The Mobile Games Landscape in 2015 | Newzoo [PDF]

games. And though they consume video content on mobile devices, mobile Power Users spend their time and money heavily on

4 downloads 4 Views 5MB Size

Recommend Stories


Mobile games in Europe
Just as there is no loss of basic energy in the universe, so no thought or action is without its effects,

Newzoo Launches Alternative Games Market Segmentation
Ask yourself: Does my presence add value to those around me? Next

Tilt-Controlled Mobile Games
How wonderful it is that nobody need wait a single moment before starting to improve the world. Anne

Newzoo Factsheets
We can't help everyone, but everyone can help someone. Ronald Reagan

Collaborative Games on Mobile Phones
Everything in the universe is within you. Ask all from yourself. Rumi

sea games 2015
Never let your sense of morals prevent you from doing what is right. Isaac Asimov

2015 ballantrae summer games
Your big opportunity may be right where you are now. Napoleon Hill

Trees in the Landscape
Your task is not to seek for love, but merely to seek and find all the barriers within yourself that

PDF [Download] The Hunger Games
Ask yourself: What's one thing I would like to do less of and why? How can I make that happen? Next

Lakes in the landscape
Kindness, like a boomerang, always returns. Unknown

Idea Transcript


© 2015 Newzoo

NEWZOO TREND REPORT

The Mobile Gaming Landscape 2015

And the power users who shaped it

INCLUDES CONTRIBUTIONS FROM

FOREWORD It has been another big year for mobile gaming. In fact, it has been the biggest year in the history of the industry so far. With the sector generating revenues of over $30 billion and King, arguably the biggest player in the market, valued at $6 billion, it’s fair to say that mobile gaming has reached heights in 2015 that few of us would have expected a decade ago. Unfortunately, what this means for the industry now and in the future has been clouded by antagonistic models of thinking. Whether deliberately or otherwise, mobile gaming’s success has tended to be framed as a battle with console or PC. When I unpacked the data from this report, a different picture emerged. In contrast to the usual narratives about mobile versus console or PC within the industry, it’s clear that most players are not in one camp or the other; they’re in both. As you’ll see for yourself shortly, Big Spenders on mobile games also spend significantly within the rest of the gaming space. Free marketers, who share game content but don’t pay for it, aren’t casual gamers; they’re an audience who respect and play “core” games. And though they consume video content on mobile devices, mobile Power Users spend their time and money heavily on services like Netflix or Twitch, which work across platforms.

What I believe we’ve seen in mobile gaming in 2015 is the beginning of a broader trend toward convergence. As shown by the success of Bethesda’s Fallout Shelter on mobile in June 2015 and Fallout 4 on PC, PS4 and Xbox One, game companies are beginning to realize that consumers desire gaming content to fit the various contexts that form their lives.

As a result, we’ll be seeing in 2016 onward a move away from defining games by their platform toward models that allow game content to be played and, equally important, viewed everywhere. Sony’s announcement that PS4 Remote Play, which allows console owners to play content without carrying the product around, comes hot on the tail of Microsoft allowing Xbox One titles to run on Windows. Meanwhile, mobile VR, such as Samsung’s Gear headset, will ensure that gaming’s newest trend is built with mobility and flexibility of use in mind. This report from Newzoo has solidified in my mind that soon we will no longer talk about mobile games as a genre, but as a method of consumption. The whole games industry is about to go mobile; I believe this will support, rather than threaten, businesses as they create diverse, and successful, games in the future.

- George Osborn George Osborn is a games writer who has written for The Guardian, Games Industry Biz and Pocket Gamer. He is currently the Editor for Mobile Games Forum and runs a content marketing business called Mobile Mavericks.

INTRODUCTION This report is provides a “just in case you missed it” overview of the key trends, insights and data we have published in the past 12 months. But there are also some new gems to be found in this 39-page document. As our data on mobile broadens and deepens through our own data crunching and modelling, we also rely on a number of strong and innovative partners for insights on China, in-depth appstore data and game monetization metrics.

The biggest news on mobile last year was without a doubt ActivisionBlizzard buying King. Not just because it is the biggest acquisition in games industry history. It is illustrative of many things that have shaken up our industry in the past years.

For Newzoo, 2015 was a pivotal year in our company’s history as our growth accelerated. Compared to January of this year, we have doubled our headcount. Without disclosing our complete strategic and tactical line-up of plans and products, the world will see a lot of new and innovative things coming from Newzoo in 2016 in terms of markets tracked, type of intelligence that we provide and industries that we serve, particularly in the mobile space. In the first quarter of 2016, we will be expanding our US presence considerably including moving to a new San Francisco office: RocketSpace. As the majority of our clients already come from the US, it was just a matter of time before we would move more of our shop into their neighborhood.

- Peter Warman CEO and Co-founder of Newzoo

In 2015, Tencent expanded its lead as largest company in the world by game revenues, generating $4.2Bn in the first half of 2015 alone. It also has a significant minority stake in world’s new number two: ActivisionBlizzard.

“With this report, Newzoo has provided a unique summary of the year. It details not only macro-economic consumption patterns in the gaming eco system, but also their derivation from player transactions. An essential read for anyone involved in the business of game development.” - Mark Robinson CEO and Co-founder of deltaDNA

1. The Mobile Market

A snapshot of developments in 2015

KEY SOURCE: NEWZOO’S 2015 GLOBAL GAMES MARKET REPORT The industry standard for trends, gamer numbers and revenue projections, used by the majority of global games, media and hardware companies.

MOBILE REVENUES CONTINUE TO GROW 2014-2018 GLOBAL MOBILE GAMES MARKET REVENUES SPLIT BY SMARTPHONE & TABLET © 2015 Newzoo | Source: Newzoo Global Games Market Report Premium

Smartphone

Tablet

2014-2018

CAGR +15.9%

$24.5Bn $7.4

$30.0Bn

$35.5Bn $11.2

$40.4Bn $12.8

$44.2Bn $12.9

$9.4

$17.0

$20.6

$24.4

$27.6

$31.3

2014

2015

2016

2017

2018

+23%

year-on-year global growth between 20142015

ASIA LEADS AS WESTERN MARKETS MATURE 2015 MOBILE GAMES REVENUES PER REGION & YoY GROWTH RATES © 2015 Newzoo | Source: Newzoo Global Games Market Report Premium

E-EU

$0.8Bn +10.0%

W-EU

NAM

$3.7Bn

$6.5Bn

CHINA

+12.0%

+15.1%

$6.5Bn +46.5%

$1.9Bn

MEA

$1.1Bn +82.8%

KOREA

+8.7%

JAPAN

REST APAC

$1.8Bn +69.1%

$6.2Bn +5.8%

OCEANIA

LATAM

$1.1Bn +72.9%

$0.6Bn +12.0%

+69%

year-on-year growth for the greater Southeast Asia region.

CHINA BECOMES #1 MARKET IN 2015 COUNTRY

2015 MOBILE REVENUES

SHARE OF GLOBAL

2014-2015 GROWTH

1 China

$6,530M

21.7%

+46.5%

2 Japan

$6,180M

20.6%

+5.8%

3 US

$6,020M

20.0%

+15.2%

4 South Korea

$1,850M

6.2%

+8.7%

5 UK

$1,010M

3.4%

+11.3%

6 Germany

$820M

2.7%

+12.7%

7 France

$520M

1.7%

+10.9%

8 Australia

$520M

1.7%

+10.8%

9 Canada

$510M

1.7%

+13.5%

10 Taiwan

$480M

1.6%

+51.2%

$24,440M

81.3%

+18.9%

237M

Apple devices were actively used in China (October 2015), or 29% of all smartphones & tablets

ACTIVISION BLIZZARD ACQUIRES KING TOP 10 COMPANIES BY GAME REVENUES, H1 2014 VS. H1 2015 Source: Newzoo Global Games Market Report Premium

Activision Blizzard’s acquisition of King makes it the

#2

PUBLIC COMPANY BY GAME REVENUES

MERGER ENTERTAINS 81.4M AMERICANS ACTIVISION/BLIZZARD PLAYERS

PLAYERS HAVE PLAYED ONE OF THESE KEY FRANCHISES IN THE PAST 3 MONTHS

48.5M

OVERLAP ACTIVISION/BLIZZARD & KING PLAYERS

KING PLAYERS

24.5M

57.3M

51%

Americans have played at least one of Activision Blizzard’s key franchises in the past 3 months

© 2015 Newzoo

43%

Americans have played at least one of Activision Blizzard’s franchises and one of King in the past 3 months.

Americans have played at least one of King’s key franchises in the past 3 months

SHARE OF ACTIVISIONBLIZZARD PLAYERS THAT ALSO PLAYS KING FRANCHISES | PAST 3 MONTHS | 26 COUNTRIES © 2015 Newzoo

33.3%

CAN

19.8%

RU

63.9%

BR

55.5%

MEX

35.0%

41.3%

28.0%

46.5%

45.5%

52.8%

27.0%

38.7%

IT

SE

NL

38.1%

31.2%

AUS

UK

GER

63.3%

67.3%

44.6%

57.6%

42.5%

34.6%

39.6%

32.4%

VN

PH

SI

MA

TW

CN

JP

KOR

64.7%

76.0%

60.0%

58.3%

TR

IN

TH

IND

FR

ES

© 2015 Newzoo Consumer Research in 27 Countries, Newzoo Data Explorer, Consumers Aged 10 to 65

BE

PL

PLAYERS HAVE PLAYED ONE OF THESE KEY FRANCHISES IN THE PAST 3 MONTHS

2. Mobile Power Users

Who are the Free Marketers & Big Spenders?

KEY SOURCE: NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS Get access to in-depth consumer insights and data on 27 countries on over 200 variables. Size and profile your market in terms of your target group

INTRO TO THE MOBILE POWER USER Free Marketers

Big Spenders

Free Marketers play games > 10 hours per week without spending money

Big Spenders in the US spend > $25* per month on or in mobile games *varies country to country

Defining value in mobile game monetization has focused almost entirely on how much money a player spends. This has come at the expense of considering a group of users who don’t spend but are still highly valuable. Among non-paying mobile gamers, there is a user segment that delivers meaningful value to marketers, even when they’re not actively being tapped into. Globally, 5.3% of all mobile gamers are Free Marketers, or 90 million people.

With only 2.8% of mobile gamers classified as Big Spenders globally, gaming companies have focused more and more on unearthing these “whales”, measuring their value and attempting to increase their spend. Globally, there are 49.3 million mobile gamers who can be classed as Big Spenders. The US boasts the highest percentage of these lucrative mobile gamers with 4.8%.

AGE/GENDER OF POWER USERS Free Marketers FEMALE

MALE

Big Spenders FEMALE

49% 51%

MALE

33% 67%

16%

AGED 10-35

73%

AGED 21-50

22%

75%

© 2015 Newzoo | Source: Newzoo Data Explorer | aggregate 27 countries

BIG SPENDERS HAVE FULL-TIME JOBS Free Marketers

Big Spenders

NON-WORKING WORKING

NON-WORKING WORKING

37% 63%

14% 85%

1%

8% STUDENT

WORK FULL-TIME

27%

65%

© 2015 Newzoo | Source: Newzoo Data Explorer | aggregate 27 countries

65%

3. Mobile Free Marketers

Four things you didn’t know

KEY SOURCE: NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS Get access to in-depth consumer insights and data on 27 countries on over 200 variables. Size and profile your market in terms of your target group

1. THEY ARE DIGITAL CONVERSATIONALISTS USE* OF ONLINE COMMUNICATION AMONG FREE MARKETERS vs. ALL MOBILE NON-SPENDERS * uses > 15 hours/week | aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

Free Riders

43%

All Mobile Non-Spenders

41%

25% 17%

Internet / Email

(Mobile) Social Networks / Chat Apps

More info: www.newzoo.com/subscriptions

49%

of Free Marketers in the US actively use Instagram vs. 38% of all mobile non-spenders

2. THEY POWER VALUABLE RECOMMENDATIONS WOULD RECOMMEND A GAME TO OTHERS | FREE MARKETERS vs. ALL MOBILE NON-SPENDERS * uses > 15 hours/week | aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

Free Riders

All Mobile Non-Spenders

42% 35%

32%

17%

20% 11%

Candy Crush Soda Saga

Boom Beach

MARVEL Contest of Champions

More info: www.newzoo.com/subscriptions

28%

of paying mobile gamers discover new games through friends & family

3. THE SAMSUNG GALAXY IS THEIR TOP TABLET TOP 5 TABLETS / eREADERS ACTIVELY USED BY FREE MAREKTERS aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

31%

25% 19% 13%

Samsung Galaxy Note/Tab

Apple iPad

Microsoft Surface RT/Pro

11%

Apple iPad Mini

More info: www.newzoo.com/subscriptions

10%

Apple iPod Touch

of German Free Marketers use a Samsung Galaxy Note/Tab

4. THEY ARE NOT ALL CASUAL GAMERS TOP 10 FAVORITE MOBILE GENRES AMONG THE FREE RIDERS aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

65%

36% 27% 22%

19%

19%

18%

18%

16%

More info: www.newzoo.com/subscriptions

16%

16%

of Free Marketers list a “core” genre as one of their favorites

4. Mobile Big Spenders Four things you didn’t know

KEY SOURCE: NEWZOO’S 2015 COUNTRY CONSUMER INSIGHTS Get access to in-depth consumer insights and data on 27 countries on over 200 variables. Size and profile your market in terms of your target group

1. THEY ARE BIG SPENDERS ON ALL SCREENS CROSS-SCREEN BIG SPENDING AMONG MOBILE BIG SPENDERS vs. ALL MOBILE GAMERS aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

Mobile Big Spenders

71%

All Mobile Gamers

69%

11%

Spends Big on Console

8%

Spends Big on PC

More info: www.newzoo.com/subscriptions

25%

of mobile Big Spenders start paying for games for competitive advantage

BIG SPENDERS SPEND CROSS-SCREEN TOP 5 MOBILE FRANCHISES PLAYED BY US MOBILE BIG SPENDERS

BIG SPENDERS ON MOBILE

OVERLAP BIG SPENDERS ON BOTH MOBILE AND CONSOLE

BIG SPENDERS ON CONSOLE

6.4M

4.4M

21.2M

69%

© 2015 Newzoo

21%

Americans who spend more than $25 per month on both mobile games and console games

Americans who spend more than $25 per month on mobile games

Americans who spend more than $25 per month on console games

SHARE OF MOBILE BIG SPENDERS WHO ALSO SPEND BIG ON CONSOLE © 2015 Newzoo

68.6%

CAN

71.7%

BR

86.6%

MEX

59.3%

AUS

74.7%

UK

45.3%

GER

69.2%

FR

52.6%

ES

71.6%

52.4%

100%

IT

SE

NL

62.1%

BE

51.5%

JP

SHARE OF MOBILE BIG SPENDERS WHO ALSO SPEND BIG ON PC © 2015 Newzoo

74.4%

PL

61.8%

75.0%

68.3%

72.8%

75.3%

RU

TR

IN

TH

IND

70.8%

VN

75.8%

48.9%

52.9%

59.4%

59.5%

PH

SI

MA

TW

CN

© 2015 Newzoo Consumer Research in 27 Countries, Newzoo Data Explorer, Consumers Aged 10 to 65

63.2%

KOR

TOP 5 CONSOLE FRANCHISES PLAYED BY US MOBILE BIG SPENDERS

2. THEY FREQUENTLY CONSUME ALL CONTENT VIEWERSHIP* OF GAME STREAMS AMONG MOBILE BIG SPENDERS vs. ALL MOBILE GAMERS * watches ≥ once/month| aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

Mobile Big Spenders

All Mobile Gamers

87% 76% 67% 56% 40% 22%

Facebook

YouTube

Twitch

More info: www.newzoo.com/subscriptions

50%

of mobile Big Spenders are subscribed to Netflix, compared to 22% of all mobile gamers

3. THEY LOVE PREPAID CARDS FREQUENCY BUYING PREPAID CARDS AMONG MOBILE BIG SPENDERS vs. ALL MOBILE GAMERS aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

Mobile Big Spenders

90% 73%

All Mobile Gamers

71%

33%

38%

6% Ever

≥ once/month

≥ once/week

More info: www.newzoo.com/subscriptions

30%

of mobile Big Spenders use prepaid cards for at least half of their spending on games

4. THEY ARE AVID SPORTS PARTICIPANTS PARTICIPATION IN SPORTS AMONG MOBILE BIG SPENDERS vs. NON-PAYING MOBILE GAMERS aggregate of 27 countries | © 2015 Newzoo | Source: Newzoo Data Explorer

Mobile Big Spenders

Non-Paying Mobile Gamers

43%

32%

16%

29% 20% 12% 5%

Soccer

Running

Cycling

More info: www.newzoo.com/subscriptions

41%

of mobile Big Spenders watch tennis compared to 19% of non-paying mobile gamers

5. China vs. Southeast Asia

The addressable opportunity & its power users

KEY SOURCE: NEWZOO/TALKINGDATA’S MONTHLY CHINA MOBILE GAMES MONITOR Monitor the size of and changes in China’s mobile ecosystem. From devices, to iOS and Android appstores to best performing games and key game metrics.

SEA VS CHINA: 2015 MARKET FOR WESTERN IP

Source: Newzoo Global Games Market Report Premium, Newzoo/TalkingData Appstore Data

CHINA: ANDROID TAKES 61% OF REVENUES CHINA

MOBILE SMART DEVICE BRANDS INCLUDE

IOS STORES

ANDROID STORES INCLUDE

360 Mobile Assistant

Huawei App Store

CMCC Mobile App Market

Kingsoft Mobile Assistant

iPhone

Myapp (Tencent)

Anzhi Market

Lenovo Store

Zhuoyi Market

iPad

Baidu Mobile Assistant

91 Mobile Assistant

Sogou Mobile Assistant

Meizu

MIUI App Store (Xiaiomi)

GooglePlay

Coolpad Store

Vivo

HiMarket

Oppo Store

China Telecom Tianyi Store

Gionee Anzhuoapk

Wandoujia

China Unicom WoStore

MONTHLY REPORT

24 Pages Tao App (Taobao)

App China www.newzoo.com

TOP ANDROID GAMES AND STORES

SEA: WESTERN IP TAKES 50% OF REVENUES iPad

GAME PUBLISHED BY A WESTERN COMPANY

Vietnam

Rankings by

Malaysia MAY 2015

iPhone

Game

Publisher

1

Clash of Clans

Supercell

2

Invasion™

Tap4Fun

3

Summoners War

4

Rankings by

MAY 2015

Game

Publisher

1

Pirate Kings

Jelly Button Games Ltd

2

Clash of Clans

Supercell

Com2uS Corp.

3

Summoners War

Com2uS Corp.

Clash of Kings - Last Empire

ELEX Wireless

4

Heroes Charge

uCool

5

神魔之塔

Mad Head Limited

5

Hay Day

Supercell

6

Candy Crush Saga

King.com Limited

6

Mộng Giang Hồ

JOINT STOCK COMPANY

7

DomiNations

NEXON M Inc.

8

Hay Day

Supercell

7 8

Boom Beach Dungeon Hunter 5

Supercell Gameloft

9

Dot Arena

Funplusgame

9

Siêu Anh Hùng - Ký Sự Naruto

com.pocketGames

10

Pirate Kings

Jelly Button Games Ltd

10

Beme - Game đánh bài online

Giang Chu

11 12

Boom Beach Candy Crush Soda Saga

Supercell King.com Limited

11

My Talking Angela

Outfit7 Limited

12

Candy Crush Saga

King.com Limited

13

Ace Fishing: Paradise Blue

Com2uS USA, Inc.

13

DomiNations

NEXON M Inc.

14

Top Eleven 2015 - Football Manager

Nordeus

15

一代宗師 之 即刻武林 Full House Casino HD

Ucube Games Memoriki Ltd

15

Clash of Kings - Last Empire

ELEX Wireless

16

War of Nations™

Funzio, Inc

16

NPlay

Toan Chinh Quach

17

媚 姬Online

Egame Company Ltd.

17

Farm Heroes Saga

King.com Limited

18

Cooking Fever

Nordcurrent

18

BigKool - Game bài, Chắn phỏm online, Cờ Phan tướng, Phuc Cờ úp, Đánh bài, Tiến lên miền nam, Ga

19

足 球 世 界 2015

Gameview Sdn. Bhd.

19

OMG!kingdoms!

Yi Liu

20

MARVEL Contest of Champions

Kabam

20

Darkness Reborn

GAMEVIL Inc.

14

Source: 2015 Newzoo Global AppStore Data

CHINA: BIG SPENDERS SKEW OLD TIME VERSUS MONEY SPEND ANALYSIS OF MOBILE GAMERS | SEA VS. CHINA © 2014 Newzoo | Source: Newzoo Data Explorer

SEA Big Spenders

China Big Spenders

FEMALE MALE

FEMALE

34% 66%

Of SEA Big Spenders, A Surprising

MALE

31% 69% MALE 21-35

33%

MALE 21-35

59%

25%

Is Male Between 10 and 20 versus 4% in China.

© 2015 Newzoo | Source: Newzoo Data Explorer

© 2015 Newzoo

SOUTHEAST ASIA: BIG SPENDERS ARE FAMILIES HOME SITUATION OF BIG SPENDING MOBILE GAMERS | SEA VS. CHINA © 2014 Newzoo | Source: Newzoo Data Explorer

SEA Big Spenders NON-FAMILY

Of China Big Spenders, A very low

China Big Spenders

FAMILY

NON-FAMILY

26% 74%

69%

FAMILY

31%

PARENTS

27%

PARENTS

13%

31%

Lives in a family situation versus 74% in SEA and 67% in the US.

© 2015 Newzoo | Source: Newzoo Data Explorer

© 2015 Newzoo

6. App Store Data

Top Performing iOS Games in US, EU, China

KEY SOURCE: PRIORIDATA PLATFORM Priori Data Pro offers historical download and revenue statistics for every relevant app and publisher for competitive intelligence and market analysis.

US: TOP iOS GAMES BY REVENUES & DOWNLOADS By Revenues RANK NOVEMBER 2015

By Downloads

powered by

GAME TITLE

PUBLISHER

CHANGE

1

Game of War – Fire Age

Machine Zone

-

2

Clash of Clans

Supercell

3

Candy Crush Saga

4

RANK

powered by

GAME TITLE

PUBLISHER

1

Twist

Ketchapp

-

2

Smashy Road: Wanted

Remco Kortenoever

King

-

3

Blossom Blast Saga

King

new

DoubleDown Casino

DoubleDown Interactive

1

4

Subway Surfers

Kiloo

7

5

Candy Crush Soda Saga

King

1

5

MADDEN NFL Mobile

Electronic Arts

1

6

Big Fish Casino

Big Fish Games

-

6

Pixduel™

FEO Media

7

MADDEN NFL Mobile

Electronic Arts

2

7

Agar.io

Miniclip

8

Hay Day

Supercell

-

8

rop

MildMania

9

Boom Beach

Supercell

2

9

Crossy Road

Hipster Whale

Heart of Vegas: Play Free Casino Slots!

Product Madness

4

10

WordBrain

MAG Interactive

10

new 1

new 4 new 8 new

EU: TOP iOS GAMES BY REVENUES & DOWNLOADS By Revenues RANK NOVEMBER 2015

By Downloads

powered by

GAME TITLE

PUBLISHER

CHANGE

1

Clash of Clans

Supercell

-

1

2

Candy Crush Saga

King

-

3

Game of War – Fire Age

King

4

Candy Crush Soda Saga

5

PUBLISHER

CHANGE

Twist

Ketchapp

new

2

Blossom Blast Saga

King

new

-

3

Rayman Fiesta Run

Ubisoft

new

King

-

4

Smashy Road: Wanted

Remco Kortenoever

-

Hay Day

Supercell

-

5

Minions Paradise™

Electronic Arts

4

6

Boom Beach

Supercell

-

6

Real Boxing 2 CREED

Vivid Games

7

Farm Heroes Saga

King

-

7

Need for Speed™ No Limits

Electronic Arts

8

Clash of Kings

ELEX Wireless

1

8

rop

MildMania

9

MARVEL Contest of Champions

Kabam

1

9

Candy Crush Saga

King

Hearthstone: Heroes of Warcraft

Blizzard

-

Mobile Strike

Epic War LLC

10

RANK

powered by

10

GAME TITLE

new 5 new 1 new

CN: TOP iOS GAMES BY REVENUES & DOWNLOADS By Revenues RANK NOVEMBER 2015

GAME TITLE

By Downloads

powered by

PUBLISHER

CHANGE

RANK

powered by

GAME TITLE

PUBLISHER

CHANGE

NetEase

-

1

王者荣耀-全球首款5V5英雄公平对战手游

Tencent

大话西游-十三年经典来袭 一款游戏 一生朋友 (Fantasy Westward Journey 2)

NetEase

-

2

消灭星星官方正版 -全民最爱单机消除游戏 (Pop Star)

Zplay

new

3

热血传奇

Tencent

-

3

Vainglory

Super Evil Megacorp

new

4

六龙争霸3D-全球首款千人国战手游

Tencent

new

4

星河战神-全球首款3D飞行射击手游(同屏对战)

Tencent

5

拳皇98终极之战OL

Tencent

1

5

Battle Copters

Chillingo Ltd

new

6

全民飞机大战

Tencent

1

6

苍翼之刃 - 无冷却手势连招格斗 坂田银时+纳兹+ 远坂凛+折木奉太郎

91Act.com

new

7

王者荣耀-全球首款5V5英雄公平对战手游 (King of Glory)

Tencent

new

7

驯龙战机3D- 和沈梦辰一起,骑飞龙,打飞机!

Tencent

new

8

Clash of Kings

ELEX Wireless

1

8

神庙逃亡2-全球最经典的跑酷游戏

iDreamSky

5

9

开心消消乐 (Anipop)

Happy Elements

-

9

开心消消乐

Happy Elements

2

Clash of Clans

Supercell

1

10

欢乐斗地主(QQ游戏官方版)

Tencent

4

1

梦幻西游-2015国民手游 人人都玩 不玩才怪

2

10

(Fantasy Westward Journey)

(Legend of Mir 2)

(Loong Craft)

(The King of Fighters 98)

(WeFly)

(King of Glory)

(Temple Run 2) (Anipop)

(Happy Lord QQ Official)

11

1

7. Mobile Metrics

Retention rates & key performance metrics

KEY SOURCE: DELTADNA PLATFORM Understand engagement and retention, payment & monetization, players, missions and social engagement. Also compare cohorts and filter your dashboard views against unlimited user-defined deep data segments.

TOP COUNTRIES BY RETENTION RATE 75th PERCENTILE DATA

TOP 5 COUNTRIES BY DAY 7 RETENTION RATES & THE DAY 0* PAYER SHARE * Fraction of payers in a single month who first pay on Day 0 | All metrics are 75th percentile | © 2015 deltaDNA

All game metrics on this page are 75th percentile figures (for a full month). The reason is that, in general, average performance is not enough to secure a profitable game.

NOVEMBER 2015

COUNTRY

ANDROID

75th PERCENTILE (MONTHLY) REVENUE PER DAILY ACTIVE USER (ARPDAU) PER COUNTRY & PLATFORM NOVEMBER 2015

DAY 7 RETENTION

DAY 0 PAYER SHARE**

Belgium

19.4%

20.6%

Czech Republic

19.2%

10.6%

Canada

18.8%

18.7%

Switzerland

17.4%

13.4%

Spain

17.4%

14.3%

DAY 7 RETENTION

DAY 0 PAYER SHARE

Austria

22.0%

18.3%

Philippines

21.6%

32.7%

Spain

21.5%

24.1%

Indonesia

21.2%

57.5%

Portugal

21.0%

34.9%

Saudi Arabia iOS

$0.31

NOVEMBER 2015

COUNTRY

iOS

more info: www.deltadna.com

Colombia iOS

$0.01

GENRES RANKED BY CONVERSION RATES 75th PERCENTILE DATA All game metrics on this page are 75th percentile figures (for a full month). The reason is that, in general, average performance is not enough to secure a profitable game.

SHARE OF PLAYERS WHO CONVERT TO PAYERS, PER GENRE & PLATFORM All metrics are 75th percentile | © 2015 deltaDNA

North America

NOVEMBER 2015

-----------------------

CONVERSION (75TH PERCENTILE)

2.5%

ANDROID

Action

Casino

Puzzle

75th PERCENTILE (MONTHLY) REVENUE PER PAYING USER (ARPPU) PER GENRE & PLATFORM NOVEMBER 2015

Action

North America iOS

$52.90

Strategy

NOVEMBER 2015

Europe

-----------------------

CONVERSION (75TH PERCENTILE)

2.6%

Puzzle Europe Android

iOS

Action

Casino

Puzzle

Strategy more info: www.deltadna.com

$12.82

COMPARISON OF iOS AND ANDROID METRICS 75th PERCENTILE DATA

SHARE OF PLAYERS WHO CONVERT TO PAYERS, PER GENRE & PLATFORM All metrics are 75th percentile | © 2015 deltaDNA

All game metrics on this page are 75th percentile figures (for a full month). The reason is that, in general, average performance is not enough to secure a profitable game. NOVEMBER 2015

iOS

ANDROID

$14.7Bn

$15.3Bn

Day 7 Retention

18.3%

14.9%

Day 30 Retention

11.8%

9.0%

ARPPU

$23.11

$23.83

2.1%

1.8%

2015 Global Revenues*

Conversion *Source: Newzoo Global Games Market Report Premium

more info: www.deltadna.com

GooglePlay accounts for

63%

of global Android revenues

© 2015 Newzoo

2016, Watch out! HISTORIC TRENDING

MARKET TRENDS

INCLUDES CONTRIBUTIONS FROM

MARKET SIZING

CONSUMER INSIGHTS

PLATFORM DATA

GAME/APP METRICS

PREDICTIVE ANALYTICS

Smile Life

When life gives you a hundred reasons to cry, show life that you have a thousand reasons to smile

Get in touch

© Copyright 2015 - 2024 PDFFOX.COM - All rights reserved.