Fallout: Wasteland Warfare - GW-Fanworld [PDF]

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Fallout: Wasteland Warfare

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#1

22. April 2017, 23:38

Iceeagle85 Tabletop-Fanatiker

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Fallout: Wasteland Warfare So eben auf Brückenkopf Online gesehen, Modiphius bringen ein Fallout Spiel raus. Wurde auch mal Zeit sowas (und ja ich weiß e sgab mal ein offizieles Spiel mit Pappfiguren) auf Facebook steht noch etwas mehr.

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#2

23. April 2017, 20:23

Karnage Aushilfspinsler

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Sieht wirklich gut aus. Ich hoffe nur, das daraus kein reines Brettspiel wird...

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#3

26. April 2017, 21:01

Iceeagle85 Tabletop-Fanatiker

Registriert seit: 26.11.2005 Ort: 74196 Neuenstadt/Stein Beiträge: 11.953

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Neuigkeiten: MODIPHIUS BRINGS FALLOUT TO TABLETOP Massively Popular Video Game Being Developed Into First Tabletop Game with Fallout: Wasteland Warfare Tabletop Miniatures Game LONDON, ENGLAND (April 26, 2017): Modiphius Entertainment, publisher of the Star Trek, Achtung! Cthulhu, Mutant Chronicles, Conan, Infinity and John Carter of Mars roleplaying games, is thrilled to announce today that Fallout: Wasteland Warfare, the first tabletop miniatures game based on the Fallout universe, is currently in development and is set to release November 2017.

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In Fallout: Wasteland Warfare, players will build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in apocalyptic games of 3 - 30 high quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka- Cola vending machines and wrecked vehicles. Settlements will include buildings, defenses and resources that impact the crew's army list and abilities in the wasteland.

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Fallout: Wasteland Warfare will include an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and Crew Caps recovered in missions can be used to improve the crew's perks, weapons, gear, and upgrades for the next encounter. In either Player vs. Player, or Tournament mode, players will try to survive the tabletop wasteland.

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The game will also come with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland. "Like many I've been experiencing the wasteland for years through the different Fallout video games and always wanted to recreate the skirmishes and bigger battles on the tabletop," says Chris Birch, publisher, Modiphius Entertainment. Organized Play packs will be available at launch to retail stores, organizers and gaming groups. Fallout: Wasteland Warfare will be available for pre-order in the summer.

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Please help share the picture of the Sole Survivor and Dogmeat on our Facebook page

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27. April 2017, 00:39

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Dark Eldar Hassassin Fiday Tabletop-Fanatiker Registriert seit: 13.04.2001 Ort: Laniakea Beiträge: 11.860

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#4

Die KI Spiele hören sich interessant an. Ein Tabletop für normale Spiele gegeneinander, Turniere und gegen eine KI ist eine spannende Grundlage. Das Setting ist eh klasse und die Renderbilder sehen auch gut aus. Ich bin dabei und wenn die nur in die Vitrine wandern.

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#5

27. April 2017, 00:51

Iceeagle85 Tabletop-Fanatiker

Die Frage für mich ist wird es ein TT oder eher ein Art Brettspiel und ja ich werde mir da auch Minis und den Nuka Cola Automaten holen, egal ob ich es spiele oder nicht

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#6

27. April 2017, 01:30

Dark Eldar Hassassin Fiday Tabletop-Fanatiker Registriert seit: 13.04.2001 Ort: Laniakea Beiträge: 11.860

Ich würde zumindest auf eine Matte/Spielplan tippen. Mit einem Feld auf dem sich die Minis bewegen ist ein KI Deck in der Regel einfacher um zu setzen. Bei einem Spiel bei dem man frei messen und bewegen kann ist eine KI meist sehr Fehlerbehaftet, aber vielleicht haben die Gamedesigner dort einen guten Lösungsansatz gefunden.

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#7

29. April 2017, 00:30

Dark Eldar Hassassin Fiday Tabletop-Fanatiker Registriert seit: 13.04.2001 Ort: Laniakea Beiträge: 11.860

Infohappen von modiphius auf dakkadakka:

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Alpharius wrote: So, not Prodos then?

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Hi I can confirm it's definitely not Prodos. We're using a UK casting company who do very good quality resin production. They're also used by Hawk Wargames if that helps :-)

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Siygess wrote:Cool stuff. I wonder if we will see any of the companion characters from the Fallout games? That would be pretty neat.

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Hey Modiphius, have you considered partnering with someone for some official terrain? If not, then TTCombat might not be a bad idea - they do resin casting too, so could easily (and cheaply!) do hybrid MDF and resin kits.

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Funnily enough yes we are and we have and the Red Rocket terrain set you're going to see is simply bloody brilliant the guys we're doing it with have done an incredible job. Following will be lots more awesome sets to build your wasteland. There will be buildings and lots of resin accessories such as nuka cola machines, rusted cars, work benches and consoles etc.

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Paradigm wrote:I wonder how this game is going to have the various wildlife function; it doesn't really make sense to have them as a playable faction, but they could work well as an AI card controlled 'third faction'. You could be in the middle of a shootout over some loot and a Deathclaw shows up to ruin your day, something like that could totally change the dynamic of the game as both sides then have a much bigger problem than each other.

zusammenfassung

There will be an AI deck plus at the moment every set comes with specific AI cards for that faction or units so the AI is always customised based on what you're facing. We're looking at narrative AI stuff as well. Perhaps Raiders are more sneaky so they pop out of the nearest ruins. And yes there will be Deathclaws... lots of them

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Zur GWFW Facebook Seite ! Yodhrin wrote:One thing I'd like to know - it's clear that the initial release will pretty much be "Fallout 4 - The Not-video Game", which is fine and expected since you'll want to tap into the most recent buzz and Bethesda no doubt want the license to promote the game they're presently selling. But. Assuming the game does well, will we be getting "proper" Fallout at some stage? If not the original couple of games, then maybe at least New Vegas themed stuff? The new games aren't bad or anything, but they just don't have the same feel as the old radioactive desert setting. There's a lot in Fallout 4 to keep us busy but we've already got eyes on factions in Fallout 3 and we've access to 1 and 2 for stoyline and factions when we need it. We don't want to swamp everyone with options (and stores just won't carry everything) so we have to roll them out slowly. There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc. There will be lots of allies sets if you want to focus on them or you can team them up with one of the main factions. Anyway yes - older Fallout stuff hell yes just give us time. We're doing a survey next week if you're signed up to help tell us which factions, characters, scenery etc you MOST want to see first so will be a good change to get heard. I'm a big believer in checking that what we think is a great idea is actually what you all want too.

endtransmission wrote:Enquiring minds want to know if we can play as Liberty Prime too Make a massive resin robot that you could only use with giant battles ....? What do you think the answer is ;-) I will be the first one testing 50 Deathclaws against 100 Brotherhood of Steel just because. Wait for that video playthrough.

Dakka Flakka Flame wrote:Weapon sprues would be amazing! I figure it will be easy enough to paint many of those bases up with a desert look, or maybe add some extra sand to the more urban ones. The nice thing about concrete is that it is plausible in pretty much any region. Yes we'll put weapon and gear sprues for modders together for month 2 or 3 once the figure sets are all set up. There will also be scenic bases with the peg holes filled for those who want to customise (the models all have pegs in the feet to slot them quickly in to the bases). We are considering a hard plastic sprue for the sole survivor (male / female) with lots of options as I figure this could be the one everyone would want. However - you've got to be really careful with hard plastic a it's very easy to really screw up (I'm sure many of you can think of good examples of that), and spend a lot of money not getting it right. We want to give you really beautiful resin figures first and then look at expanding from there. We'll likely bring this up in the survey and spend time getting it right if we decide to do that.

Shadow Captain Edithae wrote: modiphius wrote: There will be 3 good factions at launch, then more following and one of those is the Wastelanders which is like your settlement with Sturgess, Mama Murphy, Preston Garvey, the Sole Survivor etc. Settlement, you say? Interesting...will you mark this settlement on our map for our convenience? Well of course you're going to create your own version of Sanctuary Hills, on paper and or cards you can create various resources that benefit your battles but when it comes to fight a defense game you translate your Caps in to an actual base. Did your buddy try his luck with Supermutants last time against your defences? Maybe go for more gas powered turrets this time, a few exploding cars? Maybe it's better to get more cover in case he's thinking more long range firepower. Each game you can try a different strategy - you don't lose stuff if you lose the game. This is one of the bits I'm personally interested in alongside the AI side of things. There's going to be a 'set' that digs deep in to base building and defenses. I better not say too much more as the design team will give me hard stares after the weekend as it is haha!

Geändert von Dark Eldar (29. April 2017 um 00:34 Uhr)

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#8

4. May 2017, 12:20

Dark Eldar Hassassin Fiday Tabletop-Fanatiker Registriert seit: 13.04.2001 Ort: Laniakea Beiträge: 11.860

Neue Infos: http://www.brueckenkopf-online.com/2...nd-warfare-qa/ Bei Beasts of War gab es ein kurzes Q&A mit Chris Birch von Modiphius, bei dem einige spannende Details zum kommenden Fallout-Tabletop verraten wurden! Chris Birch gave us a taster of what we can expect to see from the game when it launches. BoW: So, we’ve seen the first few teasers about the Fallout: Wasteland Warfare miniatures game. Can you give us some more detail on how the game is going to release initially? Chris Birch: You can expect a series of factions being released in waves with starter sets and then expansions for each faction to add to them and build the force you want. Everything is in super high quality resin produced in the UK with scenic bases included as standard. We’re still considering a two player starter set which is aimed at the more mainstream market and that will likely follow after. We know that the miniatures are going to be 32mm in scale but what material are they going to be made out of and will they come pre-assembled or in a more traditional miniatures format? They’re very high quality resin – we’re using the same company that Hawk Wargames uses for their excellent resin production. They will not be pre-assembled but resin parts – we’re trying to keep assembly simple and minimal parts where possible though. Saying that I do plan a sprue of stuff for modders to use – like guns, heads, kit, etc. Can you tell us a bit more about the factions that are going to be present in the game? I think you can guess we’re going to see the Brotherhood of Steel and the Supermutants quite early on, we then have plans to gradually roll out more factions month by month. This week we’re doing a big survey to see which factions people are most looking forward to and that will shape which factions we introduce in wave two and three of the releases. The idea of PvP, Co-Op & Solo tabletop missions sounds fascinating. Can you run through a bit more on how that plays out? Well aside from player vs player, I’ve always wanted a wargame with decent solo rules so we’re working on AI decks that are flavoured by their factions specific tactics so you will see one faction acting differently to another if you face off against them on your own or with a friend. By creating solo rules we can then have players team up together against the game – like defending a joint base together, or perhaps instead we’re playing a PvP game where a third side is controlled by the game. Modiphius has a long history of working on some great role-playing games. How much of an influence has that had on where you go with this miniatures game? I think it’s led us to try to bring more narrative missions to the game. Something I’ve found with a lot of wargames is a lack of decent scenarios – so we’re planning lots of linked missions in story driven campaigns with regular monthly releases in a storyline as well as packaged bundles. Of course if you just want to face off for caps or fight over a simple objective that’s easy. We’re also considering some evolving storylines that are wrapped around each faction and how the players can have an influence on that – more on that soon! Is there more about the general mechanics of the game you can tell us, for example how a standard turn might break down on the tabletop? I can’t reveal too much yet as it’s still in play testing and these things could change a lot. Needless to say there’s a couple of levels of play for each unit – either as characters or squads. We could roll out with just three or four cool characters and see what the wasteland has to throw at us, or face off against your squads of say a dozen raiders. The game focuses on games ranging from three up to thirty models, however we’re working on a mob version that would let you field much bigger numbers without it taking days to play. Are you going to be taking this game to Kickstarter or via another platform? It won’t be a kickstarter but a pre-order on the Modiphius store or in your local gaming stores. There will be some cool bonuses for pre-ordering from us, but we’re trying to ensure you can get this anywhere there’s a good gaming store. Cheers for the update Chris! Was ist neu? Es werden eine Reihe von Fraktionen in mehreren Wellen veröffentlicht werden. Erst mit Starter-Boxen, dann kommen auch Erweiterungen dazu. Eine 2-Spieler-Starterbox, die an den “Mainstream-Markt” gerichtet ist, wird wahrscheinlich später folgen. Die Resin-Modelle werden von der britischen Firma hergestellt werden, die auch von Hawk Wargames genutzt wird. Sie kommen in Einzelteilen und müssen zusammengebaut werden, Ziel ist aber, den Zusammenbau einfach zu halten. Es gibt Pläne, Einzelteile wie Waffen, Köpfe und Ausrüstung zum Umbauen als Gussrahmen oder ähnliches zu veröffentlichen. Brotherhood of Steel und Supermutants werden “sehr früh” veröffentlicht werden. Weitere Fraktionen werden dann “Monat für Monat” folgen. Diese Woche noch soll eine große Umfrage gestartet werden um herauszufinden, welche Fraktionen besonders erwünscht sind und das wird Einfluss darauf nehmen, was in der 2ten und 3ten Release-Welle sein wird. Solo-Spiel wird über ein “KI-Kartendeck” laufen, von dem es für jede Fraktion ein eigenes geben soll, damit sich die “KI” auch so anfühlt, als würde man gegen die jeweilige Fraktion spielen. Man wird auch kooperativ gegen die KI spielen können. Modiphius’ Erfahrung mit Rollenspielen wird sich im Spiel erkennbar machen. Natürlich wird es einfache Szenarios a la “2 Gangs treffen aufeinander und verkloppen sich” geben, aber ein Fokus des Spiels werden erzählerische Szenarios und Kampagnen sein. Auch überlegt man, eine Art fortlaufender Storyline zu entwickeln, die dann regelmäßig upgedated wird und in der die Spieler auch Einfluss auf den Plot haben werden. Als Modellzahl wurde und wird “3-30” angegeben, man arbeitet aber auch an einer größeren Variante, in der dann kleine Armeen aufeinander gejagt werden können, ohne dass die Spiele gleich Tage dauern. Chris hat nochmals betont, dass es kein Kickstarter sein wird, sondern ein Produkt, das bei Modiphius selbst und in Spieleläden überall vorbestellbar sein wird. Zur Vorbestellung im Modiphius-Webstore soll es auch einen kleinen Bonus geben, aber Sinn der Übung ist wohl, sicherzustellen, dass das Spiel schon zum Launch überall verfügbar sein soll.

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#9

4. May 2017, 12:25

Iceeagle85 Tabletop-Fanatiker

Nett, ich hätte jedoch gerne einen 2 Spieler Starter von BEginn, ist doch heute Standard bei TTs keine Ahnung was daran Mainstream ist.

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#10

4. May 2017, 15:03

Dark Eldar Hassassin Fiday Tabletop-Fanatiker Registriert seit: 13.04.2001 Ort: Laniakea Beiträge: 11.860

Ich sage mal so, mir ist der PvP Modus mehr oder weniger egal, wenn der AI Modus gut wird. Wenn sie es schaffen das System auch nur halbwegs so spannend zu gestalten wie Adam bei Kingdom Death, kann man allein schon hunderte Stunden Spaß haben.

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