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[email protected] linkedin.com/in/aaronfaucher afaucher.me. Profile. Research. Supporting Conversation with AR. John Zimmer

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Idea Transcript


Aaron Faucher

Profile Product designer and UX engineer focused on AR/MR and contextual computing.

[email protected] Email linkedin.com/in/aaronfaucher LinkedIn afaucher.me Portfolio

Education

Relevant Experience

Carnegie Mellon University Master of HumanComputer Interaction

VR UX Designer, Contract High Fidelity, Inc.

Design Lead Bloomberg L.P.

2017

2018

Led the design of an HMD-first creative tool for High Fidelity’s social VR platform. Interviewed users in VR and synthesized findings into product features. Prototyped and iterated interactions, layouts, IA in Unity. Led user tests. Worked with lead developer and transferred spec for product ship.

Accessibility design project focusing on onboarding and wayfinding for new hires with disabilities. Investigating the intersection of spatial experience and accessibility design. Building WCAGcompliant internal design systems. Working closely with research leads to define UX prototyping strategy.

VR UX Engineer Freelance

UX/UI for AR/VR DESIGNATION

2016 – 2017

2015

End-to-end UX/UI design, rapid prototyping, 3D asset preparation, and Unity/C# development for VR startups. IxD and production code for GearVR using realtime biometric data for Alpha Computing. UX strategy, motion design, and Unity development for Hopscotch Interactive.

User research, persona development, wireframing, interaction design, prototyping, and usability testing for social-impact startup Zero Percent. Typography, color study, and go-tomarket UI design for mobile application Spoter. Taught AR/VR workshops, feat. speakers from MIT Media Lab.

Consultant Bluestone Consulting Group

Design Researcher Kellogg School of Management

2015 – 2016

2011 – 2012

Custom application design and development in high tech and healthcare verticals. I built web apps on Salesforce using Java, SQL, HTML/JS. Client-facing role guiding requirements discussion, process flows, and UI design.

Research, prototyping, and design of a potable water solution for a town in Central Africa. Ethnographic research employing IDEO Human-Centered Design methods for prototyping and user testing.

Aug 2017 – Aug 2018 exp

Northwestern University Bachelor of Science, Social Policy Oct 2008 – Jun 2012

Skills Design Contextual Inquiry Affinity Diagramming GV Design Sprints Heuristic Evaluation Usability Testing Prototyping Unity/C# Sketch Maya Framer Js/HTML/CSS Python Research Supporting Conversation with AR John Zimmerman, PI Led design team in building HoloLens prototypes to explore how mixed reality affects face-toface conversations in social settings.

Smile Life

When life gives you a hundred reasons to cry, show life that you have a thousand reasons to smile

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