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Classified as "Supplement". 26S035, PDF only, 4th, 2013-12, Coyotes, Describes smuggling. 26S032, PDF only, 4th, 2014-11

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List of Shadowrun books A list of the English language Shadowrun books, with their SKU numbers. Four digit numbers were published by FASA Five digit numbers were published by: FanPro: 106××, 250××, and 2600× Catalyst: 26×××, with the third digit specifying the book type; 0 for core rulebooks, 1 for core supplements, 2 for settings (locations), 3 for general sourcebooks, 4 for Adventure, 6 for Rules Supplement, 7 for premium, 8 for fiction and 9 for misc.[1] Core rulebooks and supplements are primarily composed of rules, and tend to be replaced quickly when a new edition of the game is released. They can be difficult to use with other editions. Second and Third edition were pretty similar, and Fourth edition is quite different than the first three. Fifth edition builds on the Fourth. Sourcebooks are a mix of rules and setting. As such, they contain setting information applicable to any edition of the game, and statistics that may need a little updating. Foreign language editions of sourcebooks often contain additional content relating to local variants on the topic in question. Sometimes even whole original books have been published concentrating solely on providing local source material.

SKU

ISBN

Rules edition

Release date

Inuniverse Date

Title

Notes

7100

-

1st

1989

2050

Shadowrun

Softcover edition

7101

-

1st

1989

2050

Shadowrun

Hardcover edition

7102

-

1st

1989

2050

Shadowrun GM Bundled with the Silver Angel adventure Screen

2050

Street Samurai Catalog

Core weapon rules. Street Samurai Catalog was published twice, once for the 1st edition of Shadowrun and again for the 2nd edition. The setting contents are nearly identical, though the latter release of the sourcebook removed content that was only relevant for the first edition Core magic rules

7104

-

1st

7106

-

1st

The Grimoire

7107

-

1st

Virtual Realities Core hacking rules

7108

-

1st

1991

2052

Rigger Black Book

Core vehicle/rigger rules

7900

-

2nd

1992

2053

Shadowrun Second Edition

Hardcover edition

7901

-

2nd

1992

2053

Shadowrun Second Edition

Softcover edition

7902

-

2nd

Shadowrun GM Screen

2nd

Core weapon rules. Street Samurai Catalog was published twice, once for the 1st edition of Street Samurai Shadowrun and again for the 2nd edition. The setting contents are nearly identical, though the Catalog (revised) latter release of the sourcebook removed content that was only relevant for the first edition.

7104

-

7903

-

2nd

1992

2053

Core magic rules. Updated to 2nd edition, plus some content from London Sourcebook, and the

Grimoire

Universal Brotherhood books. 7904

-

2nd

1995

2055

Virtual Realities Core hacking rules 2.0 Core rules supplement: miscellaneous rules

7905

-

2nd

1996

2057

Shadowrun Companion: Beyond the Shadows

7906

-

2nd

1997

2055

Rigger 2

Core vehicle/rigging rules

7000

-

3rd

1998

2060

Shadowrun Third Edition

Limited edition: limited run of 1,000 numbered hardcovers

7001, 10660, 25000

-

3rd

1998

2060

Shadowrun Third Edition

Softcover edition

3rd

Shadowrun Gamemaster Screen

Bundled with Critters Sourcebook

Shadowrun Quick Start Rules

Simplified 3rd edition rules

7002, 25008

-

7003

-

3rd

7126, 10663, 25001

-

3rd

1999

2061

Man & Machine Core cyberware rules Core rules supplement: miscellaneous rules

7905, 10656, 25010

-

3rd

1999

2060

Shadowrun Companion (revised)

7907, 10658

-

3rd

1999

2050

Magic in the Shadows

Core magic rules

7908, 10659

-

3rd

2000

2061

Cannon Companion

Core weapon rules

7909

-

3rd

2000

2061

Matrix

Core hacking rules

7910, 10662

-

3rd

2001

2061

Rigger 3

Core vehicle/rigging rules

10673

-

3rd

2003

2064

Character Dossier

16 page Character record sheets

2070

Shadowrun, Fourth Edition

Core Rulebook

2070

Shadowrun, Fourth Edition

Core Rulebook. Limited Edition: limited to 1,000 numbered copies

2072

Shadowrun, Fourth Edition, 20th Anniversary

Core Rulebook. Revised core rules with references to previously published 4th edition books, index, and additional art and fiction

2072

Shadowrun, Fourth Edition, 20th Anniversary

Core Rulebook. Limited Edition: limited to 1,500 numbered copies

Shadowrun Gamemaster's Screen

with contacts and adventure guidelines

ISBN 9781932564662 (FanPro)

26000

ISBN 9780979204784

2005-10 (FanPro)

4th

2008-02

(Catalyst)

(Catalyst)

26001

4th

2600A

ISBN 9781934857311 4th

2600LE

2009-08

4th

26002

26004 & 26001

ISBN 9781932564648 4th

2006-12

ISBN 9781932564679

2006-12

(FanPro)

ISBN 9781934857113

(FanPro)

4th

2008-09

2070-04-11 Street Magic

Core Magic Rulebook. Expands magic rules + new traditions, spells, adept powers, spirits, and more. Directly expanded by PDF-only Digital Grimoire.

(Catalyst)

(Catalyst)

26002

ISBN 9780979204777 4th

2008-01

2070-08-20 Augmentation

Core cyberware & bioware rulebook. Expanded implants rules for cyberware, bioware, body modification, and more

26003

ISBN 9781934857052 4th

2008-01

2071-04-20 Arsenal

Core gear rulebook. Expanded combat rules + loads of new goods like weapons, implants, drones, and more

26004

ISBN 9781934857083 4th

2008-09

2071-05-09 Unwired

Core Matrix rulebook. Expanded hacking rules

26005

ISBN 9781934857090 4th

2008-09

2071-07-15

Runner's Companion

Core rules supplement. Miscellaneous rules

26600

PDF only

4th

2008-1114

2070

Digital Grimoire

Core rules supplement. Classified as part of the "supplement" line. Additional magic rules that expand Street Magic. No Jackpoint login page - no specific in game date better than a year.

26S001

PDF only

4th

2010-1029

2072-07-30 This Old Drone More drones. Classified as part of the "supplement" line.

26S002

PDF only

4th

2011-0122

2073-02-20 Mil Spec Tech

26S006

PDF only

4th

2011-12

2073-12-14

State of the Art: Classified as part of the "supplement" line. 2073

26S007

PDF only

4th

2011-0427

2072-08-30

Way of the Adept

26S009

PDF only

4th

2011-05

2072-09-12 Unfriendly Skies Classified as part of the "supplement" line.

26S010

PDF only

4th

2011-0611

2073-06-15 Gun Heaven

More guns. Classified as part of the "supplement" line. Released before Gun Heaven 2, but in-game dated to few months later.

26S011

PDF only

4th

2011-07

2073-07-23 Deadly Waves

Water vehicles. Classified as part of the "supplement" line.

26S013

PDF only

4th

2012-02

2074-08-28 Safehouses

Safehouses. Classified as part of the "supplement" line.

26S016

PDF only

4th

2012-0516

2072-11-29 Gun Heaven 2

More guns. Classified as part of the "supplement" line. Released after Gun Heaven, but ingame dated to few months earlier.

26S017

PDF only

4th

2013-01

The Way of the Samurai

Classified as part of the "Shadowrun Options" line

26S018

PDF only

4th

2013-05

Euro War Antiques

More guns.

26S019

PDF only

4th

2012-06

2074-02-28 Used Car Lot

26S021

PDF only

4th

2012-0724

2074-07-27 Mil Spec Tech 2 Additional vehicles. Classified as "supplement"

26S027

PDF only

4th and 5th

2014-06

Bullets & Bandages

26S040

PDF only

4th and 5th

2013-12

Gun H(e)aven 3 More guns.

26104

PDF only

4th

2011-09

Runner's Black Book

contains "This Old Drone", "MilSpec Tech", "Unfriendly Skies", "Gun Heaven" and "Deadly Waves" + some exclusive new gear

5th

2013-0925

Shadowrun, Fifth Edition

Core Rulebook

ISBN ? English CYT27000LE ISBN 5th 9783941976689German

2013-0928

Shadowrun, Fifth Edition

Core Rulebook. Limited edition: limited to 1,000 numbered copies

27050

ISBN 9781936876914 5th

2013-1109

Shadowrun Gamemaster's Screen

27002

ISBN 1936876558

5th

2014-0409

Run & Gun

Core Combat Rulebook

27003

ISBN 1936876639

5th

2014-0630

Street Grimoire

Core Magic Rulebook ; expands magic rules + new traditions, spells, adept powers, spirits, and more

27004

ISBN 1941582869

5th

2015-0218

Run Faster

Core Character Rulebook ; miscellaneous rules

7103

-

1st

1990

2050

Sprawl Sites

Locations, contacts and adventure hooks in Seattle (Mostly) North American animals and critters

Also labelled as MilSpecTech. Additional vehicles. Classified as part of the "supplement" line.

Classified as part of the "Shadowrun Options" line.

More guns. Classified as "supplement"

About field medicine. Classified as "Shadowrun Options"

ISBN 9781936876518 English

27000

ISBN 9783941976672 German

7105

-

1st

1990

2051

Paranormal Animals of North America

7109

-

1st

1992

2052

Shadowbeat

Guide to pop culture (music, TV/trideo, news biz and pro sports)

7110

-

1st

1992

2052

Shadowtech

Expanded cyberware and first bioware European animals and critters

7112

-

2nd

1993

2053

Paranormal Animals of Europe

7113

-

2nd

1993

2054

Corporate Shadowfiles

Guide to corporations

7114

2nd

2055

Fields of Fire

Mercenaries, military gear, weapons and vehicles

7115

2nd

2054

Lone Star

Details on the law enforcement (police) corporation Lone Star Security

7116

2nd

2055

Prime Runners

Various high profile non player characters with stats

7117

2nd

2056

Bug City

Chicago taken over by bug spirits Security technology

7118

2nd

2055

Corporate Security Handbook

7119

2nd

2056

Cybertechnology Expanded cyberware

7120

2nd

2057

Awakenings

Expanded magic

7121

2nd

2057

Threats

Guide to dangerous organizations. The last will of the great dragon Dunkelzahn

7122

2nd

2057

Portfolio of a Dragon: Dunkelzahn's Secrets

7123

2nd

2058

Underworld Sourcebook

Guide to the criminal underworld

7124

2nd

2059

Cyberpirates

Details on the Caribbean League, the Philippines, West Africa and of course pirates

7201

1st

2051

Seattle Sourcebook

First Seattle sourcebook.

7202

1st

2052

Native American Nations Volume One

7203

1st

2054

London Sourcebook

London detailed. Blurbs on other British sprawls, the country side of United Kingdom and Tír na nÓg (Ireland)

7204

1st

2054

Germany Sourcebook

Germany (aka the Allied German States)

2052

Neo-Anarchists Guide to North America

2052

Native American Nations Volume Two

7206

1st

7207

1st

7208

2nd

2053

The NeoAnarchists Guide to Real Life

7209

2nd

2057

California Free State

California

7210

2nd

2054

Tir Tairngire

Tír Tairngire, an elven nation in former Oregon

7211

2nd

2054

Tír na nÓg

Tír na nÓg, the former Ireland

7212

2nd

2055

Denver: The The city of Denver (Boxed Set) City of Shadows

7213

2nd

2056

Aztlán

Aztlan, the former Mexico

7214

2nd

2058

Target: UCAS

Details on the political system of the UCAS, Boston, Post-Bug City Chicago and Detroit Details on New Orleans and Vladivostok, and of course, on smuggling hotspots. Details on Seattle in the year 2060.

7215

2nd

2059

Target: Smuggler Havens

7216, 10657, 25009

3rd

2060

New Seattle

7219

3rd

2061

Target: Matrix

7125

3rd

2061

Corporate Download

Guide to Corporations

10650

3rd

2061

Year of the Comet

Guide to the year 2061, one of the most eventful in Third Edition. Details on Australia and some magical sites worldwide.

10651

3rd

2062

Target: Awakened Lands

10652

3rd

2062

Threats 2

Details on new antagonists, including individuals and groups.

10653

3rd

2062

Target: Wastelands

Details on various ecodisasters and naturally inhospitable places.

10655, 25015

3rd

2062

Shadows of North America

Details on North America in 2062.

10664, 25013

3rd

2063

State of the Art: New rules for genetic engineering, new magic, mercenary work, security measures, and pop 2063 culture over the year 2062.

10666

3rd

2063

Dragons of the Sixth World

10667

3rd

2063

Sprawl Survival Details on everyday life in 2063, expanded Lifestyle rules. Guide

Details and dossiers on the known great dragons as well as new rules for dragons and PC drakes first introduced in Threats 2.

10673

3rd

2064

The Shadowrun Character Dossier

10744

3rd

2064

Arsenal 2060

only published in German, equals to the Cannon Companion

25002

3rd

2063

Shadows of Europe

Details on Europe in 2063. A collection of NPC contacts, rules for reputation.

25003

3rd

2064

Mr. Johnson's Little Black Book

25004

3rd

2064

State of the Art: Expanded fiction and rules for espionage, adepts, law enforcement, European magical 2064 traditions, and pop culture of the year 2063.

25006

3rd

2064

Loose Alliances

25007

3rd

2064

Shadows of Asia Details on Asia and the Indian Sub-continent in 2064.

Details on various factions in Shadowrun, new rules for certain groups, expanded rules for Divination metamagic.

25011

3rd

2064

Shadows of Latin America

Unpublished, drafts released by the authors. On 16 January 2010, the current Shadowrun Line Developer stated that Shadows of Latin America would not be published (http://forums.dumpshock.com/index.php? showtopic=29500&st=0&p=883468&#entry883468). Plans by the writers to self-publish did not succeed (http://animalball.com/forums/viewtopic.php?t=8061), and several writers made their final drafts available for non-commercial use (http://forums.dumpshock.com/index.php? showtopic=31114).

25014

3rd

2064

System Failure

Fiction and adventures leading up to the end of Shadowrun, 3rd Ed. when the Second Crash rewrites all the old rules of the Sixth World.

26005

4th

2070

Runner Havens

Describes Seattle and Hong Kong, and in a minor fashion, Caracas, Istanbul, Hamburg and Cape Town.

26101

4th

2072

Running Wild

Classified as "Core supplement" for 4th ed.

26201

4th

2071

Corporate Enclaves

Details about Los Angeles and Neo-Tokyo. Blurbs on Dubai, Europort, Manhattan, Nairobi, and Tenochtitlan. Classified as "Setting" for 4th ed.

26202

4th

2071

Feral Cities

Details about Chicago and Lagos. Blurbs on Bogota, GeMiTo, Geneva, Karavan, and Sarajevo. Classified as "Setting" for 4th ed.

26203

4th

2072

Vice

Describes organized crime. Classified as "Setting" for 4th ed.

26240

4th

2072

Seattle 2072

An updated Seattle sourcebook. Classified as "Core supplement" for 4th ed.

4th

2071

The Rotten Apple: Manhattan

A New York sourcebook.

26221

4th

2072

Corporate Guide A guide to corporations. Classified as "Setting" for 4th ed.

26301

4th

2070

Emergence

Classified as "Plot" for 4th ed (part setting, part a campaign framework).

26302

4th

2071

Ghost Cartels

Classified as "Plot" for 4th ed (part setting, part a campaign framework).

26205

4th

2072

Sixth World Almanac

Briefs on many (but not all) countries. Classified as "Setting" for 4th ed.

26241

4th

2073

Attitude

Described as "repository of 6th world culture." (includes film/trideo, music, professional sports, BTL, media piracy, clothing and accessories) Classified as "Setting" for 4th ed.

26602

PDF only

26206

4th

2073

War!

Describes the conflict between the Aztlan and Amazonia. Details on the war torn city of Bogotá. Blurbs on Poland, the Council of Marienbad, Somalia, Nepal and the city of Albuquerque in the Pueblo Corporate Council. Classified as "Deep Shadows" for 4th ed.

26207

4th

2073

Spy Games

An updated Denver location sourcebook. Classified as "Deep Shadows" for 4th ed.

26208

4th

2073

Conspiracy Theories

Classified as "Deep Shadows" for 4th ed.

26209

4th

Street Legends

Describes various individuals of the Sixth World and gives gaming stats for these as NPCs. Classified as "Settings" for 4th ed.

26S015

PDF only

4th

2012-01

Street Legends Supplemental

Classified as "Supplement".

26S014

PDF only

4th

2012-06

Magical Societies

Classified as "Supplement".

26S003

PDF only

4th

2011-11

Parazoology

Classified as "Supplement".

26S020

PDF only

4th

2012-11

Parageology

Classified as "Supplement".

26S024

PDF only

4th

2013-03

Sim Dreams & Nightmares

Describes simsense.

26S026

PDF only

4th

2012-12

Montreal 2074

2074 Montreal. Classified as "Supplement".

26S035

PDF only

4th

2013-12

Coyotes

Describes smuggling.

26S032

PDF only

4th

2014-11

Aetherology

Describes metaplanes.

26S048

PDF only

4th

2014-09

Shadow Spells

Describes spells.

26S033

PDF only

4th

2013-08

Parazoology 2

26S034

PDF only

4th

2013-02

10 Mercs

2015-02

Shadows in Focus: Cheyenne

2015-01

Shadows in Focus: Sioux Nation

26S043

PDF only

26S042

5th

PDF only

5th

26210

4th

Hazard Pay

An updated Denver location sourcebook. Classified as "Deep Shadows".

26211

4th

The Clutch of Dragons

An updated Denver location sourcebook. Classified as "Deep Shadows".

26212

4th

Dirty Tricks

An updated Denver location sourcebook. Classified as "Deep Shadows".

26213

?

Storm Front

Classified as "Plot" for 4th ed (part setting, part a campaign framework).

26100

4th

Runner's Toolkit

A boxed supplement to the core game that includes a game-master's screen, a starter adventure and several quick-reference cards.

10 Gangs

Profiles of 10 famous gangs.

26504

PDF only

4th

26651

PDF only

4th

2072

10 Jackpointers

Profiles of 10 famous shadowrunners.

26230

4th

2050

Shadowrun 2050

A historical setting sourcebook, updating the world of 2050 for 4th edition / 20th anniversary rules.

26451

4th

Corporate Intrigue

Classified as "Campaign Book" (part setting, part a campaign framework).

26452

4th

Jet Set

Classified as "Campaign Book" (part setting, part a campaign framework).

27101

5th

2014-0423

Beginner Box Set

A boxed supplement to the core game that includes a quick start guide, a quick adventure and an exploration booklet.

27102

5th

2014-0423

Runner's Toolkit A boxed supplement to the core game that includes a game-master's screen and several maps, - Alphaware adventures and tools.

7205

1st

Universal Brotherhood

Adventure.

7301

1st

DNA/DOA

Adventure.

7302

1st

Mercurial

Adventure.

7303

1st

Dreamchipper

Adventure.

7304

1st

Queen Euphoria Adventure.

7305

1st

Bottled Demon

Adventure.

7306

1st

Harlequin

Adventure.

7307

1st

Dragon Hunt

Adventure.

7308

1st

Total Eclipse

Adventure.

7309

1st

Imago

Adventure.

7310

1st

Elven Fire

Adventure.

7311

1st

Ivy & Chrome

Adventure.

7312

2nd

One Stage Before

Adventure.

7313

2nd

Dark Angel

Adventure.

7314

2nd

A Killing Glare

Adventure.

7315

2nd

Celtic Double Cross

Adventure.

7316

2nd

Eye Witness

Adventure.

7317

2nd

Paradise Lost

Adventure.

7318

2nd

Divided Assets

Adventure.

7319

2nd

Double Exposure

Adventure.

7320

2nd

Harlequins Back Adventure.

7322

2nd

Super Tuesday

Adventure.

7323

2nd

Shadows of the Underworld

Adventure.

7324

2nd

Predator and Prey

Adventure.

7325

2nd

Missions

Adventure.

7326

2nd

Mob War

Adventure.

7327

2nd

Blood in the Boardroom

Adventure.

7328

3rd

Renraku Arcology: Shutdown

Adventure.

7329

3rd

First Run

Adventure.

7330

3rd

Corporate Punishment

Adventure.

7331

3rd

Brainscan

Adventure.

10654

3rd

Wake of the Comet

Adventure.

10665

3rd

Survival of the Fittest

Adventure.

26003

4th

On The Run

Adventure. Not reprinted by CGL, who used the SKU for Arsenal).

26400

4th

Dawn of the Adventure. Artifacts 1: Dusk

4th

Dawn of the Artifacts 2: Midnight

Adventure.

4th

Dawn of the Artifacts 3: Darkest Hour

Adventure.

26403

4th

Dawn of the Artifacts 4: New Adventure. Dawn

26404

5th

Artifacts Unbound

Adventure.

4th

Horizon Adventure 1: A Fistful of Credsticks

Adventure.

4th

Horizon Adventure 2: Anarchy: Subsidized

Adventure.

26407

4th

Horizon Adventure 3: Colombian Subterfuge

Adventure.

26463

4th

The Twilight Horizon

Adventure.

26408

4th

Damage Control: Boardroom Adventure. Backstabs 1

27480

5th

26401

26402

26405

26406

2013-0711

Sprawl Wilds

Collection of missions (playable with 4th & 5th Edition) Adventure.

Bad Moon Rising

Adventure.

99 Bottles

Classified as "enhanced fiction".

26601

PDF only

4th

26S005

PDF only

4th

26S022

PDF only

4th

Another Rainy Night

Classified as "enhanced fiction" Adventure.

26S025

PDF only

4th

The Land of Promise

Describes Tír Tairngire. Classified as "enhanced fiction" Adventure.

26S038

PDF only

5th

Nothing Personal

Classified as "enhanced fiction" Adventure.

26S041

PDF only

5th

Sail Away, Sweet Sister

Classified as "enhanced fiction" Adventure.

27481

PDF only

4th and 5th

2013-0823

Firing Line

Collection of adventures.

27400

PDF only

5th

2013-0930

Splintered State

Adventure.

26S022

PDF only

4th and 5th

2014-11

London Falling

2011-09

Contents 1 Miscellaneous items 2 Magazines 3 Novels 4 Notes

Miscellaneous items 7111 Downtown Militarized Zone 7401 Sprawl Maps 7701 High Tech and Low Life - The Art of Shadowrun

Magazines There were two short lived, FASA approved, paper magazines for Shadowrun. The first—KA•GE—was published by The Shadowrun Network, with thirteen issues. The second —Shadowland—was published by Sword of the Knight Publications, with seven issues. Publication Date

KA•GE Issue

In Game†

Real World

Issue Zero

Origins ’91

2052-Jun-23

Vol.1, Issue One October 1991

2052-Sep-20

Vol.1, Issue Two Winter 1991

2052-Dec-05

Vol.1, Issue 3

First Quarter 1992

2053-Mar-12

Vol.1, Issue 4

Second Quarter 1992 Summer 2053

Vol.1, Issue 5

Third Quarter 1992

Vol.1, Issue 6

Fourth Quarter 1992 Winter 2053

Vol.1, Issue 7

First Quarter 1993

Vol.1, Issue 8

Second Quarter 1993 Summer 2054

Vol.1, Issue 9

Third Quarter 1993

Vol.1, Issue 10

Fourth Quarter 1993 Winter 2054

Vol.1, Issue 2 ‡

First Quarter 1994

Spring 2055

Vol.1, Issue 12

2nd Quarter 1994

Summer 2055

Fall 2053 Spring 2054 Fall 2054

† If there was no in game date on the cover, the most recent date-stamp within the issue is listed. ‡ This was Issue 11, but somehow the eleven was misinterpreted as a Roman numeral and changed into a "2".

Publication Date

Shadowland Issue

In Game†

Real World

Vol. 1

Oct/Nov/Dec 1995 2056-Oct-21

Vol. 2

December 1995

2056-Dec-22

Vol. 3

April 1996

2057-Mar-04

Vol. 4

August 1996

2057-Jul-25

Vol. 5

December 1996

2057-Aug-17

Vol. 6

April 1997

2058-Feb-27

Vol. 7

October 1997

none listed

† The most recent date-stamp within the issue.

Novels FASA published the original trade paperback through Contemporary Books. All subsequent novels were published by ROC, 40 with FASA (1990–2001), and six with WizKids (circa 2006). When the FASA era novels were re-released in 2003 the ISBNs were updated to include FASA's four digit SKU (ISBN ×-×××-×FFFF-×), prior to this the FASA SKU and ISBN were generally unrelated. The six novels produced by WizKids circa 2006 were loosely linked to Shadowrun Duels. Alongside translations of the English-language novels and RPG books, German publishers Heyne and Fantasy Productions put out a number of original German-language novels, written exclusively by German authors and also set in Germany. Even after publication of English-language novels stopped in 2001 both publishers continued to put out original novels in Germany until license shifts occurred in 2008. By that time, Catalyst Game Labs announced that new English Shadowrun novels would be released starting in 2009. As of mid-2011, only one (a 2010 short story anthology) has been published. A stand-alone novella was released in November 2012, perhaps with more to come. FASA Novels FASA SKU

# 0

1

Title

Author

7601

Into the Shadows

5078

Never Deal with a Dragon

ISBN

Date

Notes

Jordan K. Weisman (editor) 1-55560-118-9 1990-02

First Shadowrun fiction-only release. A trade paperback short story anthology set in 2050. The stories loosely interacted with one another.

(Secrets of Power #1) The year is 2050. The power of magic and the creatures that accompany it 0-1401-5239-3 have returned to Earth. For Sam Verner, living in the womb of the Renraku conglomerate was easy, 1990-12 0-451-45078-7 until his sister disappeared and reality began to disintegrate. Now Sam wants out, but he must face the world of Shadowrun.

Robert N. Charrette

(Secrets of Power #2) When magic returns, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets... and the throne. But all is not what it seems, and Sam and his new 0-1401-5240-7 1991-02 shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam 0-451-45087-6 accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew waiting in the shadows...

Robert N. Charrette

0-451-45082-5 1991-06 (Secrets of Power #3) He was only a beginner shaman, but Sam Verner had to find a cure to ward 0-451-45145-7 2003-06 off the curse on his sister. Only something of great magic would do the trick.

2

5125

Choose Your Enemies Robert N. Charrette Carefully

3

5145

Find Your Own Truth

4

5210

2XS

Nigel Findley

(2052 A.D.) Private Detective Dirk Montgomery thinks he knows the streets. He watched the 0-451-45139-2 1992-02 change of the world, as magic grows and alter the balance of power, he thinks he understands the 0-451-45210-0 2003-07 deepest shadows and the darkest of hearts. He was wrong….

5

5218

Changeling

Christopher Kubasik

0-451-45163-5 1992-06 (2038 A.D. & 2052 A.D.) Chicago - Peter Clarris was a human boy who changed into a troll. He 0-451-45218-6 2003-06 grows up surviving as a shadowrunner.

6

5220

Never Trust an Elf

Robert N. Charrette

0-451-45178-3 1992-08 When Kham, an ork living in the Seattle ghetto in the year 2053, is suddenly snatched from his day0-451-45220-8 2003-06 to-day existence and thrust into a world of dragons, he learns the hard way whom to trust. Anthology (reprint of above). “Into the Shadows” by Robert Charrette was replaced by “A Plague of Demons” by Tom Dowd since the former had been expanded into Never Deal with a Dragon. †Some sites list a FASA SKU of 5189 based on the ISBN, although the generally reliable Dumpshock

7

5143†

Into the Shadows

Jordan K. Weisman (editor) 0-451-45189-9 1992-10

8

5199

Streets of Blood

Carl Sargent & Marc Gascoigne

0-451-45199-6 1992-12

Nigel Findley

(November, 2053) - Sly is a veteran. She's run more shadows than she cares to remember, and has the physical and emotional scars to prove it. But no matter how violent it became, it had always been business as usual. Until now. Falcon is a kid. He thinks he hears the call of magic, and the voice of one of the Great Spirits seems to whisper in his hear. He's gone to Seattle, the urban jungle, 0-451-45228-3 1993-02 to seek his calling. Thrown together, veteran and novice, Sly and Falcon find themselves embroiled in a deadly confrontation between the world's most powerful corporations. If this confrontation is not stopped it could turn into all-out warfare, spilling out of the shadows and onto the streets themselves.

Bookstore (http://web.archive.org/web/20060429152257/http://archive.dumpshock.com/Bookstore/ShowEdition.php3? ed=0) listed 5143.

Murder, Mystery, Intrigue and Betrayal! A story in foggy old England of 2054, the 1st book with elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.

9

5302-1

Shadowplay

10

5310

Night's Pawn Tom Dowd

0-451-45238-0 1993-04 (2053?) Jason Chase is a longtime shadowrunner. After many good years, he is trying to get out. 0-451-45310-7 2003-06 While he can...

11

5313

Striper Assassin

Nyx Smith

Prey for the hunter. For the world of humans knows her as Striper, the deadly Asian assassin and 0-451-45254-2 1993-06 kick-artist. She has come to the City of Brotherly Love seeking revenge and made it her killing 0-451-45313-1 2003-06 ground. But she is not the only predator stalking the dark underbelly of the Philadelphia metroplex. There are other hunters prowling the night, and some possess a power even greater than hers.

12

5367

Lone Wolf

Nigel Findley

0-451-45272-0 1994-02 With gangs conquering the streets of Seattle, Rick Larson, doing undercover work for Lone Star, 0-451-45367-0 2003-06 Seattle's contracted police force, finds himself on the wrong side of the law.

13

5365

(2054) Newark Megaplex - Rico and his shadow runners are hired to retrieve a scientist who is 0-451-45287-9 1994-04 being held against his will by a corporation. This simple retrieval becomes ever so more 0-451-45365-4 2003-06 complicated, endangering their lives.

Fade to Black Nyx Smith

Mage and part-time shadowrunner Serrin Shamander and his companions desperately flee a 0-451-45302-6 1994-08 relentless, demonic enemy out to eliminate humankind from the face of the earth. This is the 2nd 0-451-45427-8 2003-06 book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.

14

5427

Nosferatu

Carl Sargent & Marc Gascoigne

15

5445

Burning Bright

Tom Dowd

0-451-45368-9 1994-11

Nyx Smith

(2055) - Striper's cub is stolen from her, only through betrayal could this happen. Now guided by her instincts, the werecat resumes her human guise, reclaims her cub and a strong dose of 0-451-45369-7 1995-05 vengeance, leading her down the trail to dangers of the Rotten Apple aka New York Megaplex 0-451-45448-0 2003-06 (Manhattan). This semi-sequel to Striper Assassin introduces characters from previous Nyx Smith SR novels.

Nigel Findley

Venturing to the Kingdom of Hawaii when a megacorporate exec demands payment of an old debt, 0-451-45370-0 1995-07 shadowrunner Dirk Montgomery finds himself having to outrun the corrupt factions battling for 0-451-45495-2 2003-06 control of the island.

16

17

18

19

20

5448

Who Hunts the Hunter

5495

House of the Sun

Worlds Without End

5496

5537

5539

(2055) Chicago - Kyle Teller tries to find a missing megacorp giant CEO's son, and discovers more than he bargained for, a threat that could ultimately engulf all of metahumanity.

(2056) Aina is an immortal elf, she has woken into a reawakened era of magic (the 6th World) to stop ancient evil from destroying the world.

0-451-45371-9 1995-10 This story was originally written to conclude the Immortals trilogy; of which the first two parts were 0-451-45496-0 2003-06

Caroline Spector

Earthdawn novels still unpublished at the time. Scars (ISBN 0-9745734-2-6) was published in 2005, and Little Treasures remains unpublished in English.

Just Robert N. Charrette Compensation

Becoming accidentally involved with shadowrunners, Andy and his disenchanted army major 0-451-45372-7 1996-01 brother, Tom, uncover a sinister web of corrupt politicians and officers that threatens to dismantle 0-451-45537-1 2003-06 the UCAS government.

Black Madonna

Carl Sargent & Marc Gascoigne

(2057) - MegaCorp enlists an elite decker, who reunited with old friends from England to try to keep a megacorp from being blackmailed by a super hacker. They come to discover that ancient 0-451-45373-5 1996-04 powers are clashing to prevent a secret from being told. This is the 3rd book with renegade elven mage Serrin Shamander and British Lord Geraint Llanfrechfa.

21

5540

Preying for Keeps

Mel Odom

A small-time mobster wants to go legit—and what better way than manipulating two biogenetic engineering corporations into corporate war? So when a shadowrunning team is brought in by one 0-451-45374-3 1996-07 of the companies to recover vital computer chips believed stolen by the competition, they uncover a tangled plot more devious than anything they could have imagined.

22

5542

Dead Air

Jak Koke

0-451-45375-1 1996-10

23

5594[2]

The Lucifer Deck

Lisa Smedman

In its efforts to control all information in the Shadowrun universe, a giant corporation inadvertently 0-451-45377-8 1997-01 calls up a violent spirit from another dimension, and only a young girl can save the universe from the ensuing havoc.

24

5627[2]

Steel Rain

Nyx Smith

0-451-45593-2 1997-03

25

26

27

28

5628

5629

5630

(2057) - A corporate security samurai must fight to defend her megacorp from being taken over by a relentless enemy.

Shadowboxer Nicholas Pollotta

(2058) Miami - Adam Two Bear, a dwarf mercenary accustomed to running in the shadows, is 0-451-45600-9 1997-05 given a job that sounded like an easy run and a way to make a huge stack of cash: track down and 0-451-45628-9 2003-06 discover the meaning of the word of "IronHell". But when a decker he approached gets her brain fried in the Matrix, Two Bears knows he up to his stout little shoulders in drek.

Stranger Souls

Jak Koke

Dragon Heart #1 In this first book of "The Dragonheart Saga", the shocking assassination of newly 0-451-45610-6 1997-07 elected President Dunkelzahn shatters the dawn of a new era for the denizens of the Shadowrun 0-451-45629-7 2003-06 universe. Now as shadowrunners, Secret Service agents, and mega-corp execs scramble for the reins of power, only a miracle can save the world from total annihilation!

Mel Odom

Jack Slater and his shadowrunner team are hired to penetrate the high-tech security around a funeral 0-451-45614-9 1997-10 home and retrieve the corpse of a double agent—a hot property that holds the key to an 0-451-45630-0 2003-06 assassination. Original.

Jak Koke

Dragon Heart #2 The maelstrom of cyber-magic and political intrigue following President Dunkelzahn's assassination rages out of control. Ryan Mercury, Dunkelzahn's secret agent, is torn 0-451-45620-3 1997-11 between his duty and his desire to find a killer. But when a spirit wrongly concludes that Ryan is 0-451-45631-9 2003-06 working for the enemy, he anoints a cyberzombie to carry out a hit of its own. Now with an impressive arsenal of allies, weaponry, and the Dragon Heart, Ryan just might pull off the save of the century—if he doesn't lose his life first!

Headhunters

Clockwork Asylum

5631

(2057) Jonathan and Tamara, two elven bikers try to survive a megacorp rigging their sport, Combat Biking!

29

5709

Blood Sport

Lisa Smedman

Mama Grande streaked into Leni's life like a nightmare on wheels. Arriving out of nowhere, she claimed to be the ex-Lone Star detective's grandmother, and spouted dire prophecies of rivers of 0-451-45625-4 1998-01 blood and a world in flames. But her bizarre murder prompts Leni and Combat Biker wannabe 0-451-45709-9 2003-06 Rafael to investigate Mama Grande's past...straight into the dark heart of Aztlan-a lost civilization where human sacrifice is all the rage, and ancient ceremonial games could trigger the end of the world!

30

5710

Beyond the Pale

Jak Koke

0-451-45674-2 1998-03 (Dragon Heart #3) - (2057) The Enemies with unlimited powers, ultimate evil is about to arrive, 0-451-45710-2 2003-06 Ryan Mercury and his runners have only two options left: Victory or Death

Stephen Kenson

(2059) - Boston Metroplex - Babel awoke in a body bag, his brain fried, a black hole where his memory should be. If not for his cool carbon-fiber blade concealed in his bones, he would've been 0-451-45699-8 1998-05 dead for sure. What he does know, is that he not who he was anymore. He is now otaku, a 0-451-45711-0 2003-06 technoshaman of the Matrix, with powers over the Matrix similar to what a traditional shaman of magic has over spirits and the natural world. Now, everyone is after him, he doesn't know why.

31

5711

Technobabel

32

5712

Wolf and Raven

Michael A. Stackpole

The adventures of Wolfgang Kies, soldier of fortune. Together with a group of cyborg bounty 0-451-45995-4 1998-07 hunters and computer wizards, he assists elf lord Dr. Richard Raven in keeping humanity safe from 0-451-45712-9 2003-06 preying monsters—both magical and technological! But crime lord Etienne LaPlante interferes with their vigilantism, preparing to strike at Raven and those who serve him....

33

5713

Psychotrope

Lisa Smedman

0-451-45708-0 1998-10 (2060) - Seattle's Matrix suddenly goes down, and only 5 deckers can save it and possibly the 0-451-45713-7 2003-06 Matrix from collapsing completely.

34

5714

The Terminus Jak Koke Experiment & Jonathan E. Bond

0-451-45704-8 1999-01 (2060) Seattle - A conspiracy arrives to spread a plague of vampires. Warren Storey must discover 0-451-45714-5 2003-06 the reason for the plague before time runs out.

Run Hard, Die Fast

Mel Odom

Top shadowrunner and street samurai Argent meets with a potential client only to be caught in the middle of a deadly corporation crossfire that leaves corpses scattered across the streets. It turns out the meeting was arranged by Argent's former lover, who is trapped in the Pueblo Corporate Council 0-451-45737-4 1999-02 lands. On the run and hunted by assault teams, she knows that Argent's samurai code of honor will 0-451-45741-2 2003-06 drive him to protect her. But in order to save her, he must confront the secrets of his past, and assemble a rag-tag team of mercenaries to elude the three corporations that have decided everyone involved would be better off dead.

Stephen Kenson

[Tommy Talon Series No.#1] - (2060) - Boston Metroplex: Tommy Talon, a member of the elite shadowrunner group Assets, Inc., is drawn back to home by secrets from his past, which lead to 0-451-45740-4 1999-04 conflicts with megacorporations, Yakuza gangsters and a powerful spirit that's hunting him down. 0-451-45742-0 2003-06 Talon must use all his powers and abilities with the aid of shadowrunning friends to unravel the mystery.

Lisa Smedman

A shapeshifter and freelance agent for the Lone Star police department, Romulus risks his life to 0-451-45747-1 1999-06 save a beautiful amnesiac woman from ruthless drug dealers who are peddling the ultimate high—a 0-451-45749-8 2004-02 magical creature that gives its victims an extraordinary feeling of euphoria before it destroys them.

35

36

37

5741

5742

Crossroads

5749

The Forever Drug

38

5775

Ragnarock

Stephen Kenson

[Tommy Talon Series No.#2] - (2061) - Germany - Tom Talon and his shadowrunners of Boston 0-451-45774-9 2000-02 have been called in to retrieve a rogue archaeologist who has found ancient artifacts. However, 0-451-45775-7 2003-06 things are more than they seem.

39

5819

Tails You Lose

Lisa Smedman

0-451-45818-4 2001-02 (2062) - Framed for a crime she didn't commit, she's now trying prove her innocence before time 0-451-45819-2 2003-06 runs out for her.

40

5839

The Burning Time

Stephen Kenson

[Tommy Talon Series No.#3] (2061) - Boston Metroplex - Low-level programmer Roy Kilaro wants nothing more but to become a Seraphim, an elite corporation operative, and experience some real live action in the shadow ops between megacorporations. He gets more than he ever wanted 0-451-45839-7 2001-08 when a routine business trip to Boston lands him at ground zero of a running battle for survival. The combatants: a group of hardened 'runners trying to finish a job, the ruthless anti-elven terrorist group known as the Knights of the Red Branch, and a powerful sorceress who wants revenge upon them all...

41

????

Private Agenda

Michael Mulvihill

N/A

N/A

announced in Europe, never released WizKids Novels

#

Title

Author

ISBN

Date

Notes

1

Born To Run

Stephen Kenson

0-45146058-8

200511

[Kellan Colt Trilogy #1] (2063) Seattle Metroplex - Kellan Colt goes to Seattle to learn how to be a professional shadowrunner and discover her past.

2

Poison Agendas Stephen Kenson

0-45146063-4

200601

[Kellan Colt Trilogy #2] (2063) Seattle Metroplex - Kellan Colt tries to do her first solo mission, but there's more to it than it seems. Can she handle it?

3

Fallen Angels

Stephen Kenson

0-45146076-6

200603

[Kellan Colt Trilogy #3] (2063) - Kellan Colt's past returns, hidden truths are revealed. Will she survive to discover the truth?

4

Drops of Corruption

Jason M. Hardy

0-45146083-9

200605

(2063) - Burned-out shaman Bannickburn tries to return to glory by working for the Mob.

5

Aftershock

Jean Rabe & John Helfers

0-45146101-0

200607

(2063) - A shadowrun team steal plants for a client, only to be set up for a crime by their client.

6

A Fistful of Data

Stephen Dedman

0-45146116-9

200610

(2063) - Inhabitants of the Crypt must fight for their home as someone tries to get at a secret inside of it. Catalyst Game Lab Novels[3][4]

#

Title

Author

ISBN E-CAT26S030

Date

1

The Vladivostok Gauntlet Olivier Gagnon

2

Spells & Chrome

John Helfers (editor) 978-1-934857-23-6

Oct-2010 Anthology PDF Info Sheet (http://catalystgamelabs.com/pdfs/CAT26800_Spells%20&%20Chrome.pdf)

3

Sail Away, Sweet Sister

Patrick Goodman

2011

4

Neat

Russell Zimmerman ASIN:B00A5GSSLC Nov 2012 e-Novella

5

Nothing Personal

Olivier Gagnon

E-CAT26S038

2013

6

Fire and Frost

Kai O'Connal

978-1-936876-79-2

Oct 2014 Novel

7

Another Rainy Night

Patrick Goodman

E-CAT26S022

2014

8

Hell on Water

Jason Hardy

978-1-936876-80-8

Dec 2014 Novel

9

Dark Resonance

Phaedra Weldon

978-1-936876-81-5

Dec 2014 Novel

E-CAT26S041

2010

Notes ePub Novel. Classified as "enhanced ficion". ePub Novel ePub Novel ePub Novel

Notes 1. ^ Shadowrun Stock Number List (http://www.catalystgamelabs.com/download/resources/catalyst_stocknumbers_shadowrun.pdf) 2. ^ a b These books were only available from ROC and were not sold through the FASA catalog. Their FASA SKUs were only used in pre-release announcements, and later sites often incorrectly report part of the ISBN as a FASA SKU. (See the 1996 and 1997 Release Schedules and Catalogs at the Internet Archive. (http://web.archive.org/web/*/www.fasa.com)) 3. ^ "Shadowrun September Chat Transcript and Summary" (http://www.facebook.com/note.php?note_id=40229085929&ref=mf). September 21, 2008. 4. ^ Feral Cities. Catalyst Game Labs. December 2008. ISBN 978-1-934857-12-0.

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