d20 Modern Character Sheet 2.1 [PDF]

Character. Class. Player. Level. Race/Species. Alignment/Allegiance. Birthplace. Date of Birth. Nationality. Residence.

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Idea Transcript


Character

Player

Class

Level

Race/Species

Alignment/Allegiance

Birthplace

Date of Birth

Sex

Age

Nationality

Residence

Height

Weight

Starting Occupation

Aliases

Hair

Eyes

ABILITIES

ABILITY MODIFIER

TEMP SCORE

HIT POINTS

TEMP MODIFIER MAXIMUM

STR

SKILLS

CURRENT

MAX RANKS = LVL+3(/2)

STRENGTH

DEX

DEXTERITY

CON

CONSTITUTION

INT

INTELLIGENCE

WIS

WISDOM

CHA

Die Type

CHARISMA

REPUTATION

ACTION POINTS

WEALTH BONUS

DEFENSE CLASS

EQUIPMENT

= 10 +

MISC

SIZE

DEX

MAX DEX

MISC

PENALTY

Dex ARMOR WORN

SAVING THROWS TOTAL

A

CLASS BASE B C

INITIATIVE MODIFIERS ABILITY MISC

D

FORTITUDE

Con

REFLEX

Dex

WILL

Wis

CONSTITUTION DEXTERITY WISDOM

MISC

TOTAL

DEX

MISC

Dex BASE

MODIFIED

SPEED

ATTACK ROLLS 2ND

MULTIPLE ATTACKS 3RD 4TH

MELEE

–5

–10

–15 –20

Str

RANGED

–5

–10

–15 –20

Dex

GRAPPLE

–5

–10

–15 –20

Str

TOTAL STRENGTH

DEXTERITY

STRENGTH

5TH

A

CLASS BASE B C

D

ABILITY

MODIFIERS SIZE MISC

MISC

WEAPONS Weapon

Att Bonus

Damage

Critical

Range

Type

Size

Weapon

Att Bonus

Damage

Critical

Range

Type

Size

Weapon

Att Bonus

Damage

Critical

Range

Type

Size

Weapon

Att Bonus

Damage

Critical

Range

Type

Size

Weapon

Att Bonus

Damage

Critical

Range

Type

Size

Notes

Notes

CROSS CLASS TOTAL

Balance Bluff Climb Computer Use Concentration Craft (_________________________) Craft (_________________________) Craft (_________________________) Decipher Script ■ Demolitions ■ Diplomacy Disable Device ■ Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal ■ Hide Intimidate Investigate ■ Jump Knowledge (____________________) Knowledge (____________________) Knowledge (____________________) Listen Move Silently Navigate Perform (_______________________) Perform (_______________________) Perform (_______________________) Pilot ■ Profession Repair ■ Research Ride Search Sense Motive Sleight of Hand ■ Spot Survival Swim Treat Injury Tumble ■

ABILITY

MODIFIERS RANKS MISC

Dex Cha Str Int Con Int Int Int Int Int Cha Int Cha Dex Dex* Int Wis Cha Cha Dex* Cha Int Str* Int Int Int Wis Dex* Int Cha Cha Cha Dex Wis Int Int Dex Int Wis Dex Wis Wis Str* Wis Dex*

Notes

Notes

Notes

■ CANNOT BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES

MISC

EQUIPMENT CARRIED Item

Location

Wt

OTHER POSSESSIONS Item

Current Load

Location

Wt

Total Weight Carried

MOVEMENT

& CARRYING CAPACITY

LIFT OVER HEAD

LIFT OFF GROUND

PUSH OR DRAG

= MAX LOAD

= 2 × MAX LOAD

= 5 × MAX LOAD

WALK

HUSTLE

RUN

LIFTING MOVEMENT = BASE SPEED

= 2 × BASE SPEED

= 4 × BASE SPEED

Load

Capacity

Light

EXPERIENCE Max Dex Enc Pen Move

Run

Total Experience

Normal Normal Normal Normal

Medium

+3

–3

×¾

×4

Heavy

+1

–6

×½

×3

FEATS

XPs Needed For Next Level

& SPECIAL ABILITIES

LANGUAGES

d20 MODERN CHARACTER SHEET 2.1 • ©2005 WIZARDS OF THE COAST, INC. • CREATED BY PATRICK M. MURPHY 4/05 • A MAD IRISHMAN PRODUCTION • WWW.MAD-IRISHMAN.NET • THIS WORK IS LICENSED TO THE PUBLIC UNDER THE CREATIVE COMMONS ATTRIBUTION-NONCOMMERCIAL-SHAREALIKE LICENSE.

FX ABILITIES

SPELLS Spell Spells Level Save DC Per Day

Bonus Spells

0

0

# Spells Known

1st 2nd 3rd 4th 5th MODIFIERS ABILITY MISC

TOTAL

= 10 +

Spell Save DC Mod

PSIONIC POWER POINTS FX ITEMS

HENCHMEN OR ANIMAL COMPANIONS Name

Type/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str

Dex

Con

Int

Wis

Cha

Name

Type/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str

Dex

Con

Int

Wis

Cha

Name

Type/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str

Dex

Con

Int

Wis

Cha

Name

Type/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str

Dex

Con

Int

Wis

Cha

Notes

Notes

Notes

Notes

CHARACTER DESCRIPTION Character Name

Character Sketch

Description

Personality

Quote(s) Contacts/Friends

Enemies

BACKGROUND

& NOTES

Smile Life

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