Idea Transcript
Search Search
Go Search
Log in
Journals Journal of Powder Metallurgy & Mining Journal of Fertilization: In Vitro - IVF-Worldwide, Reproductive Medicine, Genetics & Stem Cell Journal of Biofertilizers & Biopesticides Breast Cancer: Current Research Journal of Bioterrorism & Biodefense Journal of Astrobiology & Outreach International Journal of Neurorehabilitation Journal of Material Sciences & Engineering Rheumatology: Current Research Biology and Medicine
Adverts Place Your advert Place Your advert
Frequent Links Pain Management High Impact Factor JournalsRobotics-applicationsScholarly Journals in LymphomaAnatomyEmbryonic stem cells Scholarly journal Translational research Pheromones Open Access JournalsPatent law Journals PublicationsTissue transplantation online journalsNon-Small Cell Lung cancerProtein DeglycosylationPreterm birth journalsHematic System InnovationsComputational Fluid DynamicsAlopecia areata Top Journals
Open Access Articles- Top Results for List of Shadowrun books
List of Shadowrun books A list of the English language Shadowrun books, with their SKU numbers. Four digit numbers were published by FASA Five digit numbers were published by: FanPro: 106××, 250××, and 2600× Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc.[1] Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, and Fourth edition is quite different than the first three. Fifth edition builds on the Fourth. Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.
SKU
ISBN
Rules edition
Release date
Inuniverse Date
Title
Notes
7100
-
1st
1989
2050
Shadowrun
Softcover edition
7101
-
1st
1989
2050
Shadowrun
Hardcover edition
7102
-
1st
1989
2050
Shadowrun GM Bundled with the Silver Angel adventure Screen
2050
Street Samurai Catalog
Core weapon rules. Street Samurai Catalog was published twice, once for the 1st edition of Shadowrun and again for the 2nd edition. The setting contents are nearly identical, though the latter release of the sourcebook removed content that was only relevant for the first edition Core magic rules
7104
-
1st
7106
-
1st
The Grimoire
7107
-
1st
Virtual Realities Core hacking rules
7108
-
1st
1991
2052
Rigger Black Book
Core vehicle/rigger rules
7900
-
2nd
1992
2053
Shadowrun Second Edition
Hardcover edition
7901
-
2nd
1992
2053
Shadowrun Second Edition
Softcover edition
7902
-
2nd
Shadowrun GM Screen
2nd
Core weapon rules. Street Samurai Catalog was published twice, once for the 1st edition of Street Samurai Shadowrun and again for the 2nd edition. The setting contents are nearly identical, though the Catalog (revised) latter release of the sourcebook removed content that was only relevant for the first edition.
7104
-
7903
-
2nd
1992
2053
Core magic rules. Updated to 2nd edition, plus some content from London Sourcebook, and the
Grimoire
Universal Brotherhood books. 7904
-
2nd
1995
2055
Virtual Realities Core hacking rules 2.0 Core rules supplement: miscellaneous rules
7905
-
2nd
1996
2057
Shadowrun Companion: Beyond the Shadows
7906
-
2nd
1997
2055
Rigger 2
Core vehicle/rigging rules
7000
-
3rd
1998
2060
Shadowrun Third Edition
Limited edition: limited run of 1,000 numbered hardcovers
7001, 10660, 25000
-
3rd
1998
2060
Shadowrun Third Edition
Softcover edition
3rd
Shadowrun Gamemaster Screen
Bundled with Critters Sourcebook
Shadowrun Quick Start Rules
Simplified 3rd edition rules
7002, 25008
-
7003
-
3rd
7126, 10663, 25001
-
3rd
1999
2061
Man & Machine Core cyberware rules Core rules supplement: miscellaneous rules
7905, 10656, 25010
-
3rd
1999
2060
Shadowrun Companion (revised)
7907, 10658
-
3rd
1999
2050
Magic in the Shadows
Core magic rules
7908, 10659
-
3rd
2000
2061
Cannon Companion
Core weapon rules
7909
-
3rd
2000
2061
Matrix
Core hacking rules
7910, 10662
-
3rd
2001
2061
Rigger 3
Core vehicle/rigging rules
10673
-
3rd
2003
2064
Character Dossier
16 page Character record sheets
2070
Shadowrun, Fourth Edition
Core Rulebook
2070
Shadowrun, Fourth Edition
Core Rulebook. Limited Edition: limited to 1,000 numbered copies
2072
Shadowrun, Fourth Edition, 20th Anniversary
Core Rulebook. Revised core rules with references to previously published 4th edition books, index, and additional art and fiction
2072
Shadowrun, Fourth Edition, 20th Anniversary
Core Rulebook. Limited Edition: limited to 1,500 numbered copies
Shadowrun Gamemaster's Screen
with contacts and adventure guidelines
ISBN 9781932564662 (FanPro)
26000
ISBN 9780979204784
2005-10 (FanPro)
4th
2008-02
(Catalyst)
(Catalyst)
26001
4th
2600A
ISBN 9781934857311 4th
2600LE
2009-08
4th
26002
26004 & 26001
ISBN 9781932564648 4th
2006-12
ISBN 9781932564679
2006-12
(FanPro)
ISBN 9781934857113
(FanPro)
4th
2008-09
2070-04-11 Street Magic
Core Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire.
(Catalyst)
(Catalyst)
26002
ISBN 9780979204777 4th
2008-01
2070-08-20 Augmentation
Core cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware, body modification, and more
26003
ISBN 9781934857052 4th
2008-01
2071-04-20 Arsenal
Core gear rulebook. Expanded combat rules + loads of new goods like weapons, implants, drones, and more
26004
ISBN 9781934857083 4th
2008-09
2071-05-09 Unwired
Core Matrix rulebook. Expanded hacking rules
26005
ISBN 9781934857090 4th
2008-09
2071-07-15
Runner's Companion
Core rules supplement. Miscellaneous rules
26600
PDF only
4th
2008-1114
2070
Digital Grimoire
Core rules supplement. Classified as part of the "supplement" line. Additional magic rules that expand Street Magic. No Jackpoint login page - no specific in game date better than a year.
26S001
PDF only
4th
2010-1029
2072-07-30 This Old Drone More drones. Classified as part of the "supplement" line.
26S002
PDF only
4th
2011-0122
2073-02-20 Mil Spec Tech
26S006
PDF only
4th
2011-12
2073-12-14
State of the Art: Classified as part of the "supplement" line. 2073
26S007
PDF only
4th
2011-0427
2072-08-30
Way of the Adept
26S009
PDF only
4th
2011-05
2072-09-12 Unfriendly Skies Classified as part of the "supplement" line.
26S010
PDF only
4th
2011-0611
2073-06-15 Gun Heaven
More guns. Classified as part of the "supplement" line. Released before Gun Heaven 2, but in-game dated to few months later.
26S011
PDF only
4th
2011-07
2073-07-23 Deadly Waves
Water vehicles. Classified as part of the "supplement" line.
26S013
PDF only
4th
2012-02
2074-08-28 Safehouses
Safehouses. Classified as part of the "supplement" line.
26S016
PDF only
4th
2012-0516
2072-11-29 Gun Heaven 2
More guns. Classified as part of the "supplement" line. Released after Gun Heaven, but ingame dated to few months earlier.
26S017
PDF only
4th
2013-01
The Way of the Samurai
Classified as part of the "Shadowrun Options" line
26S018
PDF only
4th
2013-05
Euro War Antiques
More guns.
26S019
PDF only
4th
2012-06
2074-02-28 Used Car Lot
26S021
PDF only
4th
2012-0724
2074-07-27 Mil Spec Tech 2 Additional vehicles. Classified as "supplement"
26S027
PDF only
4th and 5th
2014-06
Bullets & Bandages
26S040
PDF only
4th and 5th
2013-12
Gun H(e)aven 3 More guns.
26104
PDF only
4th
2011-09
Runner's Black Book
contains "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" + some exclusive new gear
5th
2013-0925
Shadowrun, Fifth Edition
Core Rulebook
ISBN ? English CYT27000LE ISBN 5th 9783941976689German
2013-0928
Shadowrun, Fifth Edition
Core Rulebook. Limited edition: limited to 1,000 numbered copies
27050
ISBN 9781936876914 5th
2013-1109
Shadowrun Gamemaster's Screen
27002
ISBN 1936876558
5th
2014-0409
Run & Gun
Core Combat Rulebook
27003
ISBN 1936876639
5th
2014-0630
Street Grimoire
Core Magic Rulebook ; expands magic rules + new traditions, spells, adept powers, spirits, and more
27004
ISBN 1941582869
5th
2015-0218
Run Faster
Core Character Rulebook ; miscellaneous rules
7103
-
1st
1990
2050
Sprawl Sites
Locations, contacts and adventure hooks in Seattle (Mostly) North American animals and critters
Also labelled as MilSpecTech. Additional vehicles. Classified as part of the "supplement" line.
Classified as part of the "Shadowrun Options" line.
More guns. Classified as "supplement"
About field medicine. Classified as "Shadowrun Options"
ISBN 9781936876518 English
27000
ISBN 9783941976672 German
7105
-
1st
1990
2051
Paranormal Animals of North America
7109
-
1st
1992
2052
Shadowbeat
Guide to pop culture (music, TV/trideo, news biz and pro sports)
7110
-
1st
1992
2052
Shadowtech
Expanded cyberware and first bioware European animals and critters
7112
-
2nd
1993
2053
Paranormal Animals of Europe
7113
-
2nd
1993
2054
Corporate Shadowfiles
Guide to corporations
7114
2nd
2055
Fields of Fire
Mercenaries, military gear, weapons and vehicles
7115
2nd
2054
Lone Star
Details on the law enforcement (police) corporation Lone Star Security
7116
2nd
2055
Prime Runners
Various high profile non player characters with stats
7117
2nd
2056
Bug City
Chicago taken over by bug spirits Security technology
7118
2nd
2055
Corporate Security Handbook
7119
2nd
2056
Cybertechnology Expanded cyberware
7120
2nd
2057
Awakenings
Expanded magic
7121
2nd
2057
Threats
Guide to dangerous organizations. The last will of the great dragon Dunkelzahn
7122
2nd
2057
Portfolio of a Dragon: Dunkelzahn's Secrets
7123
2nd
2058
Underworld Sourcebook
Guide to the criminal underworld
7124
2nd
2059
Cyberpirates
Details on the Caribbean League, the Philippines, West Africa and of course pirates
7201
1st
2051
Seattle Sourcebook
First Seattle sourcebook.
7202
1st
2052
Native American Nations Volume One
7203
1st
2054
London Sourcebook
London detailed. Blurbs on other British sprawls, the country side of United Kingdom and Tír na nÓg (Ireland)
7204
1st
2054
Germany Sourcebook
Germany (aka the Allied German States)
2052
Neo-Anarchists Guide to North America
2052
Native American Nations Volume Two
7206
1st
7207
1st
7208
2nd
2053
The NeoAnarchists Guide to Real Life
7209
2nd
2057
California Free State
California
7210
2nd
2054
Tir Tairngire
Tír Tairngire, an elven nation in former Oregon
7211
2nd
2054
Tír na nÓg
Tír na nÓg, the former Ireland
7212
2nd
2055
Denver: The The city of Denver (Boxed Set) City of Shadows
7213
2nd
2056
Aztlán
Aztlan, the former Mexico
7214
2nd
2058
Target: UCAS
Details on the political system of the UCAS, Boston, Post-Bug City Chicago and Detroit Details on New Orleans and Vladivostok, and of course, on smuggling hotspots. Details on Seattle in the year 2060.
7215
2nd
2059
Target: Smuggler Havens
7216, 10657, 25009
3rd
2060
New Seattle
7219
3rd
2061
Target: Matrix
7125
3rd
2061
Corporate Download
Guide to Corporations
10650
3rd
2061
Year of the Comet
Guide to the year 2061, one of the most eventful in Third Edition. Details on Australia and some magical sites worldwide.
10651
3rd
2062
Target: Awakened Lands
10652
3rd
2062
Threats 2
Details on new antagonists, including individuals and groups.
10653
3rd
2062
Target: Wastelands
Details on various ecodisasters and naturally inhospitable places.
10655, 25015
3rd
2062
Shadows of North America
Details on North America in 2062.
10664, 25013
3rd
2063
State of the Art: New rules for genetic engineering, new magic, mercenary work, security measures, and pop 2063 culture over the year 2062.
10666
3rd
2063
Dragons of the Sixth World
10667
3rd
2063
Sprawl Survival Details on everyday life in 2063, expanded Lifestyle rules. Guide
Details and dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.
10673
3rd
2064
The Shadowrun Character Dossier
10744
3rd
2064
Arsenal 2060
only published in German, equals to the Cannon Companion
25002
3rd
2063
Shadows of Europe
Details on Europe in 2063. A collection of NPC contacts, rules for reputation.
25003
3rd
2064
Mr. Johnson's Little Black Book
25004
3rd
2064
State of the Art: Expanded fiction and rules for espionage, adepts, law enforcement, European magical 2064 traditions, and pop culture of the year 2063.
25006
3rd
2064
Loose Alliances
25007
3rd
2064
Shadows of Asia Details on Asia and the Indian Sub-continent in 2064.
Details on various factions in Shadowrun, new rules for certain groups, expanded rules for Divination metamagic.
25011
3rd
2064
Shadows of Latin America
Unpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published (http://forums.dumpshock.com/index.php? showtopic=29500&st=0&p=883468entry883468). Plans by the writers to self-publish did not succeed (http://animalball.com/forums/viewtopic.php?t=8061), and several writers made their final drafts available for non-commercial use (http://forums.dumpshock.com/index.php? showtopic=31114).
25014
3rd
2064
System Failure
Fiction and adventures leading up to the end of Shadowrun, 3rd Ed. when the Second Crash rewrites all the old rules of the Sixth World.
26005
4th
2070
Runner Havens
Describes Seattle and Hong Kong, and in a minor fashion, Caracas, Istanbul, Hamburg and Cape Town.
26101
4th
2072
Running Wild
Classified as "Core supplement" for 4th ed.
26201
4th
2071
Corporate Enclaves
Details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan. Classified as "Setting" for 4th ed.
26202
4th
2071
Feral Cities
Details about Chicago and Lagos. Blurbs on Bogota, GeMiTo, Geneva, Karavan, and Sarajevo. Classified as "Setting" for 4th ed.
26203
4th
2072
Vice
Describes organized crime. Classified as "Setting" for 4th ed.
26240
4th
2072
Seattle 2072
An updated Seattle sourcebook. Classified as "Core supplement" for 4th ed.
4th
2071
The Rotten Apple: Manhattan
A New York sourcebook.
26221
4th
2072
Corporate Guide A guide to corporations. Classified as "Setting" for 4th ed.
26301
4th
2070
Emergence
Classified as "Plot" for 4th ed (part setting, part a campaign framework).
26302
4th
2071
Ghost Cartels
Classified as "Plot" for 4th ed (part setting, part a campaign framework).
26205
4th
2072
Sixth World Almanac
Briefs on many (but not all) countries. Classified as "Setting" for 4th ed.
26241
4th
2073
Attitude
Described as "repository of 6th world culture." (includes film/trideo, music, professional sports, BTL, media piracy, clothing and accessories) Classified as "Setting" for 4th ed.
26602
PDF only
26206
4th
2073
War!
Describes the conflict between the Aztlan and Amazonia. Details on the war torn city of Bogotá. Blurbs on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council. Classified as "Deep Shadows" for 4th ed.
26207
4th
2073
Spy Games
An updated Denver location sourcebook. Classified as "Deep Shadows" for 4th ed.
26208
4th
2073
Conspiracy Theories
Classified as "Deep Shadows" for 4th ed.
26209
4th
Street Legends
Describes various individuals of the Sixth World and gives gaming stats for these as NPCs. Classified as "Settings" for 4th ed.
26S015
PDF only
4th
2012-01
Street Legends Supplemental
Classified as "Supplement".
26S014
PDF only
4th
2012-06
Magical Societies
Classified as "Supplement".
26S003
PDF only
4th
2011-11
Parazoology
Classified as "Supplement".
26S020
PDF only
4th
2012-11
Parageology
Classified as "Supplement".
26S024
PDF only
4th
2013-03
Sim Dreams & Nightmares
Describes simsense.
26S026
PDF only
4th
2012-12
Montreal 2074
2074 Montreal. Classified as "Supplement".
26S035
PDF only
4th
2013-12
Coyotes
Describes smuggling.
26S032
PDF only
4th
2014-11
Aetherology
Describes metaplanes.
26S048
PDF only
4th
2014-09
Shadow Spells
Describes spells.
26S033
PDF only
4th
2013-08
Parazoology 2
26S034
PDF only
4th
2013-02
10 Mercs
2015-02
Shadows in Focus: Cheyenne
2015-01
Shadows in Focus: Sioux Nation
26S043
PDF only
26S042
5th
PDF only
5th
26210
4th
Hazard Pay
An updated Denver location sourcebook. Classified as "Deep Shadows".
26211
4th
The Clutch of Dragons
An updated Denver location sourcebook. Classified as "Deep Shadows".
26212
4th
Dirty Tricks
An updated Denver location sourcebook. Classified as "Deep Shadows".
26213
?
Storm Front
Classified as "Plot" for 4th ed (part setting, part a campaign framework).
26100
4th
Runner's Toolkit
A boxed supplement to the core game that includes a game-master's screen, a starter adventure and several quick-reference cards.
10 Gangs
Profiles of 10 famous gangs.
26504
PDF only
4th
26651
PDF only
4th
2072
10 Jackpointers
Profiles of 10 famous shadowrunners.
26230
4th
2050
Shadowrun 2050
A historical setting sourcebook, updating the world of 2050 for 4th edition / 20th anniversary rules.
26451
4th
Corporate Intrigue
Classified as "Campaign Book" (part setting, part a campaign framework).
26452
4th
Jet Set
Classified as "Campaign Book" (part setting, part a campaign framework).
27101
5th
2014-0423
Beginner Box Set
A boxed supplement to the core game that includes a quick start guide, a quick adventure and an exploration booklet.
27102
5th
2014-0423
Runner's Toolkit A boxed supplement to the core game that includes a game-master's screen and several maps, - Alphaware adventures and tools.
7205
1st
Universal Brotherhood
Adventure.
7301
1st
DNA/DOA
Adventure.
7302
1st
Mercurial
Adventure.
7303
1st
Dreamchipper
Adventure.
7304
1st
Queen Euphoria Adventure.
7305
1st
Bottled Demon
Adventure.
7306
1st
Harlequin
Adventure.
7307
1st
Dragon Hunt
Adventure.
7308
1st
Total Eclipse
Adventure.
7309
1st
Imago
Adventure.
7310
1st
Elven Fire
Adventure.
7311
1st
Ivy & Chrome
Adventure.
7312
2nd
One Stage Before
Adventure.
7313
2nd
Dark Angel
Adventure.
7314
2nd
A Killing Glare
Adventure.
7315
2nd
Celtic Double Cross
Adventure.
7316
2nd
Eye Witness
Adventure.
7317
2nd
Paradise Lost
Adventure.
7318
2nd
Divided Assets
Adventure.
7319
2nd
Double Exposure
Adventure.
7320
2nd
Harlequins Back Adventure.
7322
2nd
Super Tuesday
Adventure.
7323
2nd
Shadows of the Underworld
Adventure.
7324
2nd
Predator and Prey
Adventure.
7325
2nd
Missions
Adventure.
7326
2nd
Mob War
Adventure.
7327
2nd
Blood in the Boardroom
Adventure.
7328
3rd
Renraku Arcology: Shutdown
Adventure.
7329
3rd
First Run
Adventure.
7330
3rd
Corporate Punishment
Adventure.
7331
3rd
Brainscan
Adventure.
10654
3rd
Wake of the Comet
Adventure.
10665
3rd
Survival of the Fittest
Adventure.
26003
4th
On The Run
Adventure. Not reprinted by CGL, who used the SKU for Arsenal).
26400
4th
Dawn of the Adventure. Artifacts 1: Dusk
4th
Dawn of the Artifacts 2: Midnight
Adventure.
4th
Dawn of the Artifacts 3: Darkest Hour
Adventure.
26403
4th
Dawn of the Artifacts 4: New Adventure. Dawn
26404
5th
Artifacts Unbound
Adventure.
4th
Horizon Adventure 1: A Fistful of Credsticks
Adventure.
4th
Horizon Adventure 2: Anarchy: Subsidized
Adventure.
26407
4th
Horizon Adventure 3: Colombian Subterfuge
Adventure.
26463
4th
The Twilight Horizon
Adventure.
26408
4th
Damage Control: Boardroom Adventure. Backstabs 1
27480
5th
26401
26402
26405
26406
2013-0711
Sprawl Wilds
Collection of missions (playable with 4th & 5th Edition) Adventure.
Bad Moon Rising
Adventure.
99 Bottles
Classified as "enhanced fiction".
26601
PDF only
4th
26S005
PDF only
4th
26S022
PDF only
4th
Another Rainy Night
Classified as "enhanced fiction" Adventure.
26S025
PDF only
4th
The Land of Promise
Describes Tír Tairngire. Classified as "enhanced fiction" Adventure.
26S038
PDF only
5th
Nothing Personal
Classified as "enhanced fiction" Adventure.
26S041
PDF only
5th
Sail Away, Sweet Sister
Classified as "enhanced fiction" Adventure.
27481
PDF only
4th and 5th
2013-0823
Firing Line
Collection of adventures.
27400
PDF only
5th
2013-0930
Splintered State
Adventure.
26S022
PDF only
4th and 5th
2014-11
London Falling
2011-09
Contents 1 Miscellaneous items 2 Magazines 3 Novels 4 Notes
Miscellaneous items 7111 Downtown Militarized Zone 7401 Sprawl Maps 7701 High Tech and Low Life - The Art of Shadowrun
Magazines There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second —Shadowland—was published by Sword of the Knight Publications, with seven issues. Publication Date
KA•GE Issue
In Game†
Real World
Issue Zero
Origins ’91
2052-Jun-23
Vol.1, Issue One October 1991
2052-Sep-20
Vol.1, Issue Two Winter 1991
2052-Dec-05
Vol.1, Issue 3
First Quarter 1992
2053-Mar-12
Vol.1, Issue 4
Second Quarter 1992 Summer 2053
Vol.1, Issue 5
Third Quarter 1992
Vol.1, Issue 6
Fourth Quarter 1992 Winter 2053
Vol.1, Issue 7
First Quarter 1993
Vol.1, Issue 8
Second Quarter 1993 Summer 2054
Vol.1, Issue 9
Third Quarter 1993
Vol.1, Issue 10
Fourth Quarter 1993 Winter 2054
Vol.1, Issue 2 ‡
First Quarter 1994
Spring 2055
Vol.1, Issue 12
2nd Quarter 1994
Summer 2055
Fall 2053 Spring 2054 Fall 2054
† If there was no in game date on the cover, the most recent date-stamp within the issue is listed. ‡ This was Issue 11, but somehow the eleven was misinterpreted as a Roman numeral and changed into a "2".
Publication Date
Shadowland Issue
In Game†
Real World
Vol. 1
Oct/Nov/Dec 1995 2056-Oct-21
Vol. 2
December 1995
2056-Dec-22
Vol. 3
April 1996
2057-Mar-04
Vol. 4
August 1996
2057-Jul-25
Vol. 5
December 1996
2057-Aug-17
Vol. 6
April 1997
2058-Feb-27
Vol. 7
October 1997
none listed
† The most recent date-stamp within the issue.
Novels FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels. Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008. By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. As of mid-2011, only one (a 2010 short story anthology) has been published. A stand-alone novella was released in November 2012, perhaps with more to come. FASA Novels FASA SKU
# 0
1
Title
Author
7601
Into the Shadows
5078
Never Deal with a Dragon
ISBN
Date
Notes
Jordan K. Weisman (editor) 1-55560-118-9 1990-02
First Shadowrun fiction-only release. A trade paperback short story anthology set in 2050. The stories loosely interacted with one another.
(Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it 0-1401-5239-3 have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, 1990-12 0-451-45078-7 until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.
Robert N. Charrette
(Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new 0-1401-5240-7 1991-02 shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam 0-451-45087-6 accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...
Robert N. Charrette
0-451-45082-5 1991-06 (Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward 0-451-45145-7 2003-06 off the curse on his sister. Only something of great magic would do the trick.
2
5125
Choose Your Enemies Robert N. Charrette Carefully
3
5145
Find Your Own Truth
4
5210
2XS
Nigel Findley
(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the 0-451-45139-2 1992-02 change of the world, as magic grows and alter the balance of power, he thinks he understands the 0-451-45210-0 2003-07 deepest shadows and the darkest of hearts. He was wrong….
5
5218
Changeling
Christopher Kubasik
0-451-45163-5 1992-06 (2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He 0-451-45218-6 2003-06 grows up surviving as a shadowrunner.
6
5220
Never Trust an Elf
Robert N. Charrette
0-451-45178-3 1992-08 When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day0-451-45220-8 2003-06 to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon. †Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock
7
5143†
Into the Shadows
Jordan K. Weisman (editor) 0-451-45189-9 1992-10
8
5199
Streets of Blood
Carl Sargent & Marc Gascoigne
0-451-45199-6 1992-12
Nigel Findley
(November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, 0-451-45228-3 1993-02 to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.
Bookstore (http://web.archive.org/web/20060429152257/http://archive.dumpshock.com/Bookstore/ShowEdition.php3? ed=0) listed 5143.
Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
9
5302-1
Shadowplay
10
5310
Night's Pawn Tom Dowd
0-451-45238-0 1993-04 (2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. 0-451-45310-7 2003-06 While he can...
11
5313
Striper Assassin
Nyx Smith
Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and 0-451-45254-2 1993-06 kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing 0-451-45313-1 2003-06 ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.
12
5367
Lone Wolf
Nigel Findley
0-451-45272-0 1994-02 With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, 0-451-45367-0 2003-06 Seattle's contracted police force, finds himself on the wrong side of the law.
13
5365
(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is 0-451-45287-9 1994-04 being held against his will by a corporation. This simple retrieval becomes ever so more 0-451-45365-4 2003-06 complicated, endangering their lives.
Fade to Black Nyx Smith
Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a 0-451-45302-6 1994-08 relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd 0-451-45427-8 2003-06 book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
14
5427
Nosferatu
Carl Sargent & Marc Gascoigne
15
5445
Burning Bright
Tom Dowd
0-451-45368-9 1994-11
Nyx Smith
(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of 0-451-45369-7 1995-05 vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex 0-451-45448-0 2003-06 (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.
Nigel Findley
Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, 0-451-45370-0 1995-07 shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for 0-451-45495-2 2003-06 control of the island.
16
17
18
19
20
5448
Who Hunts the Hunter
5495
House of the Sun
Worlds Without End
5496
5537
5539
(2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.
(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world.
0-451-45371-9 1995-10 This story was originally written to conclude the Immortals trilogy; of which the first two parts were 0-451-45496-0 2003-06
Caroline Spector
Earthdawn novels still unpublished at the time. Scars (ISBN 0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.
Just Robert N. Charrette Compensation
Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major 0-451-45372-7 1996-01 brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle 0-451-45537-1 2003-06 the UCAS government.
Black Madonna
Carl Sargent & Marc Gascoigne
(2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient 0-451-45373-5 1996-04 powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.
21
5540
Preying for Keeps
Mel Odom
A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one 0-451-45374-3 1996-07 of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.
22
5542
Dead Air
Jak Koke
0-451-45375-1 1996-10
23
5594[2]
The Lucifer Deck
Lisa Smedman
In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently 0-451-45377-8 1997-01 calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.
24
5627[2]
Steel Rain
Nyx Smith
0-451-45593-2 1997-03
25
26
27
28
5628
5629
5630
(2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy.
Shadowboxer Nicholas Pollotta
(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is 0-451-45600-9 1997-05 given a job that sounded like an easy run and a way to make a huge stack of cash: track down and 0-451-45628-9 2003-06 discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.
Stranger Souls
Jak Koke
Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly 0-451-45610-6 1997-07 elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun 0-451-45629-7 2003-06 universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!
Mel Odom
Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral 0-451-45614-9 1997-10 home and retrieve the corpse of a double agent—a hot property that holds the key to an 0-451-45630-0 2003-06 assassination. Original.
Jak Koke
Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn 0-451-45620-3 1997-11 between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is 0-451-45631-9 2003-06 working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!
Headhunters
Clockwork Asylum
5631
(2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking!
29
5709
Blood Sport
Lisa Smedman
Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of 0-451-45625-4 1998-01 blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe 0-451-45709-9 2003-06 Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!
30
5710
Beyond the Pale
Jak Koke
0-451-45674-2 1998-03 (Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, 0-451-45710-2 2003-06 Ryan Mercury and his runners have only two options left: Victory or Death
Stephen Kenson
(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been 0-451-45699-8 1998-05 dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a 0-451-45711-0 2003-06 technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.
31
5711
Technobabel
32
5712
Wolf and Raven
Michael A. Stackpole
The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty 0-451-45995-4 1998-07 hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from 0-451-45712-9 2003-06 preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....
33
5713
Psychotrope
Lisa Smedman
0-451-45708-0 1998-10 (2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the 0-451-45713-7 2003-06 Matrix from collapsing completely.
34
5714
The Terminus Jak Koke Experiment & Jonathan E. Bond
0-451-45704-8 1999-01 (2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover 0-451-45714-5 2003-06 the reason for the plague before time runs out.
Run Hard, Die Fast
Mel Odom
Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council 0-451-45737-4 1999-02 lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will 0-451-45741-2 2003-06 drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.
Stephen Kenson
[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to 0-451-45740-4 1999-04 conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. 0-451-45742-0 2003-06 Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.
Lisa Smedman
A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to 0-451-45747-1 1999-06 save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a 0-451-45749-8 2004-02 magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.
35
36
37
5741
5742
Crossroads
5749
The Forever Drug
38
5775
Ragnarock
Stephen Kenson
[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston 0-451-45774-9 2000-02 have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, 0-451-45775-7 2003-06 things are more than they seem.
39
5819
Tails You Lose
Lisa Smedman
0-451-45818-4 2001-02 (2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time 0-451-45819-2 2003-06 runs out for her.
40
5839
The Burning Time
Stephen Kenson
[Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted 0-451-45839-7 2001-08 when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...
41
????
Private Agenda
Michael Mulvihill
N/A
N/A
announced in Europe, never released WizKids Novels
#
Title
Author
ISBN
Date
Notes
1
Born To Run
Stephen Kenson
0-45146058-8
200511
[Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past.
2
Poison Agendas Stephen Kenson
0-45146063-4
200601
[Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?
3
Fallen Angels
Stephen Kenson
0-45146076-6
200603
[Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth?
4
Drops of Corruption
Jason M. Hardy
0-45146083-9
200605
(2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob.
5
Aftershock
Jean Rabe & John Helfers
0-45146101-0
200607
(2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client.
6
A Fistful of Data
Stephen Dedman
0-45146116-9
200610
(2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it. Catalyst Game Lab Novels[3][4]
#
Title
Author
ISBN E-CAT26S030
Date
1
The Vladivostok Gauntlet Olivier Gagnon
2
Spells & Chrome
John Helfers (editor) 978-1-934857-23-6
Oct-2010 Anthology PDF Info Sheet (http://catalystgamelabs.com/pdfs/CAT26800_Spells%20&%20Chrome.pdf)
3
Sail Away, Sweet Sister
Patrick Goodman
2011
4
Neat
Russell Zimmerman ASIN:B00A5GSSLC Nov 2012 e-Novella
5
Nothing Personal
Olivier Gagnon
E-CAT26S038
2013
6
Fire and Frost
Kai O'Connal
978-1-936876-79-2
Oct 2014 Novel
7
Another Rainy Night
Patrick Goodman
E-CAT26S022
2014
8
Hell on Water
Jason Hardy
978-1-936876-80-8
Dec 2014 Novel
9
Dark Resonance
Phaedra Weldon
978-1-936876-81-5
Dec 2014 Novel
E-CAT26S041
2010
Notes ePub Novel. Classified as "enhanced ficion". ePub Novel ePub Novel ePub Novel
Notes 1. ^ Shadowrun Stock Number List (http://www.catalystgamelabs.com/download/resources/catalyst_stocknumbers_shadowrun.pdf) 2. ^ a b These books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive. (http://web.archive.org/web/*/www.fasa.com)) 3. ^ "Shadowrun September Chat Transcript and Summary" (http://www.facebook.com/note.php?note_id=40229085929&ref=mf). September 21, 2008. 4. ^ Feral Cities. Catalyst Game Labs. December 2008. ISBN 978-1-934857-12-0.
Open Access | Journals | Conferences OMICS Publishing Group Copyright © 2014 OMICS International, All Rights Reserved. This page is based on the copyrighted Wikipedia article List of Shadowrun books; it is used under the Creative Commons Attribution-ShareAlike 3.0 Unported License (CC-BY-SA). You may redistribute it, verbatim or modified, providing that you comply with the terms of the CC-BY-SA