOTAL
A
CLASS BASE B C
INITIATIVE MODIFIERS ABILITY MISC
D
FORTITUDE
Con
REFLEX
Dex
WILL
Wis
CONSTITUTION DEXTERITY WISDOM
MISC
TOTAL
DEX
MISC
Dex BASE
MODIFIED
SPEED
ATTACK ROLLS 2ND
MULTIPLE ATTACKS 3RD 4TH
MELEE
–5
–10
–15 –20
Str
RANGED
–5
–10
–15 –20
Dex
GRAPPLE
–5
–10
–15 –20
Str
TOTAL STRENGTH
DEXTERITY
STRENGTH
5TH
A
CLASS BASE B C
D
ABILITY
MODIFIERS SIZE MISC
MISC
WEAPONS Weapon
Att Bonus
Damage
Critical
Range
Type
Size
Weapon
Att Bonus
Damage
Critical
Range
Type
Size
Weapon
Att Bonus
Damage
Critical
Range
Type
Size
Weapon
Att Bonus
Damage
Critical
Range
Type
Size
Weapon
Att Bonus
Damage
Critical
Range
Type
Size
Notes
Notes
CROSS CLASS TOTAL
Balance Bluff Climb Computer Use Concentration Craft (_________________________) Craft (_________________________) Craft (_________________________) Decipher Script ■ Demolitions ■ Diplomacy Disable Device ■ Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal ■ Hide Intimidate Investigate ■ Jump Knowledge (____________________) Knowledge (____________________) Knowledge (____________________) Listen Move Silently Navigate Perform (_______________________) Perform (_______________________) Perform (_______________________) Pilot ■ Profession Repair ■ Research Ride Search Sense Motive Sleight of Hand ■ Spot Survival Swim Treat Injury Tumble ■
ABILITY
MODIFIERS RANKS MISC
Dex Cha Str Int Con Int Int Int Int Int Cha Int Cha Dex Dex* Int Wis Cha Cha Dex* Cha Int Str* Int Int Int Wis Dex* Int Cha Cha Cha Dex Wis Int Int Dex Int Wis Dex Wis Wis Str* Wis Dex*
Notes
Notes
Notes
■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES